I agree with solo 100%, this is really preventing players would are more tactical from getting any benefit of playing the game more realistically!
I would love to see a solution like this. As soon as you hit Z(or prone key) you immediately cannot fire weapon for 1.5-2 seconds, to simulate you character hitting the ground. This would alleviate this problem perfectly.
The optimal solution, which i dont know if could be done, would be you can fire your weapon, but it would fire where your weapon is facing, which is 90 degrees from your POV because your using your weapon / arms to brace the impact. so if you tried firing, you would be firing 90 degrees from the direction of your 'cross hair'. This is what OFP did, and it worked great!
Prone Diving!!!
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eggman
- Retired PR Developer
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- Joined: 2005-12-27 04:52
what if you had to go through the crouch position before you could go prone?
Or possibly that to go prone was actually a chaining of crouching, then prone?
perhaps in both directions, up and down (eg: going prone I crouch, then prone; standing up I crouch then stand)?
I am not sure what the possibilities are in the engine, but I completely agree the prone thing is a problem.
egg
Or possibly that to go prone was actually a chaining of crouching, then prone?
perhaps in both directions, up and down (eg: going prone I crouch, then prone; standing up I crouch then stand)?
I am not sure what the possibilities are in the engine, but I completely agree the prone thing is a problem.
egg
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
No, that would just be unpratical. Just code it that your aim is right off when you go prone. Maby your view should wabblae abit when you gone prone to simulate the effect of you hitting the ground'[R-DEV wrote:eggman']what if you had to go through the crouch position before you could go prone?
Or possibly that to go prone was actually a chaining of crouching, then prone?
perhaps in both directions, up and down (eg: going prone I crouch, then prone; standing up I crouch then stand)?
I am not sure what the possibilities are in the engine, but I completely agree the prone thing is a problem.
egg
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Rifleman
- Posts: 290
- Joined: 2006-02-02 10:22
That's where PRM shall go for.. hmm... but... maybe too many ppl will start spending whole map time on the ground proneing...When you went prone you just became very unaccurate, and your crosshairs didn't settle for 1-2 seconds after proning.
Chuck Norris has counted to infinity. Twice.
InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
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KingofCamelot
- Retired PR Developer
- Posts: 2365
- Joined: 2006-01-07 18:17
I'll look into it, but from what I've glanced at it won't be easy, if possible. DICE set up nice little variables like "fire-delay-from-prone" and "fire-delay-after-jump" to limit firing after jumping and while standing up from prone. However, they only seem to set up what they need to get it done, because there is no "fire-delay-to-prone".
Ruthless Executioner of 280 SpamBots
Retired Lead Coder for Project Reality - 0.25 through 0.4
Retired Lead Coder for Project Reality - 0.25 through 0.4
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Gran
- Posts: 265
- Joined: 2006-02-10 23:29



