Rally Point suggestions

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Jester_Prince
Posts: 112
Joined: 2008-03-15 01:28

Rally Point suggestions

Post by Jester_Prince »

Okay seen as this is my first post: Congrats on a most Excellent and most non non non heinous Mod.

I have played PR for some months now and its fantastic, I especialy love the idea of the rally points, however i have a suggestion as to how they might function in future releases.

As a squad leader rally points are a love and hate of mine.

Currently a rallypoint being destroyed means that whoever is left behind is either left to create a new one (if SQL is arounds with two guys) or leave the rest of the team stranded.

My suggestion is that the rallys are invincible, this then offers the problem of spawn camping and no way for the enemy to stem the tide i hear you say?

my suggestion is this, if the rally point detects an enemy within a certain distance of the rally it disables, making it useless to the squad.

If there are any squad members left surviving then they will be forced to fall back to the rally to clear it to allow for reienforcments to come through. If the rally cannot be cleared or all squad members are left dead, then the rally is as good as being destroyed.

It would also stop spawn camping for kills or stop that annoying moment when your about to destroy the enemy rally one spawns in and mows you down.

This would give reasons for the enemy to hold that area around the rally, because it would either make the rally disabled or provide a place to defend.

If the SQL's decide their rally is not re-capturable they can tell their squaddies to spawn at main base.

Its not really changing the way rallys behave in their simplest form but this might allow for interesting focal points and stops squad leaders getting seperated from their units by a whole map because if the squad is smart they will fall back and retake their rally to allow squad leaders to come through. Personaly i cant see any disadvantages to this, and its essentaly more realistic after all a real rally point is just a co-ordinate pre decided on a map and last I heard is co-ordinates cant be knifed out of exsistance.


Now another suggestion i have, though it would depend on the ranking system i guess, but the higher the officers rank on the server the smaller the range the rally can be disabled from. So if a guy whos new to the server is officer and sets a rally his squads rally will be disabled if an enemy is within 50m radius. a more experienced officer who sets it might reduce that down to 25m radius. this would hopefully encourage the more experianced players to be SQLs. Which makes everyone happyer all around.

Anyway let me know ill be watching.

Jester_Prince
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Post by Psyko »

word to the wise.

Re-edit your post to say...

"Sorry i said anything, i didnt know they were taking them out, i'll keep my mouth shut from now on...also i love the DEVs X X X O O O kissy* kissy*"

here...have a brouse...
User Guide - Project Reality Wiki
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Post by Psyko »

word to the wise.

Re-edit your post to say...

"Sorry i said anything, i didnt know they were taking them out, i'll keep my mouth shut from now on...also i love the DEVs X X X O O O kissy* kissy*"

here...have a browse through this...
User Guide - Project Reality Wiki
Jester_Prince
Posts: 112
Joined: 2008-03-15 01:28

Post by Jester_Prince »

Okay, first off, ive been a Mod DEV on other games and sometimes its nice to read a thank you from people who have played the Mod. I'm not kissing ***.

Second I've read the Wiki, all of it. And I still think that the rally points are ingenious, still have problems that can make the game infuriating at times.

My suggestion was just to make rallypoints something a little more of a strategic opportunity and hold point for the opposition rather then a desperate rush to stab it before someone spawns at it.
DocBane
Posts: 14
Joined: 2008-03-15 02:14

Post by DocBane »

Ey, don't have to be so pissy even if the rally points are being taken out. It's an idea and who knows the devs might read it, if they don't like it then they'll ignore it without the help of your smartass comments Psyko.

And just to say why I think I like his idea is because
1. Make the defence of the RP a bit more important
2. Less frustration

I wouldnt mind the squads being changed to max. 8 people as well. Would give the sql an opportunity to have a attack team and a surpress team.

EDIT: Well seems 8 man teams are not possible since it is a hard-coded thingy :( . I can still dream
Last edited by DocBane on 2008-03-15 03:17, edited 1 time in total.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

welcome to the forums u guys,

@Psykogundam - terrible way to welcome som1

The ranking thing wont really work since the ranking system is a little off in PR, we don't really take much stock of scores around here anyway.

I like the originality of the idea, but it wouldn't bring much to gameplay- Since what you suggest can still occur if the enemy just sit and wait.
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Jester_Prince
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Post by Jester_Prince »

well the idea is that the enemy can just sit and wait on it. if they want to render it usless. It forces any remaining squad members to fall back and recapture the rally, or if the squad leader is alive and able, he can set a new rally as per normal.

The idea behind my idea is that it almost forces a skirmish between squads, if the enmy discover a rally they sit on it. SQL is dead so they need to recapture their old rally because they cant set a new one, either that or the squad leader has to return to main base and find transport.

So the enemy still have the ability to render a rally point useless, but it gives the rallys owner a chance to salvage their rally.
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

I dont like the idea of the RP not being able to be destroyed, but it would be nice to make people unable to respawn if some enemy is inside a pre-defined radious of the RP
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Jester_Prince
Posts: 112
Joined: 2008-03-15 01:28

Post by Jester_Prince »

Well perhaps the rallys can be destroyed if held by the enemy for a few mins, a bit like the Control points of AAS but not able to convert them.

but the delay should be long enough for squaddies to return and have a chance to recapture it like 3 mins+

Its just annoying that an enemy can destoy your rally point in passing and not even give you a chance to defend it, atleast this way you stand a chance both ways. And again is still more realistic then stabbing a bag/crate.

It even works for insurgency if the insurgent crates are still just destroyable like normal.
Last edited by Jester_Prince on 2008-03-15 05:36, edited 5 times in total.
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

Placeing rally points in the right place is an art by itself. There are ways to hide rally points or make them less noticeable. After all there is no such thing as completely unnoticeable rally point, sooner or later someone will find and knife it, so you need to move them in a different location once in a while.
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:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Jester_Prince
Posts: 112
Joined: 2008-03-15 01:28

Post by Jester_Prince »

one of my key points is its highly unrealistic to be able to knife a rallypoint out of exsistance. In real life a rallypoint is just a co-ordinate pre defined by units so they either know where to fall back to. and just seems to me knifeing it is not the only and best way to handel it. It gives very little chance for players to rescue their rally if its descovered, which is kind of to deny us a little challenge.

Personally I love the idea of having to fall back to re-capture the area around the rally, if the rally was simply destroyed its either a long slog on foot or resetting a new rally elsewhere.

If the rally is disabled when an enemy is in the area around the rally too, then its still easy for the enemy to destroy it because all they have to do is sit on it for a while and defend it, they don't have to worry about some guy spawning in on their asses so there's no spawn camping.
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Post by Zimmer »

Jester_Prince wrote:one of my key points is its highly unrealistic to be able to knife a rallypoint out of exsistance.
AS I see it isnt realistic to just shock paddle a guy who has gotten several shots in his chest. But it isnt possible to make a minigame where you are the medic who tries to save the guy out. So shock paddling a soldier is a way to simualte an opreation. So is knifing a rally point its to simulate that the rally point is found by enemy forces. ;)
Jester_Prince
Posts: 112
Joined: 2008-03-15 01:28

Post by Jester_Prince »

Whats shock paddling a soldier got to do with it, the shock paddle system is flawed in its own ways but works for BF2, not really for PR but unfortunatly cant be changed as far as im aware to include a minigame, the rallypoints could be changed and it could be made possible to actualy give them a more realistic feel. Knifing them to me just feels like the cheap and easy way out, the rest of the rally point system is so well thought out why stop at this.
Takra9
Posts: 5
Joined: 2008-03-19 20:28

Post by Takra9 »

Idea ok in principle....but the whole idea is to keep things as real as poss. As mentioned above...placing the rally is important...but, in RL you wouldn't simply set a RP and say "that's it". Making RP's destroyable means that you have to "keep" your RP close to you, if you work well in a squad then there is nothing to stop you dropping an RP every 100 metres or so....then you are able to defend your rally from your current position. In reality, you wouldn't "spawn" at a place that you couldn't see was clear of enemy.

Setting of RP's is as important strategically as how you are going to attack a location. Do it correctly, and you'll reap the benefits, do it badly, and you suffer the consequences.

One final note, after re-reading your thoughts, a point may be to make RP's "harder" to kill.

Perhaps to destroy a RP, the enemy need to remove all remaining kits from it, and place them in a vehicle...or a RP of their own.
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Post by Zimmer »

Jester_Prince wrote:Whats shock paddling a soldier got to do with it, the shock paddle system is flawed in its own ways but works for BF2, not really for PR but unfortunatly cant be changed as far as im aware to include a minigame, the rallypoints could be changed and it could be made possible to actualy give them a more realistic feel. Knifing them to me just feels like the cheap and easy way out, the rest of the rally point system is so well thought out why stop at this.
I said that shock paddling people is like a sort of simulate that you are saving a soldier as do knifing simulate that the rally point is compromised :-?
Jester_Prince
Posts: 112
Joined: 2008-03-15 01:28

Post by Jester_Prince »

No a rally point being compromised is when it has insurgents around it. One passing insurgent isnt a compromised rally if he dosnt stay around to prevent reinforcements its just a guy with a knife destroying a backpack and running away.

If the other team wants to prevent reinforcments they need to stick around and pysicaly prevent the rally point being taken back. If the team decides to let it fall its their own fault, but atleast this way one passing insurgent cant compromise the entire team when in reality the team could slot one guy easily and the rally wouldnt be compromised anylonger and he wouldnt be able to tell his buddys where it was.

Even if a rallypoint is compromised it should be possible to undo that, if the team is stupid enough to leave it where it was then it wont be long till its compromised again but if they move it then it will be safer.

This way it offers the squad an opportunity to undo what the opposing team has done to them, thats all it is. Its not giving either team an advantage or disadvantage. and helps prevent that annoying instance when your entire team is split 3 ways accross the map.
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Post by Zimmer »

Well in pr he can. You know its something called voip when you press a button even if your dead and say the coordinates to you team members the whole squad knows. Knifing a rally point has come to be since that is the best solution.
[T]MLPatriot
Posts: 223
Joined: 2007-09-17 14:43

Post by [T]MLPatriot »

are rallys really going to be removed from PR in the near future?
TY2D2
Posts: 433
Joined: 2007-06-07 05:21

Post by TY2D2 »

I hope not...

RPs are the best thing in PR, if they are removed gameplay is going to suck.
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Jester_Prince
Posts: 112
Joined: 2008-03-15 01:28

Post by Jester_Prince »

who said they are going to be removed? i know i didnt
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