perfect , but no to the nades. 6 nades is alittle too much, cut it down by 1 and we got your self a deal (not the smoke ones)zangoo wrote:i think it would be fine for a rifleman to change is gun to a m16a2-4x acog, m16a2-x2 or m16a2-iron sights. this would make pr have 1 rifleman kit, 2 of them are currently in project reality, the 3rd would involve turning a knob.
i think if these were the choices then it would be fine, it would keep the main weapon the same, just allowing the player to switch the load out of tracers, or swap some smoke grenades for some grenades. this would keep the kits very very close to what the devs currently have. it would also allow engineers to swap the mines for c4 if they dont plan on using them or the other way around. (note the officer can get a 5.5x acog cus he would have a little more say in what optics he could get)
officer
---main weapon---
m16a2-5.5x acog
m16a2-4x acog
m16a2x1.5x acog
m16a2-iron sights
---tracers---
1:25
1:15
1:5
1:1
---grenades/smoke---
4x grenades + 2x smoke + 2x greensmoke
6x grenades + 2x smoke
4x grenades + 4x smoke
rifleman
---main weapon---
m16a2-4x acog
m16a2-1.5x acog
m16a2-ironsights
---main weapon---
1:25
1:15
1:5
---grenades/smoke---
4x grenades + 2x smoke
3x grenades + 3x smoke
6x grenades
engineer
---tracers---
1:25
1:15
1:5
---mines/c4---
1x mine + 1x c4
2x mines
2x c4
anyway i think this is awsome for basic kits, NO for limited kits.







