would this work for 128 player server?
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
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ryan d ale
- Posts: 1632
- Joined: 2007-02-02 15:04
The lack of R-DEV replies could perhaps tell you something.
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
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Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
Don't read much into the absence or presence of Devs in a thread. There's over 200 threads active at a time, often - expecting Devs to read all of them AND make the mod is asking a little much 
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
We do it for the lulz. To lock it right away would be a blunder.AnRK wrote:Even you mods take your time closing the 4564272435th fast roping thread sometimes![]()
Remember, MODs don't make mistakes. They just preemptively ban a different person.
Many DEVs dont read the threads everyday. Trust me, you like it this way more. Let them make their stuff. Theyll see these ideas or they already now about them. Til then, try to get it working on your own...without cracking the .exe
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Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
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zangoo
- Posts: 978
- Joined: 2007-09-01 03:42
well i could see some of the bigger clans like tg buying better servers to hold 128 player if the current server wouldnt hold. but as we increase the amount of people we increase the amount of info needed to be send to every person so 128 player server would need to have a 4x faster up/down internet speed.
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Your not ever going to have 128 players on a server, not just because of the server crashing, but more likely, from people without enough memory to run it. I get enough lag as it is, i dont think i would join a server that boasts twice my current intake. and if you got a thousand instances of servers crashing each day from the inability to run effectivly, it would mean irritating everyone and eventaully a quick and untimly death of a clan and Mod, but thats worst case senario.
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That being said, if there was a way to make it work, it would be very good.
That being said, if there was a way to make it work, it would be very good.
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BattleArena4
- Posts: 279
- Joined: 2007-07-04 19:41



