[Weapon] SA80 Bayonet [WIP]

Rhino
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[Weapon] SA80 Bayonet [WIP]

Post by Rhino »

Before I start, this will not be used as a Bayonet in game any time soon, it will only be used as a combat knife for the British due to the amount of time and energy needed to make a bayonet its really not worth it, considering as well we only have one animator who has alot more important things to do :D

Now anyways, this model has been lying around for some time and since its been a very low priory object has not been done, thou I thought I would give it a blast :D
Dunno for sure who did the model as it was done a long long time ago, thou I think it was Wybl thou dont quote me on that :p

took about three days work I think but I recon its turned out really nice. Done the skin with bump and spec maps, aswell as the LODs, COL meshes and the import :D

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Katarn's going to have a little play with it to fix a small problem with the idle animation and to try and get that little bit of hand to stop sticking though the handle :D

Hope you like it, my first weapon skin :D

Also you can see the knife in action (sorta :p ) here with [R-DEV]Matrox and Thunder :D

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Last edited by Rhino on 2008-03-22 18:27, edited 2 times in total.
Spec
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Post by Spec »

Sexy.

Just wondering, cant you just remove all those idle animations? Is that much work? They really ruin the realistic atmosphere.

Anyway, good job, nice knife/bayonet.
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Rhino
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Post by Rhino »

I would think its possible afaik, but according to katarn its a easy fix soo best to keep it :)
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Enderjmu
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Post by Enderjmu »

oh darn, I thought it'd be a weapon-mounted knife.

Well, it's something new! that's usually good.
Rhino
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Post by Rhino »

Enderjmu wrote:oh darn, I thought it'd be a weapon-mounted knife.

Well, it's something new! that's usually good.
Well it is a weapon mounted bayonet, but it has a second function of a combat knife (as well as others like wire cutting etc in r/l, but not ingame :p )

I also think the vBF2 knife is also a bayonet model, but dunno what DICE based it off of :p
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bosco_
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Post by bosco_ »

Nice!!

(If he continues like this, he will be able to get the M16A4 w/ M203 ingame soon. I love it when a plan works out Image)
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Rhino
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Post by Rhino »

'[R-PUB wrote:bosco;635687']Nice!!

(If he continues like this, he will be able to get the M16A4 w/ M203 ingame soon. I love it when a plan works out Image)
hehe, well first ive got to finish muttrah, and do alot of other things too like make a set of statics for ranky etc :p
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WNxLT7
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Post by WNxLT7 »

Thats a rather small knife don't ya think?
Rhino
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Post by Rhino »

WNxLT7 wrote:Thats a rather small knife don't ya think?
its larger than the vBF2 knife and the USMC knife :p
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Spec
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Post by Spec »

[R-DEV]Rhino wrote:I would think its possible afaik, but according to katarn its a easy fix soo best to keep it :)
I meant the idle animations for all weapons - well, at least the most unrealistic of them. I always thought PR only kept it because it wasnt possible to remove them without animator(s). But throwing a knife or a grenade around, spinning a pistol etc always annoyed me. But maybe thats just me.
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ReadMenace
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Post by ReadMenace »

WNxLT7 wrote:Thats a rather small knife don't ya think?
Needs a machete?

I think it looks great!

You know why they call Rhino, Rhino? The size of his bayonet.. :lol:

-REad
strima
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Post by strima »

WNxLT7 wrote:Thats a rather small knife don't ya think?
It's good enough to take the edge off your day!!! :-D
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Smegburt_funkledink
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Post by Smegburt_funkledink »

[R-DEV]Rhino wrote:Before I start, this will not be used as a Bayonet in game any time soon, it will only be used as a combat knife for the British due to the amount of time and energy needed to make a bayonet its really not worth it, considering as well we only have one animator who has alot more important things to do :D
So we may see a melee attack function [besides slot 1] in the future?

I'm guessing you didn't wan't questions like this, Rhino but I'll ask anyway.

Does this mean (when animator[s] have more time or become plentiful):

Another key could be used such as C "change view" for a melee attack. Stab from bayonet mounted weapons resulting in a kill or Pistol whip's etc.. resulting in health loss.

or

Slot 1 could /(would have to be) be replaced with rifle mounted bayonet meaning LMB = stab

or

Another ingenious idea...
Expendable Grunt
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Post by Expendable Grunt »

Now, replace the USMC Kabar with what they actually use.
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WNxLT7
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Post by WNxLT7 »

Now, replace the USMC Kabar with what they actually use.
OKC-3S
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13.25 inches of pain ;)

Since I can't edit my damn post for whatever reason...
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Last edited by Eddie Baker on 2008-03-22 22:40, edited 1 time in total.
Reason: Request of OP
KP
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Post by KP »

Jolly nice! :D
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

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hall0
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Post by hall0 »

Nice
allways wondering why the Uk use the Kabar
MadTommy
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Post by MadTommy »

What on earth could be more important than a working Bayonet???? Nothing.

Who wants a new field knife?.... working bayonet please, please and please with some sugar on top!!!
[uBp]Irish
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Post by [uBp]Irish »

would be sexy if the melee slot in game was a bayonet on your gun. but i guess that isnt all that realistic, since you'd probably just shoot them or fist fight them if it got that close.
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Rhino
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Post by Rhino »

MadTommy wrote:What on earth could be more important than a working Bayonet???? Nothing.

Who wants a new field knife?.... working bayonet please, please and please with some sugar on top!!!
learn how to animate, then do the animations for us aswell as make bayonets for all USMC, US Army, PLA and MEC and we would consider it :p
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