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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Nice, so now you and me are the only freelance UV mappers? :P
jonjacob34
Posts: 19
Joined: 2008-04-03 06:21

Post by jonjacob34 »

I also do a bit of this, all done with IK handles and animation bakes, but i can't wait to try out the mokap at uni. movie download can be had from here. movie.zip - FileFront.com

http://www.youtube.com/watch?v=w86aiLiN-HY[/youtube]

yeah i guess we are the only freelancers
Last edited by jonjacob34 on 2008-04-04 09:34, edited 1 time in total.
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

I'll PM you with a couple of things that need UVing and texturing later. Then see if you're interested. Can you do LODs and importing into PR as well?
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
jonjacob34
Posts: 19
Joined: 2008-04-03 06:21

Post by jonjacob34 »

once i get chopsticks stuff out of the way i'd be glad to have a crack at it.
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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

KP, in the meantime I can do some more UVing.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Image

:D
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

ah a new gate :) looks nice
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

I approve of that gate. Needs to be in the Afghanistan maps right now. :D
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Go Rhino, go Rhino! :D
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[uBp]Irish
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Joined: 2007-01-17 23:47

Post by [uBp]Irish »

is it going to be breachable not only by C4/slams/Ramming it with armor, but also shotgun?
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Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

I did an update of it since I wasn't fully happy with it :p

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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

That new texture definitly looks and feels better... And it isnt as stretched and dull. It should look excellent with a normal map and ingame.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

[R-MOD]Dylan wrote:That new texture definitly looks and feels better... And it isnt as stretched and dull. It should look excellent with a normal map and ingame.
ye, it dose have a normal map thou i would have to fiddle around with all the materials to apply it to a max render since you cant do mutple layer renders with the BF2 materials as you probably know :p
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Maxfragg
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Joined: 2007-01-02 22:10

Post by Maxfragg »

more then once ;-)
Hans Martin Slayer
Retired PR Developer
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Post by Hans Martin Slayer »

'[R-DEV wrote:Rhino;646195']Image

:D
looking very good!!

any chance of using that gate in community maps before 0.8 hits the road?

:m1helmet:
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Working on my skinning - I knew a simple model like this would come in handy.

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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

nice 1 Dylan

offtopic

youre up for a other round in the merlin :mrgreen: above palace on basra :mrgreen:
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Z-trooper
Retired PR Developer
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Joined: 2007-05-08 14:18

Post by Z-trooper »

Some random stuff I have been working on lately;

Here is some models I have been working on for my newest mod projected (along with a few R-DEVs from around here...)
some of it is still WIP.

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Here are the two crafts that will be in the first beta release (which will be released within a matter of days/weeks I rekon).
The one on the left I wont take full credit for as IronTaxi has modeled the basic shape.
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Both are ingame of course :) with trial textures on for this first release.
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More info can be found at our site (click on my signature :) ), most of our development forums are open for public view so swing by and say "hi".

Also good ol' Rexy has been updated a bit, but not much:
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"Without geometry, life is pointless"
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

nice, really like the container one :D
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