Your .8 Wish List
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PonchoVia1
- Posts: 6
- Joined: 2008-04-01 06:03
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CDN-SMOKEJUMPER
- Posts: 168
- Joined: 2006-06-11 08:10
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+SiN+headhunter
- Posts: 148
- Joined: 2007-12-19 09:39
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Dylan
- Posts: 3798
- Joined: 2006-05-29 00:41
More transportation
Faster basic transportation respawns
All community factions to have a basic release done
A release that will keep the hardcore players and lose the unfaithful
US Army
More appreciation for those involved in the release!
A greater respect between all players
More teamwork aspects
More great maps
Faster basic transportation respawns
All community factions to have a basic release done
A release that will keep the hardcore players and lose the unfaithful
US Army
More appreciation for those involved in the release!
A greater respect between all players
More teamwork aspects
More great maps
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Batalla35
- Posts: 397
- Joined: 2006-05-25 18:52
Remove the Ingame score!!!!!!!
ahhh and like everybody wants another army, also the local police of a little town close to Madrid...lol
ahhh and like everybody wants another army, also the local police of a little town close to Madrid...lol
Last edited by Batalla35 on 2008-04-01 10:24, edited 1 time in total.
Reason: I hate pets
Reason: I hate pets
R-DEV]fuzzhead "agreed it should have been removed long ago... hopefully for v0.7"
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bigbossmatt
- Posts: 290
- Joined: 2006-05-21 12:05
Aussie defense forces
new maps
muttrah v2
no hamygnong
less suppression effect - just change it so it happens when the bullet hits nearer to you
optimisations - not saying things arent fine, but im struggling to find 10 here
maybe some fog or something - like the clouds in kashan but on ground level like knee height
more blood
remove the ghost dead men. make them visible and not dissappearing
new maps
muttrah v2
no hamygnong
less suppression effect - just change it so it happens when the bullet hits nearer to you
optimisations - not saying things arent fine, but im struggling to find 10 here
maybe some fog or something - like the clouds in kashan but on ground level like knee height
more blood
remove the ghost dead men. make them visible and not dissappearing
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Goblin
- Posts: 52
- Joined: 2007-07-24 07:26
1: Updated Taliban/insurgents forces with updated weaponry. also to avoid 10 vs 40 fights were evryone off the not so smart players switch team to get to US or Brits.And leaves the battles to be fight totaly unrealistic were the Taliban/insuregents are out numberd were its surpose to be the other way around.
2: Sangin map
3: Mortars
4: Artillery systems ( driveable or not dont realy care, with long reload timer and with steel-rain ammo type ( for those that dosent know what it is its basicly rain of death over a big area )
5: Destructable Trees or atleast som of the trees, to block roads bridge exits etc were people have to blow them away to pass.
6: proximity roadsidebombs ( car is getting close within 3 meters or so boooom! no waiting for the people to pass and then push the detonater, and they only explode iff there is a vihicle near not inf. )
7: The chinhook chopper ( think its called, the one with the 2 huge rotars )
8: More/or faster respawn, jeeps/rovers/etc to make a map like Kashan desert more enjoyable and not a endless running seeing there is way to meny 1 man drving around.
9: lesser ammo caches to locate and destroy for the brits or more tickets so they have atleast a better chance off winning a map like al-bashra.
10: cluster bombs
2: Sangin map
3: Mortars
4: Artillery systems ( driveable or not dont realy care, with long reload timer and with steel-rain ammo type ( for those that dosent know what it is its basicly rain of death over a big area )
5: Destructable Trees or atleast som of the trees, to block roads bridge exits etc were people have to blow them away to pass.
6: proximity roadsidebombs ( car is getting close within 3 meters or so boooom! no waiting for the people to pass and then push the detonater, and they only explode iff there is a vihicle near not inf. )
7: The chinhook chopper ( think its called, the one with the 2 huge rotars )
8: More/or faster respawn, jeeps/rovers/etc to make a map like Kashan desert more enjoyable and not a endless running seeing there is way to meny 1 man drving around.
9: lesser ammo caches to locate and destroy for the brits or more tickets so they have atleast a better chance off winning a map like al-bashra.
10: cluster bombs
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Chuffy
- Posts: 93
- Joined: 2007-03-19 16:33
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baptist_christian
- Posts: 266
- Joined: 2007-06-20 21:51
ehh, not really.Proff3ssorXman wrote:Like a grenade launcher mounted on the tanks or something?
Okay, white phosphorus is usually dropped from airplanes in bombs, helicopters with unguided rockets, and mortars and artillery shells. phosphorus is an extremely deadly anti-personell weapon. If you are exposed to the cloud it will horribly burn you.
its like napalm, but it doesn't physically burn you, its a chemical burn, so unlike napalm, vehicles will not be harmed. hell, even your clothes wont be burned.
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bullock
- Posts: 126
- Joined: 2007-06-27 19:55
1) Geordie accent for the british 
2)AS90 if possible
3)128 players
4)tactical route markers, instead of the attack place b marker, you can plan a route into were you are going.
5) wake island
6) no score sheet, until the end when the next map is loading, then you can see your score
7) 8 man squads (hardcoded i know but its a wish list)
inter squad voib (again hardcoded damn you EA)
9) the ANP and ANA as factions since they are fighting along side British and allied forces in Afghanistan
10) the new mastiff transport vehicle for the british
2)AS90 if possible
3)128 players
4)tactical route markers, instead of the attack place b marker, you can plan a route into were you are going.
5) wake island
6) no score sheet, until the end when the next map is loading, then you can see your score
7) 8 man squads (hardcoded i know but its a wish list)
9) the ANP and ANA as factions since they are fighting along side British and allied forces in Afghanistan
10) the new mastiff transport vehicle for the british
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Seriously, cant this 8 + ) =
autosmilie be turned off for good? Its only annoying.

--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
_____________________________
Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
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ir0n_ma1den
- Posts: 253
- Joined: 2007-07-15 15:22
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UndeadComrade
- Posts: 60
- Joined: 2008-03-20 22:43
Ryan3215 wrote:I would say because they arent an important part in the war in iraq or afghanistan. nobody ever hears about the canadian forces, persoanlly i think they would be jsut a waste of PRs time... thats my 2$
Ryan thats like saying canada did nothin in ww2
By the way in ww2 8000 troops died at dieppe because the american tanks where late and the canadians get mowed down on the beach all because the ignorence of America
Last edited by UndeadComrade on 2008-04-02 18:53, edited 2 times in total.
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
i use them, just not that oneDisable smilies if you don't use them,![]()
and I usualy count with dots too.
Since when is the PLA part of the war in iraq or afhanistan? The PR-scenario is fictional and a bit unrealistic, and as long as its done by the community i dont see a problem with factions, even if its only a small country or one not involved in any war right now, as long as the gameplay is as good as the other factions i've no problem with a few new toys, even if its a fastroping SWAT modI would say because they arent an important part in the war in iraq or afghanistan. nobody ever hears about the canadian forces, persoanlly i think they would be jsut a waste of PRs time... thats my 2$

--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
_____________________________
Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.





