Anti Personnel Mines =(
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kilroy0097
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Suspend realism for a moment and attach a sound maker to the flare on trip flares so that there is some sort of loud sound to alert people instead of just a small tiny red light that is absolutely useless when you are barely out of sight from it. Hell I don't care if you attach a bottle cap to the damn thing just let it make some kind of loud noise. I'm not asking for a grenade or a flash bang or a nuke, just something loud enough and distinct enough to know a trip flare went off.
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General Dragosh
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Tannhauser wrote:I'm sorry buddy, no offense, just bringing the idea from the movie No man's land that affected me alot. I didn't mean to make you upset or anything, I understand it must be terrible, as much as anything about war is.
Nee... don't worry, im not upset
I just kinda forgot about the digged'in mines in the east of croatia...
Guess ill be more carefull now where i intend to go
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Expendable Grunt
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Spec
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The problem with these mines is that they cant be defused. There is no way at all for someone to enter a mined area.
Anti-Tank mines can be defused by engineers. Thats fair. But having something that can only be disabled with a player's life is just bad for the gameplay imo.
"Hey, there's a claymore."
"Okay... someone step on that thing, i got a medic kit."
nah
or rather:
"Lets nade-spam the area behind!"?
Anti-Tank mines can be defused by engineers. Thats fair. But having something that can only be disabled with a player's life is just bad for the gameplay imo.
"Hey, there's a claymore."
"Okay... someone step on that thing, i got a medic kit."
nah
or rather:
"Lets nade-spam the area behind!"?

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Waaah_Wah
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^^You can remove claymores with a wrench just like an AT mine. And claymores in PR 0.5 were not proxinity triggered like in vBf2, you had to manually blow those up, just like C4.
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Spec
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yes, i know, i've nothing against the 0.5 claymores, they were fine. But they wouldnt protect a sniper.
The one's this topic is about would work like the one's in vanilla. And you cant disarm those, because you cant get near without them blowing up.
The one's this topic is about would work like the one's in vanilla. And you cant disarm those, because you cant get near without them blowing up.

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gclark03
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IDEA: Allow any grunt to disarm a remote-detonated Claymore with his shovel.
Why? Two reasons:
1.) Lots of times, there's no engineer to do the hard work for you, or he's just been shot a few hundred meters back.
2.) It would make disarming mines a pretty common event, unlike door-breaching in its current form. (The last time I came across a door worth breaching, there was no engineer in sight!)
Why? Two reasons:
1.) Lots of times, there's no engineer to do the hard work for you, or he's just been shot a few hundred meters back.
2.) It would make disarming mines a pretty common event, unlike door-breaching in its current form. (The last time I came across a door worth breaching, there was no engineer in sight!)
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Spec
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You ALWAYS have those at the top of stairs or ladders. Always.Waaah_Wah wrote:From behind maybe...?
If you could somehow disable the mine by shooting it or throwing something against it, it would be fine. Probably realistic too. AND the sniper is alarmed.

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General Dragosh
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We have destructable dors in maps ???gclark03 wrote:IDEA: Allow any grunt to disarm a remote-detonated Claymore with his shovel.
Why? Two reasons:
1.) Lots of times, there's no engineer to do the hard work for you, or he's just been shot a few hundred meters back.
2.) It would make disarming mines a pretty common event, unlike door-breaching in its current form. (The last time I came across a door worth breaching, there was no engineer in sight!)
Where ??? i didnt know !
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Sirsolo
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Spec_Operator wrote:The problem with these mines is that they cant be defused. There is no way at all for someone to enter a mined area.
Anti-Tank mines can be defused by engineers. Thats fair. But having something that can only be disabled with a player's life is just bad for the gameplay imo.
"Hey, there's a claymore."
"Okay... someone step on that thing, i got a medic kit."
nah
or rather:
"Lets nade-spam the area behind!"?
Bf2142 pulled it off. Motion activated. If the person crouched or crawled past/up to it, it wouldnt... couldnt go off. This would also control the little kids in the game from sprinting everywhere. ALSO, it would make engees even more usefull! (Most of the time, I only ask for Engees for Bunker det. Huge all out defence, or tank problems. This is all when I squadlead. Oh, and base rape =D)
But yeah. Motion activated. It would make sense in RL, since Clays are trip activated (?) And you'd have to go slowly to not activate it.
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DerangedDingo
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The Claymore can be detonated in many different ways... ie, pressure sensors, trip wires, or a handheld remote detonator. Trip wires would be freaking awesome, but I think it'd be hard to incorporate a trip wire that was 20 feet long into the BF2 engine. Then again... I've never looked at the mod tools, so I wouldn't know.
I wasn't playing PR in 0.5 but I think two trip flares and a single remote detonated claymore would be a great addition to the sniper's arsenal.
It would add strategy too, I suppose... you could set those bad boys up in all sorts of different ways.
APM are against the rules of war, but giving the insurgents/militia APM would be realistic. they use them all the time.
I wasn't playing PR in 0.5 but I think two trip flares and a single remote detonated claymore would be a great addition to the sniper's arsenal.
It would add strategy too, I suppose... you could set those bad boys up in all sorts of different ways.
APM are against the rules of war, but giving the insurgents/militia APM would be realistic. they use them all the time.
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To Saint Peter he did tell,
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I've served my time in Hell."
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AfterDune
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Well.. it's just a rule of war. Some countries signed this thing and agreed to not use anti personnel mines. There are good reasons for it.DannyIMK wrote:what its rules of war??? what the problem with putting claymore/apm??
Heck, the Dutch aren't "even" allowed to use anti vehicle mines, because they signed another thing.
The Insurgents use 'em in real life. They haven't signed anything, obviouslyDannyIMK wrote:and you dont have to add more things to insurgents, they have enough jihads and rpg, they dont need claymore/apm

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kilroy0097
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AfterDune
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There's also the "doors" on EJOD for example. You know, those wooden thingies nailed on fences to block an entrance? Engies can destroy those with their shotguns.kilroy0097 wrote:Ha! Destroyable doors there are only a couple. Mestia and Qwai comes to mind for two of them. Heck a lot of the fences that "were" destroyable are no longer.


