My Medic Mini-game suggestion :)

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JCTango
Posts: 12
Joined: 2008-03-28 19:49

My Medic Mini-game suggestion :)

Post by JCTango »

Being a dedicated medic for almost all infantry squads, I would like to see something more interesting happen for this kit ... this is what I propose :) .

What would be interesting for a mini-game for a medic is ... instead of holding up a health pack to heal after a rez, they have to...
1) disinfect and stop the blood loss with medic bag
2) setup a line with a syringe
3) hook up some saline to that line to temporarily replenish fluid loss haha
4) (medic bag can still be used to simulate basic first aid to heal minor damage)

Medics can have two ways to heal someone after a rez.. steps 1-3, or just step 4... but...

Steps 1-3 should speed up healing time, while medic bag takes a lot longer to heal.

One problem I do see with this is the limited "weapon" slots available ... maybe they can all be "alternated" with the medic bag key? Just like how c4 has an alternate button to switch from c4 to detonator?

What do you think?
~XHW~Flamestorm
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Joined: 2008-01-17 20:00

Post by ~XHW~Flamestorm »

like the idea, but isnt it too much?.
JCTango
Posts: 12
Joined: 2008-03-28 19:49

Post by JCTango »

~XHW~Flamestorm wrote:like the idea, but isnt it too much?.
Nah, it shouldn't be that bad.. just use medic bag to stop bleed, then hit the medic bag again to switch to syringe&saline combo to heal the rezzed person faster. I just want it to be more immersive than just a regular old medic bag.

Besides :) Since many of the players think that medic has been "nerfed" (which imo, it hasn't), why don't we get some luvin' ;) and make the kit more fun to play? I think we deserve some sort of reward for always being the one in the squad to lift up spirits :D

Hell, they should even make a mini game for engineers too... using a magic wrench for everything is getting old lol
OkitaMakoto
Retired PR Developer
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Post by OkitaMakoto »

JCTango wrote:Being a dedicated medic for almost all infantry squads, I would like to see something more interesting happen for this kit ... this is what I propose :) .

What would be interesting for a mini-game for a medic is ... instead of holding up a health pack to heal after a rez, they have to...
1) disinfect and stop the blood loss with medic bag
2) setup a line with a syringe
3) hook up some saline to that line to temporarily replenish fluid loss haha
4) (medic bag can still be used to simulate basic first aid to heal minor damage)

Medics can have two ways to heal someone after a rez.. steps 1-3, or just step 4... but...

Steps 1-3 should speed up healing time, while medic bag takes a lot longer to heal.

One problem I do see with this is the limited "weapon" slots available ... maybe they can all be "alternated" with the medic bag key? Just like how c4 has an alternate button to switch from c4 to detonator?

What do you think?
Code it, model it, texture it, get it working in game, youtube it and Im all for it. Otherwise, its just too much work.

Trust me, id love to have more of a procedure for healing guys as I play medic as well, but you would need new models for all that, new animations... how would you 'set up the saline' aside from holding down the mouse... it just seems like it'd still be the same thing with new models moving around... :shrug:
JCTango
Posts: 12
Joined: 2008-03-28 19:49

Post by JCTango »

[R-CON]OkitaMakoto wrote:Code it, model it, texture it, get it working in game, youtube it and Im all for it. Otherwise, its just too much work.

Trust me, id love to have more of a procedure for healing guys as I play medic as well, but you would need new models for all that, new animations... how would you 'set up the saline' aside from holding down the mouse... it just seems like it'd still be the same thing with new models moving around... :shrug:

Well, I think it would be too much to actually try to simulate the procedures for it, but yeah, holding down the mouse for the same thing, but at least make it more immersive with something to use in addition to just a magic medic bag :) .
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Lord of the Mangoes
In the nuclear world, the true enemy can't be destroyed.
In the nuclear world, the true enemy is war itself.
OkitaMakoto
Retired PR Developer
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Post by OkitaMakoto »

Jonny wrote:But the medic just slaps the guy and says 'get the hell up, its just a scratch you wuss', Evacuation to anywhere for treatment is not currently done in game. Ever.

If it is something that requires more than a plaster you are dead in-game, most of the time.

At least thats what I think it represents.
Eh? Seriously? I constantly tell people I revive to get somewhere safe before I consider healing them. unless the threat has been dealt with. Thats how anyone in my squad is told to do it. Pass it on. More people need to use that line of thinking.
Rudd
Retired PR Developer
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Post by Rudd »

I like the suggestion, but without being able to pick up wounded and do all the other stuff to back it up its a useless addition.

I like ur style mate, Medics FTW.
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Warmagi
Posts: 299
Joined: 2007-09-17 12:14

Post by Warmagi »

I like the idea, but the eternal problem of animators and coding all of it. Even if it ment just to switch through 3 kinds of "weapons" and clicking mouse Im for it. but... above.

As for Okitas post. Hell yeah. Doing this all the time. You can walk? Walk to me. You cant, I will come to you, clearing all the treats around (it happened to me that I cleared whole squads with medic kit or picked fallen AT kit to take out APC before reviving) or just simply smoke the threat and come with me after being revived.

EDIT: And the new ironsights are deadly, I mean it.
[R-MOD]Mongolian_dude: ...remember to show as much respect to the new players as the veteran players. Todays 'noob' is tomorrow's 'Vet'.

Reddish_Red: We're fine...

Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
DannyIMK
Posts: 226
Joined: 2008-01-28 18:16

Post by DannyIMK »

sound good idea .. but i think its too much work to make it..and im not sure that there be animators.. if they didnt make in al barsah arrest animation... so there wont be for this.. but its still good idea
Chuc
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Post by Chuc »

Dare I say..

TRAUMA CENTRE!?

Image

In all seriousness, while it may be a very cool thing to implement, the resources needed far outweigh the projected value to the game. By all means, you can work on it then present it to the community, that's probably the best way to go about it.
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DeadboyUSMC
Posts: 122
Joined: 2007-11-28 21:37

Post by DeadboyUSMC »

It's too bad there isn't a fireman's carry option. Grab the "dead" dude, take hime behind cover, revive, etc...

That would be cool, too bad I can't code and model :(
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Warmagi
Posts: 299
Joined: 2007-09-17 12:14

Post by Warmagi »

Ofcourse you can. It requires a lot of hard work and learning but you can code and model. How long it takes depends how much genius there is in you from none to all of you.

Few years back when I wanted to have a certain car in GTA Vice City and there was none around in community mods i did it myself. I did know nothing about it. It took me something about 3-5 days to learn basics about GTA modelling and coding. after a bit more then two weeks I was driving a new shiny SAAB.

Its all about persistence.
[R-MOD]Mongolian_dude: ...remember to show as much respect to the new players as the veteran players. Todays 'noob' is tomorrow's 'Vet'.

Reddish_Red: We're fine...

Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

JCTango wrote:What would be interesting for a mini-game for a medic is ... instead of holding up a health pack to heal after a rez, they have to...
1) disinfect and stop the blood loss with medic bag
2) setup a line with a syringe
3) hook up some saline to that line to temporarily replenish fluid loss haha
4) (medic bag can still be used to simulate basic first aid to heal minor damage)

Medics can have two ways to heal someone after a rez.. steps 1-3, or just step 4... but...

Steps 1-3 should speed up healing time, while medic bag takes a lot longer to heal.
*cough*Gameplay*cough*

This will not work during firefight. You will get shot and this will be the end your medic mini-game.
Useing medpack already simulates all those actions.
OkitaMakoto
Retired PR Developer
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Post by OkitaMakoto »

Jonny wrote:Yes, he gets up, runs behind cover, you check for cuts/sprains/etc, you slap him and tell him the vest stopped it and that hes just bruised.
Ahh, thought your problem was that no one follows you for help, but now I see your problem.

Meh, it's a game, based on a mainly crappy engine, a game in which I don't feel like having to get flown to the hospital and take 3 months leave before I can get back to any fighting[or get sent stateside and slowly booted out of the armed services]
JCTango
Posts: 12
Joined: 2008-03-28 19:49

Post by JCTango »

Ragni<RangersPL> wrote:*cough*Gameplay*cough*

This will not work during firefight. You will get shot and this will be the end your medic mini-game.
Useing medpack already simulates all those actions.
Of course you don't do that during a firefight.... In a firefight, you're supposed to neutralize the enemy first before patching up your teammates anyway (at least that's what I do), or else your whole squad will end up dead.

-_-... medics have a rifle to protect their teammates while under attack.. you don't heal in the middle of a fight.
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Lord of the Mangoes
In the nuclear world, the true enemy can't be destroyed.
In the nuclear world, the true enemy is war itself.
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

JCTango wrote:Of course you don't do that during a firefight.... In a firefight, you're supposed to neutralize the enemy first before patching up your teammates anyway (at least that's what I do), or else your whole squad will end up dead.
Are you aware that crittical state lasts for about 30 seconds? I have no idea what firefights you've experienced in PR, but sometimes there is no time to neutralize the enemy and firefights last for couple minutes (and sometimes even longer), you need to revive and heal teammates under fire in some situations.

When I say firefight I mean Squad Vs Squad firefight (+ sometimes, vehicle support). Shooting to one or two enemy soldiers is not a firefight for me 8)
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:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
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