small JDAM suggestion
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Jay
- Posts: 281
- Joined: 2006-07-03 19:39
I was thinking... my guess is, the problem with the JDAM is that it's just a single projectile/bomb, which means (thanks to the BF2 engine?) if the JDAM hits a building, the explosion would never reach the floor, as the roof of the building would obstruct it's "view" of anything under or around the building.
So my proposition is this: what if the JDAM were to be made up of many smaller projectiles that each have a certain range of splash damage, depending on how far apart the projectiles are. This way, even if the JDAM were to be called directly onto the roof of, say, Government Office on Qwai River, any troops around the base would be toasted by the other projectiles that land around, inside the "JDAM Death-Kill Area".
So it would essentially be like if all of VBF2's artillery shells hit at the same time. It may not be perfectly realistic, however, I think it's better than having someone live through the middle of the JDAM, because they weren't on the same X-plane as it.
So my proposition is this: what if the JDAM were to be made up of many smaller projectiles that each have a certain range of splash damage, depending on how far apart the projectiles are. This way, even if the JDAM were to be called directly onto the roof of, say, Government Office on Qwai River, any troops around the base would be toasted by the other projectiles that land around, inside the "JDAM Death-Kill Area".
So it would essentially be like if all of VBF2's artillery shells hit at the same time. It may not be perfectly realistic, however, I think it's better than having someone live through the middle of the JDAM, because they weren't on the same X-plane as it.
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ReaperMAC
- Posts: 3055
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JDAM should just be replaced by a storm of grenades which rain all over a certain area, giving everyone in the area no chance to survive and giving them 10 seconds to say their prayers.
/JOKE
In all seriousness, I agree about JDAMs needing a boost.
/JOKE
In all seriousness, I agree about JDAMs needing a boost.

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Rudd
- Retired PR Developer
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I loledReaperMAC wrote: /JOKE
http://www.youtube.com/watch?v=GE84t3mDR74[/youtube]
this jdam worked pretty well, but as you see, the smoke effect was a little off
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Masaq
- Retired PR Developer
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JDAMs are currently being looked at I believe, with the intention to make them (or at least, their explosion effects) penetrate buildings... sit tight on this one lads.
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Expendable Grunt
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00SoldierofFortune00
- Posts: 2944
- Joined: 2006-02-28 01:08
A DEV already stated that they are trying to get them to penetrate static objects.
IMO, the JDAM should be lessened to 30 minutes and I agree with the effects. They should give you shellshock or like what happens when you are bleeding out.
Most people use the JDAM horribly though. Don't use it on static objects like VBF2 buildings or the Bunkers on Kashan because they will not penetrate them.
Use them on destructable buildings like Kashan, a main base where all the assets are like on Quinling, or for heavily defended firebases and bunkers. A JDAM is pretty powerful against destructable buildings and will level the North or South Village on Kashan and pretty much kill or wound anyone close. I was hiding under a bridge in a ditch with my whole squad when we heard one coming and we survived but had the destructable bridge collapse on us and wound us.
IMO, the JDAM should be lessened to 30 minutes and I agree with the effects. They should give you shellshock or like what happens when you are bleeding out.
Most people use the JDAM horribly though. Don't use it on static objects like VBF2 buildings or the Bunkers on Kashan because they will not penetrate them.
Use them on destructable buildings like Kashan, a main base where all the assets are like on Quinling, or for heavily defended firebases and bunkers. A JDAM is pretty powerful against destructable buildings and will level the North or South Village on Kashan and pretty much kill or wound anyone close. I was hiding under a bridge in a ditch with my whole squad when we heard one coming and we survived but had the destructable bridge collapse on us and wound us.
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: small JDAM suggestion
surely the guys in the middle should have been 1km closer to China if a JDAM was on them??

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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: small JDAM suggestion
sneaky people!! but i think the JDAM does need to be re-worked so it isn't just visually pleasing, but really devastating aswell, to make sure COs don't misuse it!

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kilroy0097
- Posts: 433
- Joined: 2008-01-02 12:57
Re: small JDAM suggestion
Ideas to make the explosion area smaller and lower the recharge timer for the JDAM has been discussed. Devs have said they will think about it. They also said they would think about cluster bombs as well.
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Scot
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nathanator8811
- Posts: 81
- Joined: 2008-01-09 06:32
Re: small JDAM suggestion
If you can make it penetrate buildings, what about this: everything within, say, 30m or so of the point detonation is an insta kill; from 30m-50m is incapacitated(revivable); 50m-100m is wounded(maybe 50% health?), and from 100m-250m gives a really good suppresion effect. And maybe a lesser effect like a shockwave where your screen shakes and goes blurry for 1-2 seconds from 250m-whatever?
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kilroy0097
- Posts: 433
- Joined: 2008-01-02 12:57
Re: small JDAM suggestion
I have no idea if there is an effect that be selective according to distance that can do various levels of damage through objects and then end on a non-damaging suppression effect. I don't if this engine can do that or if an object can have that may different rules attached to it. Without actually destroying the objects it might seem unrealistic or seem like some kind of neutron bomb type of pulse that only kills living organisms coupled with an EMP pulse that takes out all vehicles. Although it might be a compromise to do this effect simply to simulate the true destructive power of a 2000lb JDAM. After all we have seen Nukes in BF2 Mods. A simple search on YouTube will get results of that.
Only the Devs could really say this is possible or not with the engine and their current work load.
All I can say is when FPS Engine technology gets to the point where every single object can be destructible then we will see true effects from weapons of any kind. Add in an engine that can handle 100+ players and you will have a winning combination.
Only the Devs could really say this is possible or not with the engine and their current work load.
All I can say is when FPS Engine technology gets to the point where every single object can be destructible then we will see true effects from weapons of any kind. Add in an engine that can handle 100+ players and you will have a winning combination.
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