Spawning?
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Zepheris Casull
- Posts: 497
- Joined: 2006-01-21 05:27
i like the staggered spawn idea too, still need some idea on how do we spawn safely though.. i think i've had about enough of spawning 1 second before artilerry landed on the spot i spawned, or spawning right in front of enemy armour, or spawning in front of a plane doing a bombing run, or.... ughh... u get the idea...
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Cerberus
- Posts: 2727
- Joined: 2005-11-15 22:24
Dedmon, we get it... you devote your entire life to playing PRMM, but you don't have to brag about it.DEDMON5811 wrote:- no spawns is a bad idea. Makes the game too quick for eveyone else but me.
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Zantetsuken
- Posts: 502
- Joined: 2006-02-18 04:22
or does he? maybe his secret to success is playing the psych-warfare game here in the forums and using it to effect your self-esteem ingame, giving you slower reaction times so he has the time he needs to kill you...
in which case I would say he pwns us all for even going that far, but I also might have to say he has even less of a life than the rest of us...
in which case I would say he pwns us all for even going that far, but I also might have to say he has even less of a life than the rest of us...
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MonkeyNutz
- Posts: 94
- Joined: 2005-12-19 19:18
Yeah true which is why I mentioned about suicide getting renamed to Retreat (suicide isn't exactly realistic ;OP) - maybe an additional time penalty to reflect getting back to base camp as it were of 30 seconds per player.The problem with that is that then you're losing some of your will to live. I mean if the timer's up and 3/4 of your squad is dead, you're just going to do a suicide rush and bring back the other players.
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Hitperson
- Retired PR Developer
- Posts: 6733
- Joined: 2005-11-08 08:09
is it possible to set points for random spawn points so they vary every game??
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Zantetsuken
- Posts: 502
- Joined: 2006-02-18 04:22
I had something of an idea like this when a clanmate asked how we might be able to make a type of battlefield deathmatch or at least tdm
the solution I offered was to see if you can just put uncappable bases/spawn points with HUGE spawn radius close enough that the majority of the spawn radius for both sides would overlap, making it seem kinda random and having you spawn in the middle of a bunch of enemies potentially
the solution I offered was to see if you can just put uncappable bases/spawn points with HUGE spawn radius close enough that the majority of the spawn radius for both sides would overlap, making it seem kinda random and having you spawn in the middle of a bunch of enemies potentially
I am Zantetsuken the steel bladed sword
My Slashdot sig: "I'll switch back to IE when MS makes Windows open-source"

In the name of God, impure souls of the living dead shall be banished into eternal damnation. AMEN
-motto of the Hellsing family in the anime "Hellsing"
My Slashdot sig: "I'll switch back to IE when MS makes Windows open-source"

In the name of God, impure souls of the living dead shall be banished into eternal damnation. AMEN
-motto of the Hellsing family in the anime "Hellsing"
