Claymores
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Why is there such a big problem with being killed by claymores? You can still do pretty much te same thing with C4. Exept claymores only explode in one direction. They were truly great in 0.5 and really underused even when they werent in a limited kit.
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
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Jaymz
Killing for peace is like f*cking for virginity
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Jaymz-
BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
C4 is getting a boost in .7, so we'll see where that goes.
If multiple entrances could be made to citadel and mine it would probably reduce the exploitability of claymores and C4 in those areas. I realize this gets rid of the whole chokepoint idea, but just a suggestion.
I would love to see claymores,but Waaah has a point about C4. the only thing is that with a claymore you can lie a few feet behind it and set it off, while with C4 you better have some serious distance.
For those who think classes should not be standardized for all maps, why? The way I see it most conventional armies deploy with a standard set of tools they use to accomplish their tasks. They have these tools with them regardless of their task, although they might sometimes switch out a piece of gear. But for the most part, we're talking about deploying nearly identical units the same way in many places. For unconventional forces I do agree that kit changes are in order, simply because of the inherent randomness of armament in different regions.
If multiple entrances could be made to citadel and mine it would probably reduce the exploitability of claymores and C4 in those areas. I realize this gets rid of the whole chokepoint idea, but just a suggestion.
I would love to see claymores,but Waaah has a point about C4. the only thing is that with a claymore you can lie a few feet behind it and set it off, while with C4 you better have some serious distance.
For those who think classes should not be standardized for all maps, why? The way I see it most conventional armies deploy with a standard set of tools they use to accomplish their tasks. They have these tools with them regardless of their task, although they might sometimes switch out a piece of gear. But for the most part, we're talking about deploying nearly identical units the same way in many places. For unconventional forces I do agree that kit changes are in order, simply because of the inherent randomness of armament in different regions.
[R-CON]creepin - "because on the internet 0=1"
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Grapple hooks anyone?BloodBane611 wrote: If multiple entrances could be made to citadel and mine it would probably reduce the exploitability of claymores and C4 in those areas. I realize this gets rid of the whole chokepoint idea, but just a suggestion.
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz-
Jantje|NL^
- Posts: 313
- Joined: 2007-12-11 19:23
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Nickbond592
- Retired PR Developer
- Posts: 2713
- Joined: 2007-01-30 18:16
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Still no claymores in-game... 0.8? 
Last edited by Waaah_Wah on 2008-05-18 19:46, edited 1 time in total.
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz-
Halcyon
- Posts: 35
- Joined: 2008-01-01 08:40
It's a "drop and forget" weapon, which in my opinion has no place in PR due to issues of spamming it and the risk of lots and lots of teamkilling.
There's already a passive independent weapon, and it's called the mine.
Vehicles are few when compared to the ratio of armor/support vs infantry on the map, which is why mines are balanced.
Everyone running around with insta-kill claymores?
No thanks.
There's already a passive independent weapon, and it's called the mine.
Vehicles are few when compared to the ratio of armor/support vs infantry on the map, which is why mines are balanced.
Everyone running around with insta-kill claymores?
No thanks.
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
If i wont find claymores when i install 0.8, im kidnaping Rhino! 
Last edited by Waaah_Wah on 2008-03-24 16:35, edited 1 time in total.
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz


