To dig the ground!

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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BreepZz
Posts: 121
Joined: 2008-02-04 13:16

To dig the ground!

Post by BreepZz »

To build a trench could be fun! Or simple holes anywhere with two shovels! This last is easier to do.
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bullock
Posts: 126
Joined: 2007-06-27 19:55

Post by bullock »

hardcoded
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Post by Heskey »

Diggable trenches would be cool, Company of Heroes style, anyone?
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

You can't actually make holes into the ground with the BF2 engine
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BreepZz
Posts: 121
Joined: 2008-02-04 13:16

Post by BreepZz »

Modern trenches of course.......
~XHW~Flamestorm
Posts: 273
Joined: 2008-01-17 20:00

Post by ~XHW~Flamestorm »

omg pls USE SEARCH BUTTON AND STOP SPAMMING THE SUGGESTION FORUm
Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Post by Cyrax-Sektor »

Well, holes in the ground can be made on the runway when it's destroyed. But trenches would probably leave people trapped, or attract nades.
bosco_
Retired PR Developer
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Joined: 2006-12-17 19:04

Post by bosco_ »

The runway is a custom object and not part of the ground itsself...
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Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Post by Viper5 »

WRT runway, its a custom object essentially embedded into the ground
Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Post by Cyrax-Sektor »

I'm aware, that's why you can repair the runway. ;) But maybe you could make the constructible object alter the terrain so a hole in the ground can be made? Sounds like a bother. I'd rather see heavier sandbags like the ones used for VCP.
darkNight
Posts: 202
Joined: 2007-10-25 20:53

Post by darkNight »

Trenches won't work because of the hardcoded crappin vBF2 engine.

But some kinda buildable MG emplacement would be really awesome! Just like a little sandbag bunker with an M249/M240 inside it to cover special key possitions etc.. and don't say the MG would float in the air after destroying the MG emplacement! You could create this "bunker" including the MG as one! So both get will dissapear after getting destroyed.
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captmohamed
Posts: 14
Joined: 2008-04-02 20:47

Post by captmohamed »

If we DID enable this.

well.. think retarted would work together and Dig holes every where and prob. cause the sever to crash and maybe put mines in them and the unsuspecting new players who prob. don't know what the holes are and drive straight over the mine blow up get all the passengers killed and waste the vehicle that was heading to what ever the objective is.

then the new players will get pissed off and delete the game(prob. the EXTREAMELY unhappy ones:evil :)
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Post by Zimmer »

ANyway it wont happen lolz. bf2 is a hardcoded engine :)
turnpipe
Posts: 274
Joined: 2008-01-27 19:25

Post by turnpipe »

I would rather play in a less laggy environment then dig holes.
Deadfast
Retired PR Developer
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Joined: 2007-07-16 16:25

Post by Deadfast »

There's no way to dynamically modify the terrain.
Jester_Prince
Posts: 112
Joined: 2008-03-15 01:28

Post by Jester_Prince »

Arg commanders are too obsessed with building as it is, giving them trenches too would just make matters even worse... besides i can see how this would add any strategic value, trenches arnt going to provide any extra cover then a sandbag wall or a hill. Infact it would just be a nade trap.
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Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Post by Tannhauser »

Trenches can be made, but they wont be dug, they'll be like the *trenches* statics ingame made of planks and sand. (i.e. EJOD last flag b4 mec main)
Trenches are pretty useless and crappy (Trenches on a building, trenches on the road, WTF?), I'd rather stay with the sandbags we have now.

Experienced with the Assets building (Finding it's THE unique aspect of PR), I can tell that what would be usefull would be more simple and straight objects, for example, a barricade of wood, tank traps, or a straight sandbag wall. Also, replacing the Vulcan AA gun shows that we could use a placeable AT asset, like a AT-cannon (ZIS-3, Howitzer) or the infamous TOW turret that seems impossible to implement.
The new AA is also not very efficient, raising the limit to 2-3 AAMLs assets for commanders would make up for it's lack of reaction speed.
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

Has been suggested a bunch of times before, and is hardcoded. Locking.

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