Defenseless - need more deployable defenses

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Psyko
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Joined: 2008-01-03 13:34

Defenseless - need more deployable defenses

Post by Psyko »

We need Static guns for bunkers and firebases, guys.
I make a base with a really good "build" squad, And everything should be fine and dandy...UNTIL...an armoured pig comes up and pinns us down.

And sure! you might say now, "just pick up an AT kit and fight back."
But all we had was smoke...How the hell is smoke gonna help me if they arn't worried about lasing HEAT rounds into the mist and annihilating us in an instant. 10 minutes of work destroyed in an instant by one dude!

Outragous! we should have Sandbags with guns on them (and dont close the thread because i said that, i know full well that the guns remain when the sandbags are destroyed!and its no excuse, find a way!) and some static rockets that dont look for an airborn heat signiture! At this current state, firebases and bunkers on EJOD and KASHAN are obsolete.
*calms down*
People, get wasted, its a fact in war. but today i felt SO pathetically weak because of lack of useful resourse, that i was exausted into a flurry of swearing. the kits were few in number and the squads were not communicating with the commander. same stuff, different day. PR frontlines are wearing thin. "TCombat64 calling in for reenforcments."

Kisses
Psyk
Last edited by Psyko on 2008-03-25 13:37, edited 2 times in total.
Wheeter
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Joined: 2007-12-25 08:24

Post by Wheeter »

This happened to me yesterday on Kashan and I was pissed too at all the time my squad had wasted...

I think there needs to be more mounted weapons that you can build, but it could be to do with the fact that you are on a huge map with 32 players on your team spaced out across the map, and a squad of 6 people gets wiped out rather quickly especially when you can either run away out in the open and get machinegunned down or stay near your bunkers and have a HEAT round blow you to bits.

The way to counteract this would be to have air support on standby to help you out, but the problem is that flyboys rarely ever listen to you when you need backup :roll:
Ragni<RangersPL>
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Post by Ragni<RangersPL> »

I'm confused :roll:

Are you talking about baserape?
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Rudd
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Post by Rudd »

mounted MGs etc on sandbags don't work, the bags get destroyed and the MG hangs in mid air. Kinda like those ladders you see on seven gates.

A TOW would be nice, as long as they are only around firbases and bunkers.
But I believe there are threads for this already.
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Rhino
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Post by Rhino »

Psykogundam wrote:We need static guns ffs!!!
I'm sorry but I just stopped reading there...
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Sabre_tooth_tigger
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Post by Sabre_tooth_tigger »

He is talking about bunkers I think.

Tow guns were mentioned as having problems when placed like that I think

IF the bunker is brand new then it is going to be fairly weak but if you dont control the general area it is fair enough to lose it.


You cant just expect to plonk a forward base on your enemys doorstep and get away with it.
Last edited by Sabre_tooth_tigger on 2008-03-25 11:37, edited 1 time in total.
Psyko
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Post by Psyko »

[quote=""'[R-DEV"]Rhino;637795']I'm sorry but I just stopped reading there...[/quote]

Your mean. But i'll assume by your slight incoheriance, that you agree with my comment.

[quote="Dr2B Rudd""]mounted MGs etc on sandbags don't work, the bags get destroyed and the MG hangs in mid air. Kinda like those ladders you see on seven gates.

A TOW would be nice, as long as they are only around firbases and bunkers.
But I believe there are threads for this already.[/quote]

Is there a reason why building an entire sandbag gun model is immposible? why is it restricted to having to be "a sandbag" and "a gun" ontop of it?

(actually, i can picture a Ginger haired knome, called "The computer game Cobbler", toiling away in his tree stump workshop, with a sign on the door saying. "go away, i'm making Psyk's dream a reality")
Last edited by Psyko on 2008-03-25 13:43, edited 1 time in total.
Mosquill
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Post by Mosquill »

Wheeter wrote:The way to counteract this would be to have air support on standby to help you out, but the problem is that flyboys rarely ever listen to you when you need backup :roll:
Oh come on! Every time I say "cobra support is available" you, ground boys, either ignore this or start placing lasers or CAS markers all over the map. What the hell am I supposed to do with that? I need to know what do you want to be destroyed: tank/apc/infatry, how many tanks/apcs are there, and is there an AA near by. I can't just go there, kill everything, and go back. So, I have to be carefull, have to know what I'm facing.

Use CHAT ffs! Or at least tell the commander.
'Dr2B Rudd' wrote:mounted MGs etc on sandbags don't work, the bags get destroyed and the MG hangs in mid air. Kinda like those ladders you see on seven gates.
Huh?
Psyko
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Post by Psyko »

Mosquill wrote:Oh come on! Every time I say "cobra support is available" you, ground boys, either ignore this or start placing lasers or CAS markers all over the map. What the hell am I supposed to do with that? I need to know what do you want to be destroyed: tank/apc/infatry, how many tanks/apcs are there, and is there an AA near by. I can't just go there, kill everything, and go back. So, I have to be carefull, have to know what I'm facing.

Use CHAT ffs! Or at least tell the commander.


Huh?
DUDE! Please, Dont go off topic, im trying to get some answers about bunker and firebase defence possabilities here! and your going off an a mad tangent about gunships.
Mosquill
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Post by Mosquill »

Psykogundam wrote:DUDE! Please, Dont go off topic, im trying to get some answers about bunker and firebase defence possabilities here! and your going off an a mad tangent about gunships.
Sry, I was just protecting pilots dignity.lol

On topic: It was suggested before. But I agree with it anyway.
AnRK
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Post by AnRK »

Psykogundam wrote:Your mean. But i'll assume by your slight incoheriance, that you agree with my comment.
Hmmm...
[T]MLPatriot
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Post by [T]MLPatriot »

I miss the time when I could take out an enemy APC with the Bunker/Firebase AA gun.
Masaq
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Post by Masaq »

Psykogundam wrote:Y
Is there a reason why building an entire sandbag gun model is immposible? why is it restricted to having to be "a sandbag" and "a gun" ontop of it?

(actually, i can picture a Ginger haired knome, called "The computer game Cobbler", toiling away in his tree stump workshop, with a sign on the door saying. "go away, i'm making Psyk's dream a reality")

It's not impossible; it'd require a weapon modelling (like the stinger sites) that has both a base (made from sandbags) with a M240/whatever on top.

Because each faction would require a different gun, each one would need to be made - a M240, a GPMG, a MEC, PLA, Militia one, because you're creating the entire assembly as single static "vehicle", not as a "vehicle" attached to the top of a static building asset... (Weapon mounts use the vehicle coding, IIRC.)

So the million-dollar question is:

Are you offering to model, code, uvrap, and skin and import these magical beasts, or are you just expecting the Devs to do it on top of creating new maps, new UGL kits with scopes, a new faction (US Army), the scenario game mode, some kind of indirect-fire system and all the other things that they want and that the community has already requested? :)

I'm not saying that it's not a good idea to have deployable emplacements. I'd love them. I'm just saying it's an issue that can be worked around by things like including more mapper-placed assets, better use of vehicles etc.

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VipersGhost
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Post by VipersGhost »

Why not make the sandbags indestructible? That way we don't have the "Sandbagdestroyed_but_gun_is_still_there" issue. I don't think it would overpower the sandbags. I'm sure an AT kit could still kill the user behind the bag or at least mess him up with the blast. Eitherway, bases are far to easy to knockout already...might as well give them a boost if it would be an easier shortcut than doing all the modeling etc.
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Sabre_tooth_tigger
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Post by Sabre_tooth_tigger »

#cue picture of a giant sandbag thats blocking the entrance to a flag...
ReaperMAC
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Post by ReaperMAC »

Sabre_tooth_tigger wrote:#cue picture of a giant sandbag thats blocking the entrance to a flag...
Aye, making them indestructable could be exploitable.
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Mosquill
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Post by Mosquill »

Wait, what the hell?? Sandbag gets destroyed and MG keeps hanging in the air? Since when did that started to happen? Last time I checked you could attach anything to anything and make it dissapear when destroyed. But of course how would I know... So I guess you must be right.
ReaperMAC
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Post by ReaperMAC »

Mosquill wrote:Wait, what the hell?? Sandbag gets destroyed and MG keeps hanging in the air? Since when did that started to happen? Last time I checked you could attach anything to anything and make it dissapear when destroyed. But of course how would I know... So I guess you must be right.
Here is a picture of an incident on Mestia a couple weeks back:

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And I quote:
[R-DEV]Jaymz wrote:This is why we don't have MG's on comander deployable assets. They would be left floating in mid-air if the asset gets destroyed (just like the ladders and the shelves in this case).

For the record, negative on the H-AT hitting the building. It just couldn't handle Rico11b's fat ***.
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fuzzhead
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Post by fuzzhead »

We all know more deployable commander assets (including stationary weapons) would be cool :)

trick is getting them modeled/skinned and working relatively bug free! I think its a medium priority right now and I would personally love to see some deployable GPMG/HMGs!
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