I played the sniper mod for BF2 (fun mod, you should check it out) and I had an idea.
Look the menu screen of the mod:
In the mod, before you spawn, you select the weapons and then the extra think that you want to get with you, like grappiling hook, or a binos, or extra ammo.
So, I thought that if would be possible to add the same for PR, like you select the kit and then select in the menu under the actual kits what you would like to bring with you to the battlefield.
Last edited by =Romagnolo= on 2008-04-06 16:40, edited 1 time in total.
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Where can I get the mod? Would be a nice change for PR, but it should be real enough... Like would you like to take more ammo or a smoke grenade etc. That would be kinda cool. But serious, where can I get the mod?
sakils2 wrote:Where can I get the mod? Would be a nice change for PR, but it should be real enough... Like would you like to take more ammo or a smoke grenade etc. That would be kinda cool. But serious, where can I get the mod?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita" [R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Adriaan:"Damned classy Roma, if I may say so." [R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Wow!!! Good find. I we have the same thing, but have one class called rifleman. From there you can customize him (with an active weight system, too much weight means you cant go or you move slower) from there you can make him an engineer, with ammo perhaps, but the ******* can only move. The encumbrance should not change when perhaps you have deployed a mine, so balance can remain. People can make individual classes like scout, with a hook and a nade or 2 with a rifle. Stuff like that would be great.
Maxfragg wrote:could be fun, but what kind of variantions would be realistic
I suppose an example would be:
Rifleman:
Set kit: Knife, Shovel, Binoculars, Field Dressing
Choose Rifle:
M16A4 with ACOG
M16A4 Ironsights
M249SAW
M16A4/M203
Choose Grenades:
4xFrag + 2xSmoke
6xFrag
6xSmoke
Choose Special item:
Ammobag
AT4
Stinger
Depending on what rifle you choose, you will lock or unlock other options. For instance if you select M16A4/M203 or M249SAW you wont be able to take a special item.
One major issue is the quarter master system would have to be redone to work with this. For what we need, the system that is in place now is much better. To implement something new like this would require recoding everything that has been worked on for the past few years.
...
Then, when a player pressed the spawn button, PlayerSpawn is invoked and the script will check for the 5 choices attached to the player object. Then it uses rcon_invoke to set all kits on a team to the same, custom kit, using gameLogic.setKit. Something like:
So probably will not be having this in PR. But there may be work arounds.
Superior Mind wrote:I suppose an example would be:
Rifleman:
Set kit: Knife, Shovel, Binoculars, Field Dressing
Choose Rifle:
M16A4 with ACOG
M16A4 Ironsights
M249SAW
M16A4/M203
Choose Grenades:
4xFrag + 2xSmoke
6xFrag
6xSmoke
Choose Special item:
Ammobag
AT4
Stinger
Depending on what rifle you choose, you will lock or unlock other options. For instance if you select M16A4/M203 or M249SAW you wont be able to take a special item.
Bosco and Me were thinking something exactly like this. Well... we can dream can't we?
PR Test Team: [COLOR="Black"]Serious Business[/COLOR] [R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head [R-DEV]Rhino - If you want to spam do it in the tester area please. Control the Media, Control the Mind.
hm... maybe... have custom kits (like CoD4, except without an unlock system)
Perhaps a point system? 20 points to spread out on your kit
Now if only we could make ammo bags not resuppliable (maybe make them cost quite a bit from the ammo bag... just in case people want a gun with 2 clips and 3 ammo bags)
I dunno, have it in the options or something... It'll make things a bit more interesting...
how about you restrict the customizing a bit. for eg an engineer cant take a medic kit and a medic cant take a wrench. you can choose acog but then you have to sacrifice something else. MAYBE just MAYBE even include a parachute as an option i mean this opens new doors to levels of reality.
ye we know about it, got the guy whos making that mod on my xfire and been talking to him abit about it and e-gor helped him out into getting it to work
Dunno if we are going to use this in PR since it would require a hell of alot of rework to our stuff and wouldn't always work out etc so we will have to see.
Good to know, at least we have one more knew way to work with the engine. Maybe it is useless now, but who knows the future, eh ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita" [R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Adriaan:"Damned classy Roma, if I may say so." [R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."