Deployable Anti-Personnel Weapon?
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Deployable Anti-Personnel Weapon?
Since the AA gun was replaced by an anti-aircraft missile system (which I suggested, though I take no credit), I can foresee some kind of void in the anti-personnel power of a bunker/FB. I know that mortars may be added whenever they're complete, but can anyone think of a more appropriate, balanced anti-personnel weapon to be deployed alongside or instead of the AA missiles?
What I'm thinking of is a split commo-rose command; the text would read "Build AA/APERS", left click building AA missiles and right click building an MG/Mortar/whatever we come up with.
Another alternative is placing machine guns on sandbags, though IIRC there were issues with this that prevented it from happening.
The discussion, therefore, is turned to you: what would be most balanced and easiest to implement anti-personnel asset to add to bunkers/FBs?
What I'm thinking of is a split commo-rose command; the text would read "Build AA/APERS", left click building AA missiles and right click building an MG/Mortar/whatever we come up with.
Another alternative is placing machine guns on sandbags, though IIRC there were issues with this that prevented it from happening.
The discussion, therefore, is turned to you: what would be most balanced and easiest to implement anti-personnel asset to add to bunkers/FBs?
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Enderjmu
- Posts: 91
- Joined: 2008-01-17 20:31
Maybe 2 Mounted MGs come ON THE BUNKER (in the windows)
and if you want a TOW, request a H-AT kit from the bunker... so that's not needed. The AAA was very, very, very effective in infantry suppression. Get one guy on the gun, one guy spotting, and you can take out things from however far away!
Aside:
Actually... if you make a mortar and put it on the bunker, maybe make it deployable and only usable within a certain radius by an SL/Engineer
You get in, and something akin to the Commander screen comes up, and you place artillery, but only within 150 or so meters... is that realistic?
(Maybe only bunkers, too...)
and if you want a TOW, request a H-AT kit from the bunker... so that's not needed. The AAA was very, very, very effective in infantry suppression. Get one guy on the gun, one guy spotting, and you can take out things from however far away!
Aside:
Actually... if you make a mortar and put it on the bunker, maybe make it deployable and only usable within a certain radius by an SL/Engineer
You get in, and something akin to the Commander screen comes up, and you place artillery, but only within 150 or so meters... is that realistic?
(Maybe only bunkers, too...)
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Raic
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Not going to happen, has been discussed to death. When the bunker dies the weapons remain.Maybe 2 Mounted MGs come ON THE BUNKER (in the windows)
I don't think it's a question of necessity, but sometimes it would be very nice to have another non-mobile HAT for defense because the HAT kits are taken. I don't think deployable HAT is a very good idea, but it could come in very handy at many times.and if you want a TOW, request a H-AT kit from the bunker... so that's not needed.
An infantry squad? The AA was changed to missiles because AAA was used mainly against ground units, which was super lame and generally unrealistic.I know that mortars may be added whenever they're complete, but can anyone think of a more appropriate, balanced anti-personnel weapon to be deployed alongside or instead of the AA missiles?
I don't think bunkers/FBs need any kind of anti-personnel weapons, they're spawning troops and supplying weapons. They're not really designed as strong points, they're quickly erected supply points.
[R-CON]creepin - "because on the internet 0=1"
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Artnez[US]
- Posts: 148
- Joined: 2007-10-19 17:43
Completely agree with adding anti personnel weapon to bunker/firebase. They are often under attack by infantry and deserve some sort of defensive weapons to make it harder to attack.
A deployable MG with sandbags is the perfect choice. It would have to be modeled and skinned of course (assuming the standard sandbag+mg emplacement causes problems). No reason why it can't act just like the AA with a different model/skin/animation.
A deployable MG with sandbags is the perfect choice. It would have to be modeled and skinned of course (assuming the standard sandbag+mg emplacement causes problems). No reason why it can't act just like the AA with a different model/skin/animation.
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
If regular mounted MG's are any indication, players will feel that it serves the "entertainment" position, and is there to fill their ears with MG fire, and leave it useless when it's out of ammo.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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$kelet0r
- Posts: 1418
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the only truly satisfactory route (aside from TOWs which I'm suprised were not included given that AA was) is to create a placeable 12.7mm cannon or 40mm grenade machine gun as a static multi-purpose weapon.
in the past Devs justifiably cracked down on requests for the above - they served no purpose in the game at the time, however, the game has changed alot since then to a point where such weapons are not just wanted, they are imho necessary ...
in the past Devs justifiably cracked down on requests for the above - they served no purpose in the game at the time, however, the game has changed alot since then to a point where such weapons are not just wanted, they are imho necessary ...
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
We need some serious firepower to stop that bomb-rigged Yugo from driving into your bunker, which is why I always liked some APERS weaponry, like the old AA, on a bunker. Even some .50 cal machine guns would be fine, as long as there's some kind of infantry/vehicle buster around when the jeeps are doing their jobs.
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Expendable Grunt
- Posts: 4730
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This. Those light jeeps are now actually useful. God help the op for when the uparmored humvee arrives.Fredi321 wrote:Quick and easy solution:
Take a humvee/tecnican/vodnik/buggy and park it near firebase/bunker.
Use the .50cal on top and off you go.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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Bob_Marley
- Retired PR Developer
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We'll see about that when we get a proper Vodnik!Expendable Grunt wrote:This. Those light jeeps are now actually useful. God help the op for when the uparmored humvee arrives.
Well, not really. Chechnya, Angola, Serbia, Vietnam, Korea, Panama...The AA was changed to missiles because AAA was used mainly against ground units, which was super lame and generally unrealistic.
AAA has been and is used extensively in the ground attack role.
The unrealistic thing is the British having AAA at all (as they simply don't IRL), the Americans using something that was retired shortly after the Gulf War and the Chinese making use of a weapons system that would, at best, be in second line service with the PLA today, let alone in the near future.
Though it isn't very fun to be on the recieving end of.
Last edited by Bob_Marley on 2008-03-19 01:00, edited 1 time in total.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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Expendable Grunt
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That's not a light jeep. It's a winmobile.[R-MOD]Bob_Marley wrote:We'll see about that when we get a proper Vodnik!

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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snotmaster0
- Posts: 241
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x2$kelet0r wrote:the only truly satisfactory route (aside from TOWs which I'm suprised were not included given that AA was) is to create a placeable 12.7mm cannon or 40mm grenade machine gun as a static multi-purpose weapon.
in the past Devs justifiably cracked down on requests for the above - they served no purpose in the game at the time, however, the game has changed alot since then to a point where such weapons are not just wanted, they are imho necessary ...
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Laggy_dagger
- Posts: 5
- Joined: 2008-03-01 11:25
Three things
Redo sandbags make them have a proper hight and possibly a gun port for lying down and shooting through.
(2) Give each bunker fire base a number of Claymores maybe like 2 that can be deployed withing 50 meters.
(3) FIX HAT and TOW so it must Lock onto a Vehicular heat source of some sort a tow or hat would never be used to take down a bunker or fire base much less infantry.
(4) I don't Know about Real world bunker engineering nowadays But I would suspect that dirt bags shovels and even cement are pretty cheap and would be built to withstand all APC fire also the door would not be just a hole anyone can fire into.For game play sake honestly only jdam or c4 should hurt them at all!
(2) Give each bunker fire base a number of Claymores maybe like 2 that can be deployed withing 50 meters.
(3) FIX HAT and TOW so it must Lock onto a Vehicular heat source of some sort a tow or hat would never be used to take down a bunker or fire base much less infantry.
(4) I don't Know about Real world bunker engineering nowadays But I would suspect that dirt bags shovels and even cement are pretty cheap and would be built to withstand all APC fire also the door would not be just a hole anyone can fire into.For game play sake honestly only jdam or c4 should hurt them at all!
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
the issue here, is...
Is haveing a AAA at a bunker realistic.
Answer: NO
Haveing a giant 2 tonne vulcancannon setup in an instant by a guy who didnt know what the retire button on the commander com menue does is not realistic.
The only suitable option is a new type of sandbag that is deployable by a squad leader with an MG on the top. I have read the post, and i know there are "issues" with it. But surely it can be done.
i dont know, im just a noob. -_-
Is haveing a AAA at a bunker realistic.
Answer: NO
Haveing a giant 2 tonne vulcancannon setup in an instant by a guy who didnt know what the retire button on the commander com menue does is not realistic.
The only suitable option is a new type of sandbag that is deployable by a squad leader with an MG on the top. I have read the post, and i know there are "issues" with it. But surely it can be done.
i dont know, im just a noob. -_-



