I don't mind seeing the landmine removed either. Simple fact is the deployment of landmines during a firefight just seems unlikely. A squad will usually capture a flag, and in the course of a minute or two have a wall of mines sitting in the front gate. But what I don't like seeing is when players run up behind a vehicle, place a mine and land an armored kill 20 seconds later, the tactic itself is a bit gamey.
What I'd rather see is the ability to deploy mines like a CO asset. Where mines have to be deployed within 100 meters of a nearby firebase or bunker.
AT landmine removal?
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[T]Terranova7
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BloodBane611
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- Joined: 2007-11-14 23:31
I think they should just have to have a supply truck, mines are often deployed far from friendly positions in order to block enemy routes of advance and such. Only being able to deploy them within 100 meters of a FB/Bunker means they're almost entirely limited to defensive uses.What I'd rather see is the ability to deploy mines like a CO asset. Where mines have to be deployed within 100 meters of a nearby firebase or bunker.
[R-CON]creepin - "because on the internet 0=1"
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Expendable Grunt
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Expendable Grunt
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Warmagi
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Maybe try this gamecrAck_sh0t wrote:I think if we are to keep mines we should maybe have a option to hide them..which would make them invisible to the naked eye and then maybe introduce a new minesweeper object to the engineer kit.
can't be too hard can it? place the minesweeper over a selected area and hear a place ? and then use a spade to show it and a wrench to disarm it?
then maybe give engineers 2 mines to make them more effective.
http://pl.youtube.com/watch?v=kH3RkX3GSt8[/youtube]
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Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
Reddish_Red: We're fine...
Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No



