Dempsey wrote: they are not accurate
They most certainly are!
I was talking about the ones in PR.Dempsey wrote:No, they are not. Your telling me one of those is precise, have you even seen a helo fire them?
They used for taking out small grids, with inaccurate fire. To a degree yeah they are accurate, but absolutely nothing compared to a HEllfire.
QFT! I've seen other BF2 mods where if you point the nose forward it doesn't result in crazy acceleration.Mosquill wrote:The main problem here is that heli's physics are incorrect. If you lower your heli's nose just 5-10° down then you'll get a huge acceleration power, of course that doesn't happen in real life. Afaik, in order to get max acceleration, a real pilot would lower the nose 30-45° down, while in PR you can get max acceleration with only 10-15°.
ObjectTemplate.maxAngleOfAttack should be increased and engine should be tweaked properly in order to make realistic physics.
oddly enough this mod is called Project REALITY and the last time i heard about reality, air-to-ground rockets were NOT used against aircraft.Alex6714 wrote:This I agree with. Save those hydras for anti air duties, believe me, they are very useful. But still, I usually have my gunner do everything, including taking out enemy choppers.![]()
yes! hell yes!Mosquill wrote:The main problem here is that heli's physics are incorrect. If you lower your heli's nose just 5-10° down then you'll get a huge acceleration power, of course that doesn't happen in real life. Afaik, in order to get max acceleration, a real pilot would lower the nose 30-45° down, while in PR you can get max acceleration with only 10-15°.
ObjectTemplate.maxAngleOfAttack should be increased and engine should be tweaked properly in order to make realistic physics.
Full article hereThe Apache has four articulating weapons pylons, two on either side of the aircraft, on which weapons or external fuel tanks can be mounted.
If the mod allows me too, I will do it.fludblud wrote:oddly enough this mod is called Project REALITY and the last time i heard about reality, air-to-ground rockets were NOT used against aircraft.
if you are using a weapon in a manner where it wouldnt/couldnt be used the same as in reality, then you are contradicting the entire point of the mod in the first place!
I love you! Please fix the physics! And do you notice, when you reduce throttle to a point, that the controls no longer work (banking, pulling up, etc...)? Also, a question, why are the BHs so unstable compared to the vBF2 one?The main problem here is that heli's physics are incorrect. If you lower your heli's nose just 5-10° down then you'll get a huge acceleration power, of course that doesn't happen in real life. Afaik, in order to get max acceleration, a real pilot would lower the nose 30-45° down, while in PR you can get max acceleration with only 10-15°.
ObjectTemplate.maxAngleOfAttack should be increased and engine should be tweaked properly in order to make realistic physics.
Have you ever seen a attack chopper fighting against a other attack chopper?charliegrs wrote:liquid cow got it all right.
irl, the apaches has pylons that pivot. and it is common for the chopper to hover and fire its weapons. such as hiding in a clearing, then popping up and firing off its rockets/hellfires WHILE HOVERING.
using rockets for AA, been playing much vanilla lately?