OMG 0.75 out???!
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TeRR0R
- Posts: 451
- Joined: 2007-10-20 10:33
OMG 0.75 out???!
I currently download PR 0.75 Patch from Filefront!
Project Reality v0.708 - v0.756 Patch
Update: It is confirmed that this the legit release file! It is just not announced now.
Some playable servers are up already!
Update2: Add changelog to first post:
Changes in Project Reality 0.75:
- Added new player-specific message system
- Added black screen when dead or critically wounded
- Added new suppression effect
- Added context-sensitive communication menu when using field dressings, the medic bag, ammo bags, mines, shock paddles or the shovel
- Added PR tips to loading screens
- Players that kill 3 civilians in a 10 minute interval are killed ("arrested")
- In Insurgency only up to 3 weapons caches exist in the game world at any time
- Added deviation model to grenades. Also lowered throw distance and raised timer
- Lowered deviation when moving using pistols
- Gave carbine rifles to crewman kits where available (China, MEC, US)
- Added ammo bag to the rifleman(optics) and to the militia scout kit
- Removed ammo bag from automatic rifleman
- Added shovel to anti-tank kit
- Added silenced pistol, grappling hook and C4 to special operations kit
- Removed flashbangs from officer and special operations kit
- Replaced pistols from anti-tank kits with rifles (2+1 mags)
- Added slugshot shotgun to engineers as secondary weapon for door breaching. Moved the mines to the 9th slot
- Added trip flare to marksman kit
- Added Molotov cocktails to insurgent AA and RPG
- Removed AK47 from insurgent AA
- Added a delay to use for all stationary and vehicle weapons
- Jeeps and IFVs can drop small ammo boxes
- Added smoke launcher batteries to tanks and IFVs. They have 3 sets of smoke bombs and 60 seconds reload time between each one
- Removed missile lock warning tone from all armored vehicles
- Added heat signature and flares back to light helicopters
- Flare launcher reload time is 90 seconds and starts after all flares were deployed
- Laser targets stay in the world for up to 30 seconds
- Commander assets can be built within 50m of two supply crates
- There can't be more than one bunker or fire base in a 200m area
- Added repair ability to the command post
- Replaced deployable AA gun with deployable AA missile system
- Added demolish order and mine field marker to commander right-click menu on the Caps-Lock map
Update 3: It's announced officially! Check main page of realitymod.com
Project Reality v0.708 - v0.756 Patch
Update: It is confirmed that this the legit release file! It is just not announced now.
Some playable servers are up already!
Update2: Add changelog to first post:
Changes in Project Reality 0.75:
- Added new player-specific message system
- Added black screen when dead or critically wounded
- Added new suppression effect
- Added context-sensitive communication menu when using field dressings, the medic bag, ammo bags, mines, shock paddles or the shovel
- Added PR tips to loading screens
- Players that kill 3 civilians in a 10 minute interval are killed ("arrested")
- In Insurgency only up to 3 weapons caches exist in the game world at any time
- Added deviation model to grenades. Also lowered throw distance and raised timer
- Lowered deviation when moving using pistols
- Gave carbine rifles to crewman kits where available (China, MEC, US)
- Added ammo bag to the rifleman(optics) and to the militia scout kit
- Removed ammo bag from automatic rifleman
- Added shovel to anti-tank kit
- Added silenced pistol, grappling hook and C4 to special operations kit
- Removed flashbangs from officer and special operations kit
- Replaced pistols from anti-tank kits with rifles (2+1 mags)
- Added slugshot shotgun to engineers as secondary weapon for door breaching. Moved the mines to the 9th slot
- Added trip flare to marksman kit
- Added Molotov cocktails to insurgent AA and RPG
- Removed AK47 from insurgent AA
- Added a delay to use for all stationary and vehicle weapons
- Jeeps and IFVs can drop small ammo boxes
- Added smoke launcher batteries to tanks and IFVs. They have 3 sets of smoke bombs and 60 seconds reload time between each one
- Removed missile lock warning tone from all armored vehicles
- Added heat signature and flares back to light helicopters
- Flare launcher reload time is 90 seconds and starts after all flares were deployed
- Laser targets stay in the world for up to 30 seconds
- Commander assets can be built within 50m of two supply crates
- There can't be more than one bunker or fire base in a 200m area
- Added repair ability to the command post
- Replaced deployable AA gun with deployable AA missile system
- Added demolish order and mine field marker to commander right-click menu on the Caps-Lock map
Update 3: It's announced officially! Check main page of realitymod.com
Last edited by TeRR0R on 2008-03-17 02:43, edited 6 times in total.
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Eddiereyes909
- Posts: 3961
- Joined: 2007-06-18 07:17
wow, someone DL it and tell us what it is.
Edit:unless its been leaked... that would be bad.
Edit:unless its been leaked... that would be bad.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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azn_chopsticks_boi
- Posts: 898
- Joined: 2005-08-22 13:14
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azn_chopsticks_boi
- Posts: 898
- Joined: 2005-08-22 13:14
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Antonious_Bloc
- Posts: 348
- Joined: 2007-11-20 05:57
It's put up from the same people that put up the other versions of PR, so i doubt it's a virus or something stupid.
I'm downloading it to check out what the files are. I'm hesitant to install it because I don't want to mess up my game if it isn't what i think it is, and I'd feel like I'm cheating if it works and it hasn't been released yet.
I'm downloading it to check out what the files are. I'm hesitant to install it because I don't want to mess up my game if it isn't what i think it is, and I'd feel like I'm cheating if it works and it hasn't been released yet.

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AtlantaFalcons
- Retired PR Developer
- Posts: 344
- Joined: 2006-01-12 05:48
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Artnez[US]
- Posts: 148
- Joined: 2007-10-19 17:43
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Antonious_Bloc
- Posts: 348
- Joined: 2007-11-20 05:57
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Eddiereyes909
- Posts: 3961
- Joined: 2007-06-18 07:17
maybe it was set to auto realease?Antonious_Bloc wrote:Why hasn't it been announced? Just curious.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
No, just patch the actual mod.
ANY-[DEV]:
"We have a leak"
ANY-[DEV]:
"We have a leak"
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Antonious_Bloc
- Posts: 348
- Joined: 2007-11-20 05:57
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PlatinumA1
- Posts: 381
- Joined: 2007-06-25 07:31
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Antonious_Bloc
- Posts: 348
- Joined: 2007-11-20 05:57
