Yes, but are we talking about RTS or PR
But yeah, in terms of rushing, sometimes its the only way your going to succeed.
So basically conter-attack? or what are you suggesting?CAS_117 wrote:Right off the bat the poll is sort of worded badly. I don't have a problem with dirty tactics, its when you start to exploit the obvious short comings of the map size is the problem. The only way rushing would happen in Kashan or Qinling (both the only really realistically sized maps) is to have people spawn at an uncap flag (cause thats how the real military deploys people). In reality you receive your orders, an objective, and a whatever personell and units you are assigned/capable of stealing. If all maps were bigger then rushing wouldn't happen. In PR I think that force deployment would make more sense if it weren't so linear as to what flag you are going to. I wish you could neutralize any flag at any time to make things a little more interesting. Instead of attacking east beach, why not attack a city instead? Its like the objectives, regardless of their actual strategic or tactical value has already been decided for you. You don't even need to think all that much when it comes to actual movement provided you aren't completely addled.
Its that the enemy knows EXACTLY where you are going, ALL the time. Once the commander system is ironed out I would like to be able see that commanders need to approve rally points like they do firebases ect. Now I am not suggesting that the commander should place them, but he should be able to give them an allowable limit. For example if you are issued an order to attack east tower then the CO can place a beacon where you can only deploy an RP within 50-100m.
the mine trick has been screwed by not having nanjings at estate and the extended cap radius. which is good since it was really unfair from time to time. a whole squad of LP and TB in the mine, with squadleader spawn still existent at that time, was hell for the USMC.IAJTHOMAS wrote:Depends whether i'm inside mine as PRC or outside mine as USA tbh...![]()
well, wed then be back to BF2 right away which cant be the real deal since thered be 3-4 guys at every flag capping.CAS_117 wrote:Right off the bat the poll is sort of worded badly. I don't have a problem with dirty tactics, its when you start to exploit the obvious short comings of the map size is the problem. The only way rushing would happen in Kashan or Qinling (both the only really realistically sized maps) is to have people spawn at an uncap flag (cause thats how the real military deploys people). In reality you receive your orders, an objective, and a whatever personell and units you are assigned/capable of stealing. If all maps were bigger then rushing wouldn't happen. In PR I think that force deployment would make more sense if it weren't so linear as to what flag you are going to. I wish you could neutralize any flag at any time to make things a little more interesting. Instead of attacking east beach, why not attack a city instead? Its like the objectives, regardless of their actual strategic or tactical value has already been decided for you. You don't even need to think all that much when it comes to actual movement provided you aren't completely addled.
Its that the enemy knows EXACTLY where you are going, ALL the time. Once the commander system is ironed out I would like to be able see that commanders need to approve rally points like they do firebases ect. Now I am not suggesting that the commander should place them, but he should be able to give them an allowable limit. For example if you are issued an order to attack east tower then the CO can place a beacon where you can only deploy an RP within 50-100m.
Used to use that to rush and blow the river bridge and mine/rig the bridge from temple. If you have careless PRC drivers they can lose full squads in Nanjings or if your lucky you can bag a tank. Also means you have a squad across the river to move in on village once your team has capped the other flags.101 bassdrive wrote:or on qwai, handling mine rushers or blocking temple would be the job of the ah6. also I barely ever see anyone use the boat at processing..
QFT![R-MOD]Bob_Marley wrote:Entirely legit. If you can move faster than the enemy then do so, its stupid to throw away an advantage. All tactics have their cost, Rushes often leave them open to counter strikes, for example.
If its stupid, but works, it isn't stupid. Thats what I say. And personally, I can't stand people who complain about tactics like rushing, closing to point blank range and ripping them apart on full auto or even AT sniping.
If I rush, blow my transport viechles, if I close in, pin me down, if I AT snipe, roll over me with a tank (as I now have nothing to knock it out with) don't blame people for taking advantage of your short comings. Thats exactly what tactics are all about.
Jaymz