Expendable Grunt wrote:The combat dynamics for insurgents should be thus:
USMC moving into a quiet area. The insurgents are STFU during this time.
A **** load of lead flys through the air. USMC guys go down. Pre-placed IED's go off.
Quiet. The insurgents have already gone, using the explosions and molotovs to hide their retreat.
Yes, somebody gets it! that is the only way for the insurgents to win on this map.
I hope dev's get canucks finished soon.
me too!
Will the compounds up on the mountains be opened up in future releases?
they are open now

you need to be resourcefull (engineer kits, paths?, and air insertions are several ways to the top)
The orange trees and orangey corn dont look quite right.
perhaps, I liked them
Swimming pool at the Mosque? Maybe home cinema in the basement for 0.8
hmmm... yes. i'll think about it
I swear to you, best round of PR i've ever had in my life.
thank you, comments like that make the many hours working on this map worth it. It was a bit of a gamble with Archer as it is a little unorthodox from other maps. Thankfully, fuzz, rhino, iron-taxi, NEO and teh DVB'ers, katarn, and eggman had the patience to critique and provide meaningful feedback.
That being said, I have more work to do to figure out the crashing and I do appreciate the servers who give it play-time despite its unstable state
