OMG 0.75 out???!
-
=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Yes, it willAntonious_Bloc wrote:Haha, imagine how high the page views and comments on this thread are going to be.
I'm downloading because I'm a very curius person, but at the same time I'm sad with the leak =/
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
-
TeRR0R
- Posts: 451
- Joined: 2007-10-20 10:33
Update: Applied this patch. Seems to be the real one!
Even the Manual is updated:
Changes in Project Reality 0.75:
- Added new player-specific message system
- Added black screen when dead or critically wounded
- Added new suppression effect
- Added context-sensitive communication menu when using field dressings, the medic bag, ammo bags, mines, shock paddles or the shovel
- Added PR tips to loading screens
- Players that kill 3 civilians in a 10 minute interval are killed ("arrested")
- In Insurgency only up to 3 weapons caches exist in the game world at any time
- Added deviation model to grenades. Also lowered throw distance and raised timer
- Lowered deviation when moving using pistols
- Gave carbine rifles to crewman kits where available (China, MEC, US)
- Added ammo bag to the rifleman(optics) and to the militia scout kit
- Removed ammo bag from automatic rifleman
- Added shovel to anti-tank kit
- Added silenced pistol, grappling hook and C4 to special operations kit
- Removed flashbangs from officer and special operations kit
- Replaced pistols from anti-tank kits with rifles (2+1 mags)
- Added slugshot shotgun to engineers as secondary weapon for door breaching. Moved the mines to the 9th slot
- Added trip flare to marksman kit
- Added Molotov cocktails to insurgent AA and RPG
- Removed AK47 from insurgent AA
- Added a delay to use for all stationary and vehicle weapons
- Jeeps and IFVs can drop small ammo boxes
- Added smoke launcher batteries to tanks and IFVs. They have 3 sets of smoke bombs and 60 seconds reload time between each one
- Removed missile lock warning tone from all armored vehicles
- Added heat signature and flares back to light helicopters
- Flare launcher reload time is 90 seconds and starts after all flares were deployed
- Laser targets stay in the world for up to 30 seconds
- Commander assets can be built within 50m of two supply crates
- There can't be more than one bunker or fire base in a 200m area
- Added repair ability to the command post
- Replaced deployable AA gun with deployable AA missile system
- Added demolish order and mine field marker to commander right-click menu on the Caps-Lock map
Going out now to check this new version on a already updated (secondary) battlearena server (Al Basrah)...
Even the Manual is updated:
Changes in Project Reality 0.75:
- Added new player-specific message system
- Added black screen when dead or critically wounded
- Added new suppression effect
- Added context-sensitive communication menu when using field dressings, the medic bag, ammo bags, mines, shock paddles or the shovel
- Added PR tips to loading screens
- Players that kill 3 civilians in a 10 minute interval are killed ("arrested")
- In Insurgency only up to 3 weapons caches exist in the game world at any time
- Added deviation model to grenades. Also lowered throw distance and raised timer
- Lowered deviation when moving using pistols
- Gave carbine rifles to crewman kits where available (China, MEC, US)
- Added ammo bag to the rifleman(optics) and to the militia scout kit
- Removed ammo bag from automatic rifleman
- Added shovel to anti-tank kit
- Added silenced pistol, grappling hook and C4 to special operations kit
- Removed flashbangs from officer and special operations kit
- Replaced pistols from anti-tank kits with rifles (2+1 mags)
- Added slugshot shotgun to engineers as secondary weapon for door breaching. Moved the mines to the 9th slot
- Added trip flare to marksman kit
- Added Molotov cocktails to insurgent AA and RPG
- Removed AK47 from insurgent AA
- Added a delay to use for all stationary and vehicle weapons
- Jeeps and IFVs can drop small ammo boxes
- Added smoke launcher batteries to tanks and IFVs. They have 3 sets of smoke bombs and 60 seconds reload time between each one
- Removed missile lock warning tone from all armored vehicles
- Added heat signature and flares back to light helicopters
- Flare launcher reload time is 90 seconds and starts after all flares were deployed
- Laser targets stay in the world for up to 30 seconds
- Commander assets can be built within 50m of two supply crates
- There can't be more than one bunker or fire base in a 200m area
- Added repair ability to the command post
- Replaced deployable AA gun with deployable AA missile system
- Added demolish order and mine field marker to commander right-click menu on the Caps-Lock map
Going out now to check this new version on a already updated (secondary) battlearena server (Al Basrah)...
-
Eddiereyes909
- Posts: 3961
- Joined: 2007-06-18 07:17
we got confirmation, its the 'real deal'
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
-
Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
-
LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
-
AtlantaFalcons
- Retired PR Developer
- Posts: 344
- Joined: 2006-01-12 05:48
-
A-10Warthog
- Posts: 1911
- Joined: 2007-01-03 01:28





