would this work for 128 player server?
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Masaq
- Retired PR Developer
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That's the same guy as sparked off this event. I can't see any responses from people to say that they made it onto his server has player #65.
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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scottp05156
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If anyone has any insights toward this please PM me on it the less research I need to do the better. Sounds as if there may need to be some client side changes as well as server sidescottp05156 wrote:The TCombat server will attempt this on our new Linux server when it's in place. Right now it's on the way to the datacenter. So by 28th-29th It should be good to go.
It's Running (4) cores @ 2.6ghz With 4gb of ram. Tons more juice than the current TCombat server.
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scottp05156
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I've got this guy in vent with me tonight going through the details.'[R-PUB wrote:Hfett;632879']200 Person Multiplay - Official BF Editor Forums
i dont know if someone posted this before(didnt read the 12 pages)
the guy clain to have made it up to 200 guys
I'll let you know the details.
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scottp05156
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Dead end with this guy.$kelet0r wrote:so what did he say?
*suspense
We'll keep you posted.
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Mora
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Psyko
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Mosquill
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I don't think there will be any serious performance problems on the client side.Psykogundam wrote:What if this crashes loads of client sides though!
I think that eventually we can organise this. but i also think it will hinder a lot of less powerfull players(computer strength), and leave them in the dust while the higher powered people jet on ahead. And thats not fair.
Am i wrong?
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Masaq
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Unless you had all 110 players sat in the same place at once I can't imagine for a second that it'd stress out machines clientside.
Anyways, it's all moot unless somebody gets something sorted and tries it out.
Anyways, it's all moot unless somebody gets something sorted and tries it out.
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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Enderjmu
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Masaq
- Retired PR Developer
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- Joined: 2006-09-23 16:29
Squad system is completely hardcoded.
55 is still a massive improvement over 32.
55 is still a massive improvement over 32.
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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zangoo
- Posts: 978
- Joined: 2007-09-01 03:42
yes i think 55 players plus a commander would be fine, like 112 people on single server is still a huge ammount, just with that many people every map would need to be 4x4km, if it is even 2km itwould just become a frag fest all over the map with no room to flank and other things. but if someone gets the 8x8km maps to work then we are set.
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scottp05156
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- Joined: 2007-07-04 19:49


