would this work for 128 player server?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

Someone take this to the server admin subforum along with a link to the Dragon Valley change thingybob and see if any of the large PR servers are willing to try it using clean vBF2 patched to 1.41, is my suggestion.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

SectorNine50 wrote:P.S. I don't think by the sounds of what I read that you will have to crack the .exe. It sounded like he just changed settings within the certain map (Dragon Valley was the only one that supported it for one reason or another.)
he has changed the .exe and now he changed the map size cus even if he allowed more then 64 server side client side was still crashing so by setting the map size to 128 the client side might see that there could be more then 64.
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

shhhhh :grin:
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

0.75 will be using a dedicated PR.exe rather like FH2 does, if that's of any help...

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

SectorNine50 wrote:Oh my mistake.

I'm guessing that changing (sounds less illegal :-P ) the .exe isn't law friendly either huh?
A small hex edit change likely wont be an issue with EA. That's a change that is not distributed and does not compromise copy-protection. It's worth a shot for sure.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

I concur. Given the fact that the modification is only server side, and actually quite innocuous, it seems likely that EA won't even notice, and if they do notice they probably won't care.
[R-CON]creepin - "because on the internet 0=1"
BattleArena4
Posts: 279
Joined: 2007-07-04 19:41

Post by BattleArena4 »

If you got the patch, we got the server and players to boot.
Enderjmu
Posts: 91
Joined: 2008-01-17 20:31

Post by Enderjmu »

hmn... I just looked around the thread (no matches)

Would multiple servers be possible? Each one takes care of 64 people... it'll stay within the 64-per-server limit...

clustering... maybe... not... dunno...
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

SectorNine50 wrote: Question: What's the advantages of PR having it's own .exe?
Custom shaders become possible
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

No. In my layman's understanding of it - PR.exe simply loads up BF2.exe and tells it a few additional things (like where to find custom shaders and how to use them).

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

I thought the "fileManager.mountArchive" command was for that.. but then what do i know of modding :P
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

I was going to try and explain it, but then I realized I didn't really know...so, yah.

Anyhow, as far as I know, it only effects the shaders, and of course BF2 must run, or else PR would be a bunch of stick figures on your screen (with really good suppression effects).
[R-CON]creepin - "because on the internet 0=1"
scottp05156
Posts: 178
Joined: 2007-07-04 19:49

Post by scottp05156 »

The TCombat server will attempt this on our new Linux server when it's in place. Right now it's on the way to the datacenter. So by 28th-29th It should be good to go.
It's Running (4) cores @ 2.6ghz With 4gb of ram. Tons more juice than the current TCombat server.
Image
Image
Image
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

200 Person Multiplay - Official BF Editor Forums
i dont know if someone posted this before(didnt read the 12 pages)
the guy clain to have made it up to 200 guys
www.joinsquadbrasil.com.br
Post Reply

Return to “PR:BF2 Suggestions”