I suggest you investigate the Battle of Grozny and see if you still want to make that statement.'[uBp wrote:Irish;631822']exactly what i'm saying.... more urban maps need tanks..
Ejod and Tanks
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Bob_Marley
- Retired PR Developer
- Posts: 7745
- Joined: 2006-05-22 21:39
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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[uBp]Irish
- Posts: 1794
- Joined: 2007-01-17 23:47
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
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[uBp]Irish
- Posts: 1794
- Joined: 2007-01-17 23:47
still.
PR has gone the way of limiting the maps that want to have tanks. "OMG they're too overpowered".. "OMG they're lazer snipers..."
The fact is.. if you're in an urban enviornment.. you're going to have a tank.. report the insurgent position and just hunker down because that building is about to get demolished.
I dont see why tanks are being denied maps that they would be amazing in. Archer once it's Canadian i believe is getting the Leopard, but maps like Ejod? Is that just from people whining about them doing their job? It just seems that tanks are being cut short on every new map being made. Hopefully Sangrin might incorporate a Challenger, but even then i fear it'll just be "scimitars/warriors only".
People are just getting pissed that they dont find an effective way to combat tanks. Is that the tankers fault or the guys fault because he's retarded enough to charge us with an IED...
I currently have to re-evaluate the purpose of my clan's armor platoon since most maps dont even incorporate tanks. Quin, Basrah, Kashan, Kufrah...come on. that's 4 maps that have MORE than one tank.
Please dont exclude us deiselheads. We like surgical instruments of destruction as much as the next guy
back to topic.
PR has gone the way of limiting the maps that want to have tanks. "OMG they're too overpowered".. "OMG they're lazer snipers..."
The fact is.. if you're in an urban enviornment.. you're going to have a tank.. report the insurgent position and just hunker down because that building is about to get demolished.
I dont see why tanks are being denied maps that they would be amazing in. Archer once it's Canadian i believe is getting the Leopard, but maps like Ejod? Is that just from people whining about them doing their job? It just seems that tanks are being cut short on every new map being made. Hopefully Sangrin might incorporate a Challenger, but even then i fear it'll just be "scimitars/warriors only".
People are just getting pissed that they dont find an effective way to combat tanks. Is that the tankers fault or the guys fault because he's retarded enough to charge us with an IED...
I currently have to re-evaluate the purpose of my clan's armor platoon since most maps dont even incorporate tanks. Quin, Basrah, Kashan, Kufrah...come on. that's 4 maps that have MORE than one tank.
Please dont exclude us deiselheads. We like surgical instruments of destruction as much as the next guy
back to topic.
Last edited by [uBp]Irish on 2008-03-19 02:07, edited 1 time in total.

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Fess|3-5|
- Posts: 117
- Joined: 2007-03-04 08:27
Except that's not how the game plays out. On paper, and in the real world, yeah, you might have mechanized Infantry. But remember, as realistic as they want this to be, it's still a game, and people are still selfish ********. The APC is going to be used like a Light Tank until you take away its gun. Then you are going to see them abandoned on the side of the road like all the humvees in this game. Wolfe said it best. You want Armor and infantry working together? Start the map with 2 Tanks, no APC's, and no Hills. You force the tanks into an urban environment where they have to rely on Infantry and you'll get an amazing match. Tanks have been used Successfuly in urban environments before. Read about the 2nd Brigade of the 3ID's "Thunder Run" into Baghdad. It worked then, even when everyone said it wouldn't.Expendable Grunt wrote:4 APC's -> 4 Mech Inf squads.

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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
from what I've read in 'barefoot soldier' by johnson beharry VC, Tanks are so feared in cities that the insurgents just hide or retreat.Expendable Grunt wrote:Tanks are well suited to Urban combat, are they?
But then again, they don't have much H-AT or stuff to penertrate tank armour per se? So, If I was against a regular enemy with all the good toys, i'd keep my tanks out of the city.
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[uBp]Irish
- Posts: 1794
- Joined: 2007-01-17 23:47
Tanks are always going to be in a city fight.
Your infantry without armor is going to suffer.
Your armor without infantry is going to suffer.
put the two together and you've got a golden combination. If you go look through some of the Urban Warfare manuals on Globalsecurity, most of them have sections that emphasis infantry and armor cohesion in the urban enviornment. Not only can a tank be a shield against gun-fire, but it is a weapon of surgical proportions.
I think the issue is that in RL cities are huge, and require infantry to have armor support. In PR on the otherhand, cities arent all that massive, and usually have an area on the outter edge where a tank or armor peice can sit and just wreck havoc. This might be realistic yes, in some cases, but still, you would have armor inside the city with the infantry. If the infantry get into a big-scale fire-fight, they call in armor to come to the rescue, and next on the list would be CAS. Armor is mobile and violent, able to give marines and grunts the effective support they need.
I'm just getting sad, seeing tanks get shafted on most maps with the excuse of "Mechanized Infantry". And i was told from a marine buddy that LAV's are used but AAV's are still present for the Marines, even if they are an "amphib" vehicle. Probably not going to be implemented, but there could be a distinction in the future between "Heavy APCs" and "Light APCs", if that is the direction that PR will head.
Your infantry without armor is going to suffer.
Your armor without infantry is going to suffer.
put the two together and you've got a golden combination. If you go look through some of the Urban Warfare manuals on Globalsecurity, most of them have sections that emphasis infantry and armor cohesion in the urban enviornment. Not only can a tank be a shield against gun-fire, but it is a weapon of surgical proportions.
I think the issue is that in RL cities are huge, and require infantry to have armor support. In PR on the otherhand, cities arent all that massive, and usually have an area on the outter edge where a tank or armor peice can sit and just wreck havoc. This might be realistic yes, in some cases, but still, you would have armor inside the city with the infantry. If the infantry get into a big-scale fire-fight, they call in armor to come to the rescue, and next on the list would be CAS. Armor is mobile and violent, able to give marines and grunts the effective support they need.
I'm just getting sad, seeing tanks get shafted on most maps with the excuse of "Mechanized Infantry". And i was told from a marine buddy that LAV's are used but AAV's are still present for the Marines, even if they are an "amphib" vehicle. Probably not going to be implemented, but there could be a distinction in the future between "Heavy APCs" and "Light APCs", if that is the direction that PR will head.

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Gunwing
- Posts: 184
- Joined: 2007-02-16 18:21
I could not agree more! Why is it the developers keep removing tanks from all the maps? First they give all the best maps to the British, then they completly ruin the few good armor maps the USMC had to start with. Why!? Why!?'[uBp wrote:Irish;632846']Tanks are always going to be in a city fight.
Your infantry without armor is going to suffer.
Your armor without infantry is going to suffer.
put the two together and you've got a golden combination. If you go look through some of the Urban Warfare manuals on Globalsecurity, most of them have sections that emphasis infantry and armor cohesion in the urban enviornment. Not only can a tank be a shield against gun-fire, but it is a weapon of surgical proportions.
I think the issue is that in RL cities are huge, and require infantry to have armor support. In PR on the otherhand, cities arent all that massive, and usually have an area on the outter edge where a tank or armor peice can sit and just wreck havoc. This might be realistic yes, in some cases, but still, you would have armor inside the city with the infantry. If the infantry get into a big-scale fire-fight, they call in armor to come to the rescue, and next on the list would be CAS. Armor is mobile and violent, able to give marines and grunts the effective support they need.
I'm just getting sad, seeing tanks get shafted on most maps with the excuse of "Mechanized Infantry". And i was told from a marine buddy that LAV's are used but AAV's are still present for the Marines, even if they are an "amphib" vehicle. Probably not going to be implemented, but there could be a distinction in the future between "Heavy APCs" and "Light APCs", if that is the direction that PR will head.
The developers seem to only care about infantry and not at all about armor and even less about aircraft. The draw of Battlefield is the fact it has all 3 on almost all the maps. Also this mod claims to be a mini mod, then why ruin the open field armor, and high flying air combat action for tankers, and air jocks? The only maps that have good air and armor combat are Kashan, and EJOD, then the developers remove the armor for mechanized infantry? WTF!? Last time I checked a mechanized infantry division could have at least 4 tanks in it for heavy armor support, and at least 12 APCs.


