[Effect] Suppression effect tweaks [WIP]

DirtyRat
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Post by DirtyRat »

Today i was apparently suppressing myself quite a lot :-D

i was using the Auto Rifle, and whenever I was prone if a few of my bullets richoeted the ground in front of me it would suppress me...very annoying when I'm trying to suppress the enemy! I found I had to expose myself more than normal to negate the effect.
DavidP
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Post by DavidP »

I have a few ideas for suppression tweaks.

1. Dev's can you make it so the larger the caliber bullet the weapon fires the more intense the effect is? Say it takes 3 5.56 rounds to do the effect of one .308?

2. Would it be a good idea to increase suppression effect the closer the bullet is fired to the target?

3. Can you make it after prolonged full auto fire the shooter feels some effects aswell?
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DavidP
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Post by DavidP »

(Since i cant edit my post for some reason)

Let me clear up what i meant.

1. Increasing the need to fire more rounds when using a smaller caliber bullet would be a great idea to prevent one faction from having an advantage over another when using weapons with less recoil and more ammo.

Example: Say it's USMC/Brits VS MEC/Insurgent. Since the 5.56 weapons are more accurate, Have more ammo per Mag[Usually], And do less damage. Then it would be only logical that they have a lesser suppression effect. And letting the suppression effect pile on would stop one side from having too much of an advantage over the other. Say this! It would take 3 5.56 rounds, and 2 AK47 rounds to do the same suppression effect as one .308 round.

2. Giving a greater suppression effect the closer a target is from the point of origin of the bullet, Will give people more of an idea who is shooting them.

Example: Say you're with your squad and you get shot. The effect is'nt that intense but still something. So it must be either a sniper or marksmen! Say yo get suppressed again but its strong! Way stronger then before, It must mean Infantry is nearby.

3. This one is simple. Sometimes i see people putting their guns on full auto and wasting more then half their rounds, Other times on burst and not just aiming but spamming. It really annoys as Rifleman because everyone asks me for ammo, And more so if SL. Giving some reverse suppression effect will tell people when they've fired too many rounds. I mean there is recoil already, This would just make things more realistic.

Okay 2 new Ideas.

4. Give back the SMG's suppression effect but make it really really light. Lighter then 5.56 rounds. Infact 7 9mm rounds should give you the same effect as a .308 round.

5. Give shotguns a huge suppression effect when fired inside a building! And i do mean huge! But to balance it out the shooter and everyone around him both friendly and not, Would feel the effect.
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DavidP
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Post by DavidP »

Oh **** forgot this.

5. To keep shotgun suppression from being used to grief, Give the shooter a heavier effect then those around him. Except let it be a bit lighter.

What do you guys think?
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Spec
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Post by Spec »

Why would a shotgun make everyone unable to see anything? No to this.

And i think the rest could be hard coded.

About the small cal doing less suppression: No to that too. The G3 may be less useful for suppressing, but rather useful for lethal fire, while the M16 is not as lethal, but has lower recoil and higher ROF, so its better for suppressing.
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DavidP
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Post by DavidP »

Spec_Operator wrote:Why would a shotgun make everyone unable to see anything? No to this.
Because i've seen people rush into the bunkers on kashan and shoot their shotty's wildly and getting mowed down.
Spec_Operator wrote: About the small cal doing less suppression: No to that too. The G3 may be less useful for suppressing, but rather useful for lethal fire, while the M16 is not as lethal, but has lower recoil and higher ROF, so its better for suppressing.
Dude do you know how much it sucks on archer when the USMC is shooting form the radio tower everywhere with pin point accuracy, And keeping you in chaos.

While it's nearly impossible to do the same to them? Having no scoped guns sucks.
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Spec
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Post by Spec »

Because i've seen people rush into the bunkers on kashan and shoot their shotty's wildly and getting mowed down.
On kashan? The only shotguns on kashan are breaching shotguns... Its not a big surprise that you get killed using them. And even if it was normal shotgun ammo, i doubt that can penetrate body armour, so why would anyone try to use a shotgun anyway?
Dude do you know how much it sucks on archer when the USMC is shooting form the radio tower everywhere with pin point accuracy, And keeping you in chaos.

While it's nearly impossible to do the same to them? Having no scoped guns sucks.
Having limited tickets sucks too. And afaik, the G3 has a scope, so this would only count for AK's - and i dont think the need balancing, they are worse, they are supposed to be worse.
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DavidP
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Post by DavidP »

Spec_Operator wrote:On kashan? The only shotguns on kashan are breaching shotguns... Its not a big surprise that you get killed using them. And even if it was normal shotgun ammo, i doubt that can penetrate body armour, so why would anyone try to use a shotgun anyway?
I dont get killed, My teammates do.

Spec_Operator wrote: Having limited tickets sucks too. And afaik, the G3 has a scope, so this would only count for AK's - and i dont think the need balancing, they are worse, they are supposed to be worse.
/facepalm. No point in argueing with you.
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Spec
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Post by Spec »

I dont want to argue, sorry if i sounded mad.

About the shotgun, i wasnt talking about the effect the user gets but the others.

Actually, i think it wouldnt even be bad to have a different effect to everyone within a range in CQB, cause i can imagine it being very loud, but not the suppression effect we got right now.

And i really think that the US have enough trouble fighting unlimited enemies defending 3 caches at a time, but maybe i'm wrong. At least i found it not that easy, even if the US can snipe down from that mountain-thingie or, even worse, from the rocks.
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Haze
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Suppression = Fear

Post by Haze »

The suppression concept is great but the implementation is difficult IMO.

In a life or death situation how would you react? There a number of variables to be considered. Some may include :

1. The closeness of the threat and if its location is known to you.

2. Your reaction to fear. Does fear paralize you for an instant...before you can think your way through it or does it immobilize you completely.

3. With an adreniline rush as in close quarters combat do you see the beauty in all around you incluing the worms in the ground below you or do you recoil into action whith all your senses/instincts peaking accessing your situation while grasping for every little trigger/straw of survival?

Great concept. Go devs. Great work.
DeltaFart
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Post by DeltaFart »

Haze wrote:The suppression concept is great but the implementation is difficult IMO.

In a life or death situation how would you react? There a number of variables to be considered. Some may include :

1. The closeness of the threat and if its location is known to you.

2. Your reaction to fear. Does fear paralize you for an instant...before you can think your way through it or does it immobilize you completely.

3. With an adreniline rush as in close quarters combat do you see the beauty in all around you incluing the worms in the ground below you or do you recoil into action whith all your senses/instincts peaking accessing your situation while grasping for every little trigger/straw of survival?

Great concept. Go devs. Great work.
Like how you put it, seems tat 1 and 3 are what the soldiers are trained for. numer 2 I think would be a case of the rookies
Mr_B.A.Baracus
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Post by Mr_B.A.Baracus »

'[R-DEV wrote:Jaymz;635770']Currently working on tweaking the suppression effect so,


1. Only happens with 5.56 and higher calibre weapons

So you can all stop bitching about pistols/smg's giving off the effect ;)

Confirmed for 0.8

2. Only "activates" after the round has travelled 10-20m

Confirmed for 0.8

So you can all stop bitching about CQB being a little bit frustrating ;)

3. Is triggered when bullets go overhead

Only one I'm not too sure about. With a bit of luck perhaps :)

WIP

Excellent, having only just tried the new version and getting caught in CQB in the open, I was going to come here to suggest this distance change, glad to see it's already in the pipeline. Keep up the good work.
Fatal-M
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Post by Fatal-M »

looks awesome !!! good job :D
DeadboyUSMC
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Post by DeadboyUSMC »

What about implementing something along the lines of limited respawns? That would make players fear for their "lives". Nothing extreme like only 1 respawn, but perhaps 5+ ?

Just an idea... Places attrition into the mix...
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Deadfast
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Post by Deadfast »

No please.

I believe I'm not the only one who has bad day from time to time.

Starting at screen "You can't spawn 'cos you wasted all your lives n0b" wouldn't make my day any better.
DeadboyUSMC
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Post by DeadboyUSMC »

Well, if the suppression effect is supposed to create the "fear of death", why not make it that you actually have something to fear, like no more spawns? As it stands, the supression effect is more like "fear of annoyance".
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G.Drew
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Post by G.Drew »

We already have extended spawn times than increases each time we die, the last thing we need is a cap on how many times we spawn. Trust me i could see the gameplay going downhill if that was implemented

and just to make this clear: PR is NOT Armed Assault
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G.Drew
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Post by G.Drew »

/off topic :mrgreen:
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DeadboyUSMC
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Post by DeadboyUSMC »

G.Drew wrote:and just to make this clear: PR is NOT Armed Assault
Thanks for clearing that up for me... I never would have guessed...

:d uh:
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TF6049
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Post by TF6049 »

Sgt.Smeg wrote:Make sure that: Suppression effect works when bullets hit penetrable metal feces too.
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