View distance for the view
view distance vs settings
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Ablack77
- Posts: 209
- Joined: 2007-06-06 09:48
Both! - View distance on 100% and geometry on high are the two most important settings.
View distance for the view
and if your geometry is set on high objects/vehicles/enemies will appear sooner than having it on med or low.
View distance for the view
There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production.
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A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
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SiLeNt_SpAdE
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BloodBane611
- Posts: 6576
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So it's been slightly under two months, and more than 78% of the responses said they prefer view distance over settings. Now, given, half of them have brand new 8800s, so they don't really count, but can we expect any kind of increase in view distances?
[R-CON]creepin - "because on the internet 0=1"
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Mosquill
- Retired PR Developer
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BloodBane611
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Mosquill
- Retired PR Developer
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Well, from the tests I've made, if you have at least 7600GT (like me) you should not have any problems with your GFX (unless you want 1280x1024+8xAA+16xAF or something stupid like that).
I'm no expert, but from what I understand, when you increase view distance, you also increase the number of draw calls per frame. And that causes a big impact on CPU load.
I'm no expert, but from what I understand, when you increase view distance, you also increase the number of draw calls per frame. And that causes a big impact on CPU load.
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PARAMEDIC.CA
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Masaq
- Retired PR Developer
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Well, there's the gameplay factor don't forget. Many maps are made with the view distance at a certain level; upping the view distance might skew a map's gameplay; insufficient cover on flags for example. Not saying that's why PR hasn't upped the view distance any further, I'm giving it as a reason why it has to be done carefully.
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BloodBane611
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Certainly for maps like Jabal, Zatar, and Oman, there is no chance of increased view distance, as it would allow the defenders to see the USMCs spawn points and vehicles.
But I think anyone mapping for PR shouldn't be afraid to crank up the view distance, in fact they should try and keep it as high as possible.
But I think anyone mapping for PR shouldn't be afraid to crank up the view distance, in fact they should try and keep it as high as possible.
[R-CON]creepin - "because on the internet 0=1"
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BloodBane611
- Posts: 6576
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I think it depends on the map. The effect on fools road looks really good, but other maps could use a crisper fog.i would really like to see more maps have the fog start 1m before it ends to give it a crisper look.
I love the view distance on operation archer, more long distances maps plz!
[R-CON]creepin - "because on the internet 0=1"
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M82
- Posts: 20
- Joined: 2007-11-26 20:14
I run all my settings on Low, and on PR, graphics dont matter, because the gameplay is so intense, you get drawn into it and totally forget about the graphics! But I still have my view settings on 100, otherwise people with more than me, would have a much greater advantage to kill me.
Barrett M82
Cartridge - 12.7×99mm NATO
Caliber - .50 Cal
Muzzle velocity - 853 m/s
Effective range - 2000 Meters
Cartridge - 12.7×99mm NATO
Caliber - .50 Cal
Muzzle velocity - 853 m/s
Effective range - 2000 Meters



