Show your models thread...(IMAGE HEAVY)

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Vaiski
Retired PR Developer
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Post by Vaiski »

Surround wrote:I have been using some time to test 3ds max, mocap systems and motionbuilder. Aand here are the first results.

YouTube - Shreekki
Hehe, thats neat ;)
Where did you get the mocap data?
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Surround
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Joined: 2006-12-10 23:49

Post by Surround »

There were samples with motionbuilder but my intention is to use my own mocap data. Not so hard. Thsi was just testint the export and import thing
Tonnie
Retired PR Developer
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F88

Post by Tonnie »

This is my very first model...

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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Ironcomatose
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Post by Ironcomatose »

Ace man. Real nice.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Tonnie
Retired PR Developer
Posts: 2014
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Post by Tonnie »

Little show room of all my models...
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Maxfragg
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Joined: 2007-01-02 22:10

Post by Maxfragg »

sorry to say but the F-88 looks quite low poly, especially the M203 far away from our standards, redo it if you want to get it into PR
Z-trooper
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Post by Z-trooper »

Maxfragg wrote:sorry to say but the F-88 looks quite low poly, especially the M203 far away from our standards, redo it if you want to get it into PR
calm down man, this thread is not for any PR related work at all. This thread is just for people to show off some stuff they did. And not everyone is that far in the process.

Anyways, did you use original pictures of those weapons as textures tonnie?
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"Without geometry, life is pointless"
Maxfragg
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Post by Maxfragg »

the f88 is thought to be ingame (for the ADF, look into the other thread)
Deadfast
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Post by Deadfast »

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- Tokarev TT very early WIP

Hopefully finally a project I'll finish. The Mk.23 I have posted in this thread is gone forever - I had to reinstall Windows and forgot the files on the desktop :-/

BTW, if anyone knows about some good photo references showing rear and/or front of the Tokarev (WW2 model or later, I don't care) I would be really grateful ;-)
Maxfragg
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Post by Maxfragg »

Deadfast
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Post by Deadfast »

Maxfragg wrote:Pics of a tokarev

looks good
I've got these ones.
Actually, I've got loads of photos from both the left and right, but I'm unable to find anything showing the rear and front.
So far the only picture showing the rear of the gun I found is a render of Tokarev from CoD:UO :lol:
I'll have to stick to this and hope these guys had better luck finding references than I do ;)

But thanks anyway :-)
Tonnie
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Post by Tonnie »

the f88 shown was still early wip its much better now days

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Maxfragg
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Joined: 2007-01-02 22:10

Post by Maxfragg »

good to know, i just want you to know that i simply tell the people my critics, i respect your work, and just want to help that it gets apropiate quality
jonjacob34
Posts: 19
Joined: 2008-04-03 06:21

Post by jonjacob34 »

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Just need to get the UGL's and lods finished, lack of venting holes and barrel

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Problem i find is i start something and never get around to finishing it, lol
Maxfragg
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Post by Maxfragg »

nice work, but why aren't you moddeling for any of the comunity mods, we need man like you!
[uBp]Irish
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Post by [uBp]Irish »

wow. those models are amazing. an actual L85 +UGL.
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jonjacob34
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Joined: 2008-04-03 06:21

Post by jonjacob34 »

Maxfragg wrote:nice work, but why aren't you moddeling for any of the comunity mods, we need man like you!
like who? my problem is finding a community that could use a smalll time moddeler like me who share the same passion and drive for something particualr, and being at uni i have to attend the pub quite alot especally when after several hours of life drawing........ for those of you that aint guessed it yet my course is games design and theroy.
KP
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Joined: 2006-11-04 17:20

Post by KP »

Interested in doing some UVing and texturing? ;)
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
jonjacob34
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Post by jonjacob34 »

KP wrote:Interested in doing some UVing and texturing? ;)
depened on what it is and if i can't find the time to do it.
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azn_chopsticks_boi
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Post by azn_chopsticks_boi »

A part time UV and texturing could help out, if you are interested send me pm.
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