PRMM .25 Release

Project Reality announcements and development highlights.
TheRealFritz
Retired PR Developer
Posts: 2316
Joined: 2005-10-28 19:44

Post by TheRealFritz »

Looks like I'm still having trouble. And my gaming machine is down for the count due to hardware failure which makes it hard to diagnose :lol:
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AznLB
Posts: 475
Joined: 2006-02-13 21:01

Post by AznLB »

Yeah, I keep getting a CTD when connecting to your server.

Good luck :mrgreen: .
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

I clicked Create Desktop Icon, and it didn't
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
AznLB
Posts: 475
Joined: 2006-02-13 21:01

Post by AznLB »

:-D Oh noes.

EDIT - 100th post, w00t!
KingofCamelot
Retired PR Developer
Posts: 2365
Joined: 2006-01-07 18:17

Post by KingofCamelot »

Cerberus wrote:I clicked Create Desktop Icon, and it didn't
You sure? It worked fine for me.
Ruthless Executioner of 280 SpamBots
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Retired Lead Coder for Project Reality - 0.25 through 0.4
JS.Fortnight.A
Retired PR Developer
Posts: 3469
Joined: 2004-07-23 12:00

Post by JS.Fortnight.A »

Ya, same for me. Worked fine.
Project Reality Operations Lead v0.2-0.3
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TheRealFritz
Retired PR Developer
Posts: 2316
Joined: 2005-10-28 19:44

Post by TheRealFritz »

Alright, GloryHoundz should be up and working now.

70.86.97.254

TS is also available at ts.gloryhoundz.com
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Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

nevermind, I got PRMM working.

M24 sucks more than ever, though
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
TheRealFritz
Retired PR Developer
Posts: 2316
Joined: 2005-10-28 19:44

Post by TheRealFritz »

Sort of serverlist:
http://game-monitor.com/search.php?rule ... ruleval=pr

Note that old prmm servers, as well as bf2pro servers also appear in there.

16 people playing ;)
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Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

Cerberus wrote:nevermind, I got PRMM working.

M24 sucks more than ever, though

Dunno about that you have to be prone and be still, I was nailing bots with it on oman. You can't move around to much, and you have to be patient since you can't see when your cross hairs(still there and working, can't see em though) come together.
WNxMrage
Posts: 5
Joined: 2006-02-13 16:29

Post by WNxMrage »

OMG... must... play... now :D

Thanks so much devs, this mod roxxors my soxxors.
da.SPAWN
Posts: 276
Joined: 2005-12-18 11:54

Post by da.SPAWN »

First of all good job done to all Devs of PR!
Personaly i think it is a good idea to share the release via bittorrent, i will share it as long i can. 8)

Now a few questions:
any news about the server files?
what is with Mappack 1?
P5WDG2-WS Pro; 2x 7900GTX SLI; Audigy 2ZS; Core 2 Duo @ 3,6 GHz; XP32 SP2 & latest Autopatcher
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Ghostrider
Retired PR Developer
Posts: 2585
Joined: 2006-01-04 02:56

Post by Ghostrider »

I played tonight. Saw KoC, Mortlock and I think I saw others there too.
I noticed I was rusty *cough* ... *cough*. I guess coding does that to everyone.. :|

-Ghostrider
aka: [H.K.]-Ghost
Bazooka_Boy_EWG
Posts: 20
Joined: 2006-02-10 16:05

Post by Bazooka_Boy_EWG »

great job guys
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

OMFG

(hyperventilates) (collapses) (999 called) (medics saver hitperson)
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

da.SPAWN wrote: Now a few questions:
any news about the server files?
what is with Mappack 1?
I *think* with this release of PRMM (and all future ones) the client installer should have everything a dedicated servder needs. Fritz will have to confirm. We should have a Linux & Windows compatible server distro available soon (if not already) but Server Admins should be able to use the files installed by the client to get up and running.

As for MP1, since it is releasing after PR which included 3 of the maps, I am going to shuffle it up a bit. It doesn't make sense to include those maps again and there's a couple others to sub in for them.

Additionally late in the MP1 testing cycle I had an epiphany about a way to make it much easier for distributing the maps (old way actually required a different server distro). However the new way requires a couple evening's worth of work to finish migrating to (made the changes to the maps included with 025, still some work to do on the other ones).

Might be a week or two tho... need a lil break from dev so I can play a bit!

egg
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

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Inert007
Posts: 8
Joined: 2005-11-04 19:27

Post by Inert007 »

Downloading and playing tonight!!! Thankx guys!!!!!
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"Medic"
Dogmatic
Posts: 11
Joined: 2006-02-21 21:08

Post by Dogmatic »

C:
Peter-SAS
Posts: 370
Joined: 2006-02-06 17:04

Post by Peter-SAS »

Well done guys. Great job.
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Ingame: Peter-SAS
Class: Whatever the SL wants ;)
Langos
Posts: 13
Joined: 2006-02-24 09:33

Post by Langos »

Im planing to set up a server located in southern Sweden. It'll be a AMD 64 3500+ and 1 gig of ram on 100mbit. Only issue is that I'll have to go down when I want to play aswell :/
#mpukbf2 t o t a l i t a r i a n : s n i p e r / e a u k : a d m i n
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