commander's assets

Suggestions from our community members for PR:BF2. Read the stickies before posting.
casualtyUR
Posts: 146
Joined: 2006-02-10 15:57

Post by casualtyUR »

BF2 has a fine arty system, let's use it some how
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AznLB
Posts: 475
Joined: 2006-02-13 21:01

Post by AznLB »

Nope, it dosn't.
BrokenArrow
Retired PR Developer
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Post by BrokenArrow »

Yeah, the arty is extremely annoying and the barrage is so short it really doesn't help much in an advance. Playing PRMM servers that have excluded the commander position it great. I honestly believe that the commander should be in a direction-only role.
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Zantetsuken
Posts: 502
Joined: 2006-02-18 04:22

Post by Zantetsuken »

like I said, BF2s arty system is a helluva lot better than the old 1942/nam system...
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Gran
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Post by Gran »

It would be nice if arty could not be called in or placed via the ingame Comm menu. Instead, the SL has to TELL the commander where he needs it either through grid coords. (imagine that realism) or by describeing exactlly where he needs it. With no UAV and no scanner (I hate that thing the most), the commander would really be dependant on the SL's eyes on for a fire mission. Imagine how this would improve communication skills, otherwise the arty would be near useless. Especially nice is the large cap areas giving those on the ground a better chance of surviving a barrage.
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Zantetsuken
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Post by Zantetsuken »

Taking away the scan function would be nice (you would want to keep UAV, thats not entirely unrealistic) because it would make people learn to read the damn chatbox everynow and then, and learn to communicate better with it, and learn the strategies people use (in general) versus just scanning the map for the lone wolf sneaking past front lines to cap a base in back
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Wonder
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Post by Wonder »

What if instead of the vBF2 UAV you'd have a UAV circling above the target area with which you can actually use to look around and report contacts with your point of view on the UAV instead of the traditional all-seeing scanner?
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RikiRude
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Post by RikiRude »

Wonder wrote:What if instead of the vBF2 UAV you'd have a UAV circling above the target area with which you can actually use to look around and report contacts with your point of view on the UAV instead of the traditional all-seeing scanner?

^thats a cool idea!
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Zepheris Casull
Posts: 497
Joined: 2006-01-21 05:27

Post by Zepheris Casull »

this made me thought, the commander can still have the artilerry tied to his control and what not, but:

a.
he must be within certain distance from a command centre of somekind to use it, ie: no more commander on foot smack dab in front line sniping ppl off and then flip his laptop and drop artilerry.

b.
his map screen does NOT show the battlefield's participant, ie he is only seeing the terrain and building of the map, when his team member is within certain distance with an enemy player then he can see the enemy as a red dot on his map, he can also still see the icon representation of the enemy assuming someone spotted it for the team, and the spot should last for as long as the enemy is within the view of any of his team members.
ideally it would be awesome if the commander gets a video input of the battlefield from mounted cameras on the soldiers (squad leader's view maybe?), but this is probably a bit far fetched to realize in BF2.

c.
once every 5 minute or so (can be extended if too short), he sees everything just like the standard view of the commander right now, but also includes all the enemy icon mark and everything. this is to simulate the satelite view that the commander gets, IRL as far as i know the spy sattelites can only do an overhead scan every few hours (6) or so, so even with several sattelites it will take ages in between the shots, but for gameplay sake we can make it 5 min or so.

what do u think?
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