Oper. Archer Solution?
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Antonious_Bloc
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Oper. Archer Solution?
So I hear a rumor that operation archer will crash once it passes 59 players. Once it fills up to 60, it's in the crash-zone.
Is there any truth to this statement? And if so, how can that be fixed, besides setting the limit to 59 people?
Is there any truth to this statement? And if so, how can that be fixed, besides setting the limit to 59 people?

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[uBp]Irish
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Expendable Grunt
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General_J0k3r
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zangoo
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well when i am playing and i have player op.archer about 13 times now, it seems to crash about 1 hour into the game. now 1 hour could just be the time it takes for the server to reach the amount of player that make it crash, or it could be a memory leak and it take 1 hour to crash the server. i have also player rounds where the has been going for 3 hours.
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General_J0k3r
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good to hear you identified the problem. i love the map so much that i play on our archer server all the time even though it crashes regularly[R-DEV]Dr Rank wrote:The crash is due to the number of networkable objects, that includes destructable buildings/objects, caches, players, vehicles etc. This should be fixed for a later release.
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Expendable Grunt
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If this was true, then it would crash rather regularly, wouldn't it? It crashes with 6, or 60 players, regardless.[R-DEV]Dr Rank wrote:The crash is due to the number of networkable objects, that includes destructable buildings/objects, caches, players, vehicles etc. This should be fixed for a later release.

Former [DM] captain.
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PARAMEDIC.CA
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jOHNNYdOUBE
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It depends on how much stuff is blown up including the vehicles and maybe the ammo bags and band-aids too??
Totals or at any given time, like all those destructable walls.
Would a good test be to get in and start wrecking every destructable in an orderly manner and see if it crashes in the same spot twice?
Like start destroying one village then move to the next.
Totals or at any given time, like all those destructable walls.
Would a good test be to get in and start wrecking every destructable in an orderly manner and see if it crashes in the same spot twice?
Like start destroying one village then move to the next.
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PARAMEDIC.CA
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that could be helpfull .jOHNNYdOUBE wrote:It depends on how much stuff is blown up including the vehicles and maybe the ammo bags and band-aids too??
Totals or at any given time, like all those destructable walls.
Would a good test be to get in and start wrecking every destructable in an orderly manner and see if it crashes in the same spot twice?
Like start destroying one village then move to the next.
Paramedic

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jOHNNYdOUBE
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00SoldierofFortune00
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I've played on it for over 2+ hours with under 59 people and it hasn't crashed until the round finished, but like Paramedic said, it is probably the amount of objects. Why not distribute the hotfix as a server side patch for servers so Archer can be played?
"Push the Envelope, Watch It Bend"
Tool ~ Lateralus
Tool ~ Lateralus
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Fabryz
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It happens sometimes in Thors Brigade server (Operation Archer map), after that one round finally ends correctly, its loads up the same map and before entering the game it "disconnects from the server"..
Also happened during a normal game (same server same map), but i'm not sure if we were about 60 players or less.
Also happened during a normal game (same server same map), but i'm not sure if we were about 60 players or less.
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General_J0k3r
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Bob_Marley
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Everything which you can interact with (pick up, blow up, drive, fly, move)jOHNNYdOUBE wrote:I want to understand this.
Can someone please tell me which ones ARE networkable objects.
band-aids
smoke grenades
ammo-bags
trucks
firebases
bunker
sandbags
razr-wire
grenade-frag
grapple-hook
radio tower
bridge
huey
And if they are, they count towards the 1024?
Basically anything that can be affected by your actions.
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Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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Maxfragg
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