[HUD] Topographical minimaps
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A-10Warthog
- Posts: 1911
- Joined: 2007-01-03 01:28
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
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A-10Warthog
- Posts: 1911
- Joined: 2007-01-03 01:28
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A-10Warthog
- Posts: 1911
- Joined: 2007-01-03 01:28
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
I played al basrah yesterday and I think that map need some changes as alot of the map square numbers and letters cant be seen so you have to really focus to see what square for example an enemy is on so its like: "enemy at ehhhhhh............... D 4". This can be changed by having a maybe have a mix of yellow amd white background, white is also pretty irritating because you cant see the dot you are the only way to see is by the cone looking marker who shows what you see.
Shouldnt the runaway and chopper sites be marked better? Even if there isnt any jets there you should see it as a road or something. Just my one dollar and 44 cents tip.
Shouldnt the runaway and chopper sites be marked better? Even if there isnt any jets there you should see it as a road or something. Just my one dollar and 44 cents tip.
Last edited by Zimmer on 2008-03-17 12:58, edited 3 times in total.
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Clypp
- Posts: 2148
- Joined: 2006-07-17 18:36
Every map has the grid disappear when zooming in. I would be very welcome to removing the existing overlay (with grid and place names) and have this information directly on the map. However, I will need to get a dev to give me approval for this to be done.Zimmer wrote:I played al basrah yesterday and I think that map need some changes as alot of the map square numbers and letters cant be seen so you have to really focus to see what square for example an enemy is on so its like: "enemy at ehhhhhh............... D 4".
I have not experienced this problem where your icon disappears. However, I am darkening the base color a bit (see Qwai for example) so hopefully that issue is cleared up. On Albasrah some black colors are see-through in the most zoomed mode, this has been resolved and will appear as a new download shortly.This can be changed by having a maybe have a mix of yellow amd white background, white is also pretty irritating because you cant see the dot you are the only way to see is by the cone looking marker who shows what you see.
Yes, I missed a few things on the first run-through. It's on my list.Shouldnt the runaway and chopper sites be marked better? Even if there isnt any jets there you should see it as a road or something.
Appreciated. Check back in a few days, I might have a larger library of maps to download and test.Just my one dollar and 44 cents tip.
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
The final version of Fools Road is up, you can download the file here:
RapidShare: 1-Click Webhosting
It's unzipped, mostly because I'm both busy and lazy.
Tell me what you think, I like it a million times better than mestia, I'll be redoing mestia with a much more practiced eye now.
RapidShare: 1-Click Webhosting
It's unzipped, mostly because I'm both busy and lazy.
Tell me what you think, I like it a million times better than mestia, I'll be redoing mestia with a much more practiced eye now.
[R-CON]creepin - "because on the internet 0=1"
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Anxiety
- Posts: 174
- Joined: 2007-08-16 09:20
First off i'd like to say I really really like your idea behide this whole concept , however , with the marking of the USS ESSEX , i would like to see maybe like , a texter "circling" the area in which the essex is in with a arrow saying position of essex , I think that would be pretty realistic, and like have notes scribled onto the map like " known insergant stronghold" or " very open avoid" you know , the kind of things a soldier would write on his map , also , Your maps are fabulous, but could you try and make them look more well .. " realistic" once you have finished them all ? like, make it look like there are folds, maybe a rip near the edges etc . I think this would add to the game -
especially if you look into the future of pr and when it hits 1.0 all the little things will bring it out to be truly the best mod ever ( as it is now)
overall i'd give it a 9/10 your really putitng alot of effort and its reflected in these very detailed masterpieces.
especially if you look into the future of pr and when it hits 1.0 all the little things will bring it out to be truly the best mod ever ( as it is now)
overall i'd give it a 9/10 your really putitng alot of effort and its reflected in these very detailed masterpieces.
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A-10Warthog
- Posts: 1911
- Joined: 2007-01-03 01:28
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Michael_Denmark
- Posts: 2196
- Joined: 2006-07-10 09:07
Like the concept of it.
Although i agree that there should be no names embedded.
Although i agree that there should be no names embedded.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
However, in regard to EA, these guys never took the initiative.


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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Loves it really good for use especially on maps with big height differences like jabal and ghost train.
EDIT: You should seriously think about maybe add different green colors for different forests like quinling will get a really light green, but more heavy forests as ghost train shall get more dark green.
EDIT: You should seriously think about maybe add different green colors for different forests like quinling will get a really light green, but more heavy forests as ghost train shall get more dark green.
Last edited by Zimmer on 2008-03-24 12:26, edited 5 times in total.
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Clypp
- Posts: 2148
- Joined: 2006-07-17 18:36
I want to make them more map-like sometime, but for now this is fine. All I will really do is add a more ragged edge and maybe some fold marks.
A-10, the first post is the updated one...
Denmark, I respectfully disagree. Have you ever seen a map without location marking on it? That's crazy. However, I need to figure out how to disable the overlay so that I can physically put the grid and names on the map. This will be more of a POC, as the devs control whether the overlay is used or not.
I've been thinking about ways to make better forests. The thing is, on maps like Oman, there are so few trees almost all are marked as "forest". I know this is wrong, but otherwise the map is so bare because DICE decided not to add any detail except in the battle area to improve performance.
A-10, the first post is the updated one...
Denmark, I respectfully disagree. Have you ever seen a map without location marking on it? That's crazy. However, I need to figure out how to disable the overlay so that I can physically put the grid and names on the map. This will be more of a POC, as the devs control whether the overlay is used or not.
I've been thinking about ways to make better forests. The thing is, on maps like Oman, there are so few trees almost all are marked as "forest". I know this is wrong, but otherwise the map is so bare because DICE decided not to add any detail except in the battle area to improve performance.
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Jantje|NL^
- Posts: 313
- Joined: 2007-12-11 19:23
!!![R-PUB]A-10Warthog wrote:when you finish a good chunk, or all of them can you update the first post for the people that are just viewing this thread, so they dont have to search through EVERY page for the links![]()
[SH] JantjevanLeiden / / Niet volgen maar Leiden.
marcoelnk;
youre one a crazy detail-obsessed guy
[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true
marcoelnk;
youre one a crazy detail-obsessed guy
[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true


