Gunship Eject

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Post by Psyko »

One might say that when you eject in a gunship you get your head cut off and your body sliced up like a ham in a deli...ham-slicer-thingy. :o

I say, nay.

I cant remember any specific references but i can defenitly remember a video or somthing of an Apache or a comanche depolying it's rotar blades and the pilot ejecting. call me crazy, call me susie, call me a taxi, but shouldnt a gunship pilot in PR be able to eject without the usualy unsightly and untimly death by rotating chopper tail ensues?

I only remember being able to deploy from a gunship in PR once, and the rest of the time it was boom and *dead*. I would like to suggest more realistic gunship wounds and death. As there is no spin out, no dive, no ability to perform an emergancy manouver, no ability to escape with your life and call for an evac, and no user friendly ejection system. it's all very anti-climactic. my favorite form of play is to get a partner and reign death from above on bunched up infantry as they shave their legs or wash their tiny bodys. or buy pints, or as they flood out of a spawn point and such.

*huggies*
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Post by Brummy »

Unfortunately, it's the stupid BF2 Physics/Damage system :(
Scorch
Posts: 193
Joined: 2007-12-11 00:18

Post by Scorch »

no offense, but *I* think this is hard coded, or if it isn't it's a low priority thing.

damn, u beat me brummy :(
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Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

Ejector seats have been previously suggested, and are hardcoded sufficently well to not merit being attempted.

PLEASE use the search function and check the *** thread - https://www.realitymod.com/forum/f18-pr ... tions.html


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