Rifle range map
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paco
- Posts: 218
- Joined: 2007-04-02 18:46
Rifle range map
Would a map like Rifle Range, for Call of Duty 2, be possible in PR?
I'm not saying it would have to be exactly like it, but this is how it works: You pick up a weapon/rifle, move to the shooting area and a clock starts the round, five minutes iirc.
Targets are small metal squares moving across the range, at different distances and value in points.
In COD2 it would get really competitive towards the end of the round because everyone is trying to get the 7p-targets at 300m. They swing up for a few seconds when hit, so you can't just hammer them.
What do you think?
I'm not saying it would have to be exactly like it, but this is how it works: You pick up a weapon/rifle, move to the shooting area and a clock starts the round, five minutes iirc.
Targets are small metal squares moving across the range, at different distances and value in points.
In COD2 it would get really competitive towards the end of the round because everyone is trying to get the 7p-targets at 300m. They swing up for a few seconds when hit, so you can't just hammer them.
What do you think?
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=GGZ= Spliffeh1984
- Posts: 38
- Joined: 2007-10-15 08:05
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zangoo
- Posts: 978
- Joined: 2007-09-01 03:42
well it would be possible to make a object be created with python, and then you could shoot at it and if you didnt hit it with in like 5 sec python would destroy the object and you would get no points. i am sure this is possible it would just need a bunch of work, but it could help people become better at shooting.
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
uhm... killing people also helps your aiming skills, or just destroying stuff on a LAN server. I dont think its worth the work.

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Enderjmu
- Posts: 91
- Joined: 2008-01-17 20:31
But having
A rifle range with moving targets
A moving cardboard tank/apc cutout
And vehicles to man/fly
would be fairly interesting... Unless that's the whole point of the training minimod...
OR just have 55 bots (or 54, depending if bots can command) versus six people on your team (in your squad). Can you calibrate auto-balance to that? Autobalance isn't 50/50, but something like 70/30 or 99/1?
A rifle range with moving targets
A moving cardboard tank/apc cutout
And vehicles to man/fly
would be fairly interesting... Unless that's the whole point of the training minimod...
OR just have 55 bots (or 54, depending if bots can command) versus six people on your team (in your squad). Can you calibrate auto-balance to that? Autobalance isn't 50/50, but something like 70/30 or 99/1?
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
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Ragni<RangersPL>
- Posts: 1319
- Joined: 2007-08-13 10:44
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paco
- Posts: 218
- Joined: 2007-04-02 18:46
Some of you have a really hard time letting go of the practice/training idea. I can understand if you need to practice flying, but there's help for that already.
This is like a tiny game, within the game. There's a lame video on youtube, but it doesn't really show how the map works, just two retards in their natural habitat. It's called COD2 Matrix.. yeah that's right. Problem is they took both pills and washed it all down with paint thinner. The shooting area comes in later in the vid, sort of.
I'll see if I can find it..
Ah here we go YouTube - Call of Duty 2 Matrix
This is like a tiny game, within the game. There's a lame video on youtube, but it doesn't really show how the map works, just two retards in their natural habitat. It's called COD2 Matrix.. yeah that's right. Problem is they took both pills and washed it all down with paint thinner. The shooting area comes in later in the vid, sort of.
I'll see if I can find it..
Ah here we go YouTube - Call of Duty 2 Matrix
Last edited by paco on 2008-03-21 13:15, edited 1 time in total.
Reason: added link
Reason: added link



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Do not post stupid suggestions just because you had a bad round in PR 