[Vehicle] SA-13 Gopher [WIP]

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xdevice
Posts: 5
Joined: 2007-10-18 20:19

[Vehicle] SA-13 Gopher [WIP]

Post by xdevice »

Been using some free time to get confortable with 3ds and got this going.

I sugest it strongly to the rebel forces, but the russian army still has some in use, so its up to you.

2711 poly count so far

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bosco_
Retired PR Developer
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Post by bosco_ »

Looks great!
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GeZe
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Post by GeZe »

Looks good, but...

Do not post threads in this forum without permission. If you had PMed me, I would have told you that the vehicle is not in the design plan, and I would have no use for it.

So..

Please can a mod move this to the general community modding forum.
Ironcomatose
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Joined: 2007-02-21 06:07

Post by Ironcomatose »

I can sense this being another fraud.

If not then its cool.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Doedel
Posts: 192
Joined: 2005-08-24 02:25

Post by Doedel »

There's no way that is only 2711 polys. No way in hell.
Sizum85
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Joined: 2008-03-18 10:51

Post by Sizum85 »

nice,but there arent in air vehicles in militia maps yet
Z-trooper
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Post by Z-trooper »

Doedel wrote:There's no way that is only 2711 polys. No way in hell.
... its a rather reasonable number by the looks of the model. Give the guy a break people. I'm not getting that "fraud feeling" with this guy... yet :)
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"Without geometry, life is pointless"
xdevice
Posts: 5
Joined: 2007-10-18 20:19

Post by xdevice »

Help me out here ... 3ds 7 stil has the polycount tool, but i might be missing something.

Btw, i do belive textures can do miracles in the detail of these models, no need to force it all on geometry.

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Z-trooper
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Post by Z-trooper »

Very good man, it can be pushed a bit further poly wise, and some can be saved - for instance the grill thing you have on the back/top side of it, I'd rekon it could be done with a box and normal mapping, but just ignore me.

One area that could recive a bit more detail is the wheels, but its not vital since its tracked and the wheels wont be the main focus.

I'm not familiar with MAX 7, but I guess you can see the "tri" or "triangle" count somewhere - its the number that really matters when it comes performance and limits.
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"Without geometry, life is pointless"
xdevice
Posts: 5
Joined: 2007-10-18 20:19

Post by xdevice »

Well, then im going to need another ref. for tri count. Im at 4700 right now and am thinking of adding a MG to the opened hatch front right.

Ref's at doomlab polycount
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

MGs should be possible to add separately, yes. And since all polies are converted to triangles upon importing, the tri count is what you should be watching. Good work, by the way! :D
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
fludblud
Posts: 1197
Joined: 2007-10-07 07:35

Post by fludblud »

pardon the doubtful comments xdevice, there was a certain incident that happened no too long ago here. you shouldnt ask me about the specifics but suffice to say it has put many on edge regarding random newbies with amazing models.
[uBp]Irish
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Joined: 2007-01-17 23:47

Post by [uBp]Irish »

you talking about the one guy with horrible english that would make amazing models in one day, and we tracked it to find he actually just took them from another guy.. did the chinook and something else.
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GeZe
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Post by GeZe »

'[uBp wrote:Irish;641243']you talking about the one guy with horrible english that would make amazing models in one day, and we tracked it to find he actually just took them from another guy.. did the chinook and something else.
https://www.realitymod.com/forum/f10-pr ... posed.html

and a couple other people have also been caught

Anyways... back one topic..
Sizum85
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Post by Sizum85 »

any update on this?
[uBp]Irish
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Post by [uBp]Irish »

indeed. snake doctor. horrible english. all i remember.
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xdevice
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Joined: 2007-10-18 20:19

Post by xdevice »

Im still horrified with the skinning processes ...
Reading tuts and practicing. For now sitll just the raw model with no hierarchies. Lots of questions - will be reading bf2editor site up and down to find some answers. Still dont know where the tracks go in the hierarchy of the model for export.
For now there is no interest in any of the teams to include this model ingame, so updates only after i am able to import this into the game, or some express interest in the model.
Sizum85
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Post by Sizum85 »

seriously devs give the militia this
they need it
bosco_
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Post by bosco_ »

I didn't know the Milita is up against british choppers or planes? :P
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