Command Post: Invites base camping?

General discussion of the Project Reality: BF2 modification.
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Wolfe
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Joined: 2007-03-06 03:15

Command Post: Invites base camping?

Post by Wolfe »

More often than not, the command post is built in your main base far away the action. There's always a player or group of players that goes "asset hunting" with their primary target being your command post. Since the command post is usually in your main base, you can expect to eventually see hostiles in your main who inevitably cross the line into "basecamping". Spawning players get shot, and an argument ensues.

Now, some servers ban players from entering the enemy main base. Period. Personally I think this is the best way to go since it avoids basecamping being disguised as "asset hunting". However other servers ban "basecamping" but allow the destruction of assets within the enemy main, thus opening the door to disputes and frustration.

This got me to thinking.
  • Should the command post exist at all as to avoid these "basecamping" disputes?
  • Should it be a static building that cannot be destroyed?
  • Should it exist in some other form?
Yes, I know, it can be placed outside the main base, but realistically, this is not usually the case. Besides, the mere ability to place a destructible target inside an uncapturable main base is just an open door to problems and I'm wondering if it's worth it.
=Romagnolo=
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Post by =Romagnolo= »

I like the command post idea, give to the game a chance to do sabotage missions and new ways to win the game.
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Eddiereyes909
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Post by Eddiereyes909 »

one of my favorite things to do in this game is to go 'Forward Ops".

Now most players that go 'asset hunting' have no idea what they are doing, they role up in a vehicle, guns blazing, they kill 5 guys then get banned for 'Basecamping'.

The was to go about doing this tactic is to go in with stealth, a thing that allot pf players dont have. So, i agree with you in that basecamping should be banned, but getting these destructible assets is, imo fair game. Taking out these assets hinder a team when they have a good commander. In my time playing PR that having a good 'asset hunt' squad can do allot if done correctly.
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Wolfe
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Post by Wolfe »

I agree with the idea of asset destruction, but my question is, should this be happening within an area that is off limits? Should this destruction be happening elsewhere and NOT in the main base?
Waaah_Wah
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Post by Waaah_Wah »

Sometimes you HAVE to kill someone to get to the command post. Nothing wrong with that. Some ppl fire upon you and force you to shoot back and kill them, just to start whining about "basecamping" afterwards.

When im trying to blow up the CP i will try to sneak in and plant my SLAM's as quite as possible, but sometimes you have ppl standing right in front of it waiting for chopter/armor/whatever. And when i dont plan on waiting 10+ min for them to go away i will shoot them so i can get to the CP.
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Katarn
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Post by Katarn »

Considering a lot of maps "mains" are not actually in the main. I.E. the militia bunker on fools road. I.E. the "main" flags on Kashan are about 500m away from the actual airbases. I don't see the problem on the majority of maps?
Spec
Retired PR Developer
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Post by Spec »

Having a commandpost location just a bit outside of the main base area isnt a bad idea. The area could be part of the main base and connected with it, but you can enter this part and destroy the command post (when its placed in there) without being able to directly attack the guys waiting for choppers or something. In that area there could be a squad defending the CP, and its okay to kill this squad. The command post could only be placed either there or somewehere else outside the main base. So when destroying it, you are not too close to spawn points and object spawners, but still can enter the base to destroy this thing. Most maps have a few buidlings around the main, or sandbags, and with a bit of editing this area could become a good CP location.
+ what breasts.. uh... Katarn said.

One of many ideas.
[DVB] Avalon.ca
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Post by [DVB] Avalon.ca »

how about a command post that is more like a large command truck and not so much like something out of a trailer park. mobile so the CO can relocate it from time to time. and for all those "assest hunters" out there, the hunt will not be near as boring.
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Buzz
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Post by Buzz »

[DVB] Avalon.ca;633147 wrote:how about a command post that is more like a large command truck and not so much like something out of a trailer park. QUOTE]

Thats a great idea... and for the rest I think that servers admins usualy knows what there doing when they permit assets hunting. (Its a good thing that some are not to serious about base camping. Theres all kind of rules for all kind of players....)
BloodBane611
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Post by BloodBane611 »

Asset hunting has not led to much base camping in my experience. Generally those smart enough to do it are smart enough not to spend all their time raping the enemy base. I do think command posts add an important element to the game, and while I see how there is certainly a chance for abuse, I haven't experienced it.
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Pariel
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Post by Pariel »

'[DVB wrote: Avalon.ca;633147']how about a command post that is more like a large command truck and not so much like something out of a trailer park. mobile so the CO can relocate it from time to time. and for all those "assest hunters" out there, the hunt will not be near as boring.
I really like this idea. I do, however, realize it would take work, and it might add little to the gameplay, except maybe more commanders running over mines.

Still, it could be a really good idea.
Wolfe
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Joined: 2007-03-06 03:15

Post by Wolfe »

I like that idea too, and solves the issue of basecamping disputes, provided that it doesn't stay parked at main.
[DVB] Avalon.ca
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Post by [DVB] Avalon.ca »

apon pondering this idea further i had ran into this dilema.. Mr.>*&^ L33Tsniperofdoom. grabs the command truck, thinking its gonna get him to the fight faster, runs in to enemy armor command assest done for "X" amount of time. mean while the rest of the team suffers because now we can't get a snigle assest out.

aside from that, my idea is to keep the commander "in command" he can only issue orders from the truck and may be it can have at least 1 - 2 passenger seats for engi's for his own personal abuse. but again it is just a thought. my rationel for it is, if it can be made so that a commander cannot command in a vehicle then can it be reversed ? it brings the rape from the base and on to the one who truely will deserve it .

besides all that, on our virtual battlefeild, the all seem to be in some what remote places, and major structures may never go up until the figith in the region subsides)


(feel free to move this to suggestions, and sorry to all whom i high jacked this thread from. i read a problem and thought i would post a some what reasonable salution.)
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Wolfe
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Post by Wolfe »

'[DVB wrote: Avalon.ca;633327'](feel free to move this to suggestions, and sorry to all whom i high jacked this thread from. i read a problem and thought i would post a some what reasonable salution.)
Your idea was EXACTLY what I was looking for. Step two: dev response.
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