Awsome fight on Gloryhoundz guys

General discussion of the Project Reality: BF2 modification.
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lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Awsome fight on Gloryhoundz guys

Post by lonelyjew »

Just wanted to tell you guys I had so much fun playing again with tons of people. Many great games, and I wish I could afford to stay up later. I wish I could just call in sick tomorow(I really don't want to wake up at 7 am), but I can't. DAMN YOU CVS PHARMACY!
OAKside
Posts: 145
Joined: 2005-09-23 19:56

Post by OAKside »

I will be joining you guys someday soon, can't wait.
Played on GloryHoundz lots, one of the top PRMM servers.
Thanks GH.
TheRealFritz
Retired PR Developer
Posts: 2316
Joined: 2005-10-28 19:44

Post by TheRealFritz »

You're welcome.
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EON_MagicMan
Posts: 224
Joined: 2006-02-05 18:43

Post by EON_MagicMan »

Whoa, I was on the forum before I even saw the release? I was just about to post a poll: "How many of you have caven' in and played Vanilla BF2 (It's so hard ot go back to!) since this has become unplayable for the majority of the players!

Can't wait to plaY!
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Its dam anoying now lots of vBF2 players are now trying this mod again and they are car bombing and every crappy taactic in the book. I dont know how manny times i just saw this guy grab a jeep i was heading for, Chuck all his C4 on it then running off with it..... Sort of reminds me of this:

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Campez
Posts: 510
Joined: 2005-10-29 13:51

Post by Campez »

LoL nice drawing :P
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

^Camper^DK wrote:LoL nice drawing :P
Ive got plenty more. I found them on the Tbf2 forums :mrgreen:

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eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

Regarding Capture Times & CP Radii.....

This is good feedback. We disabled the CP Radii scaling because it can be problematic for custom mappers. By scaling I mean where AAS will enlarge the CP radii according to the max players setting on the server.

I was concerned about this... I think we will recommend to server admins to enable it and give them a recommended value (that will do much smaller scaling than before, but will make the radius larger than it is when static).

I don't think we'll adjust the capture and vehicle respawn times without a good bit more play testing. The goal was that you needed more people to capture flags. However we didn't mean for there to be 5 guys standing at the base of the flag pole hehe.

We'll look into the AAS Radii scaling setting and come up with a recommendation to server admins.

egg
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

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blueyze
Posts: 49
Joined: 2006-02-11 19:13

Post by blueyze »

nice that new version was released for this mod and i really like to play on gloryhoundz servers, but what happened to the great teamplay..jeezus so many people suddenly which act like on vanilla servers :?
lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

Rhino wrote:Its dam anoying now lots of vBF2 players are now trying this mod again and they are car bombing and every crappy taactic in the book. I dont know how manny times i just saw this guy grab a jeep i was heading for, Chuck all his C4 on it then running off with it..... Sort of reminds me of this:
That happened in Oasis right? I was pretty surprised by this also. Still though, we were all new to prmm at some point and this kind of this should forgivable at first, at least in my mind. While it's still only done sporadically by noobs it's not a problem imo.
JellyBelly
Posts: 1309
Joined: 2005-12-20 13:41

Post by JellyBelly »

Yeah, I had a few good runs today. Highlight was holding off on the Oasis flag with a SAW for about 5 minutes. There were some brave attempts to charge down the hill and attack but it was like mowing the lawn.
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[RGG] - Pte.Phillips - http://www.rggsquad.co.uk - Arma ftw
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America was a tad late into the First World War. They redeemed themself's and came in slightly sooner in the Second. Now they seem determined to start the Third.
requiem
Retired PR Developer
Posts: 3651
Joined: 2004-07-22 16:00

Post by requiem »

Very fun indeed, and full!!! :

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Was truely all out warfare, the gunfire just never stopped.
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

wow even beter look at my score.
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[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

Rhino those comics are hilarious, and true. Anyhow I did some fighting there myself. I hoped on when you guys were playing Steel Thunder, incredible fighting there. Fighting in the forrest was fun and intense, had a real good squad led by one the PR Devs/Testers. Pretty Good Times :D
Uncle Blues
Posts: 224
Joined: 2006-01-09 21:40

Post by Uncle Blues »

I had great fun yesterday! Few screenshots:
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[URL="http://tournament.realitymod.com/"]Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

ahhjh yes in pic 5 you can see my squad all going back to the dam as the squad that was ment to defend it left and we had to go and take it back :mrgreen:
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