[Help!] Debugging PR

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e-Gor
Retired PR Developer
Posts: 3752
Joined: 2006-03-06 22:40

Post by e-Gor »

Various ways to do it... either a modified version of the pr.exe or just remove the warning screen from the testing/development version. I think there may be a pr_r.exe or something floating around, maybe a current dev can pitch in?
e-Gor
Retired PR Developer
Posts: 3752
Joined: 2006-03-06 22:40

Post by e-Gor »

Sent ya a PM.
Mosquill
Retired PR Developer
Posts: 857
Joined: 2007-08-12 10:13

Post by Mosquill »

I think the other way is to replace bf2.exe with bf2_r.exe and start with pr.exe
roxaz
Posts: 16
Joined: 2008-01-13 13:47

Post by roxaz »

guys, how pr.exe is interacting with bf2.exe? does it hooks bf2.exe process or what? if so - you could make a dll instead of an executable. that way ppl would be able to run bf2.exe and have shaders. one headache less
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