Transport Audio and thanks to DEVs

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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Transport Audio and thanks to DEVs

Post by Psyko »

I have made a few suggestions since i joined a couple of months ago, and i would like to pay my respects to you and show how much i admire the work you guys are doing. Thank you for all the effort you have put into this mod, you are truly making progress and if noone has said it yet, you should realise...
...this has never been done before so Realitymod is a revolutionary concept in Computer game design. Hats off.

Anyone reading this thread, please pay your respects, and honor their hard work and effort!





having said that, i have one suggestion before the new release comes out that you may chose to address.

I was hoping that the crash sounds for light transports could be changed to a duller less audiable sound.
When traversing rough terrain in hilly maps like Mestia, i find the impact sounds are very rapid and loud. my point is that if this map is muddy and mucky it should not sound like tumbling down a rocky cliff face when im trying to manouver accross a bank, or ditch.
any advice on this and a possible solution?

thanks for reading.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Post by Psyko »

Nobody thank'ed the DEVS :(

Ah well im sure they are expressing it silently, by erecting a shrine to them in their living room or somthing.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

*looks up from DEV shrine*

What? What?
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Razick
Posts: 397
Joined: 2007-12-04 01:46

Post by Razick »

Ill congratulate them when they are done
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

thanks psyko...

yea i notice this too... its a task for jaymz or sofad but the problem is, these collision sounds i dont think can be changed based on material, but are a generic sound when bumping ANY material...

however i could be wrong, jaymz or sofad would know for certain...
Tef
Posts: 632
Joined: 2008-02-13 01:40

Post by Tef »

Yeah I don't think the devs should be thanked because It should simply be known that we love Pr and we love them (in a manly way) for what they have created.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

Tef wrote:(in a manly way)
Speak for yourself :wink:
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Post by Psyko »

[quote=""'[R-DEV"]fuzzhead;629294']thanks psyko...

yea i notice this too... its a task for jaymz or sofad but the problem is, these collision sounds i dont think can be changed based on material, but are a generic sound when bumping ANY material...

however i could be wrong, jaymz or sofad would know for certain...[/quote]

cool, i understand that.

You should thank them now, because you could be dead tomorrow.
Typical Lazy attitudz for realz.
Oh and Rhino was on our server the other night(TCC), and i want him to know that im steamed about him not staying long enough for me to fight him :P

Im sure that you guys have a buttload of your own private servers, but i'd like them to come onto TCombat more often. it always makes us feel good for hot celeb members of the PR community come and visit for friendly matches. And some of us are in UK as well as US so the time zones arnt that bad at all.

Anyway, good to hear back ttyl.

[quote="Dr2B Rudd""]Speak for yourself :wink: [/quote]
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