What do you like?-What do you hate?

General discussion of the Project Reality: BF2 modification.
BadKarma
Posts: 43
Joined: 2005-07-13 10:10

What do you like?-What do you hate?

Post by BadKarma »

I like:
-no bunnyhopping
-no crosshairs
-new tank damage model
-improved damage for some weapons
-new Medic!!!

I hate:
-machineguns imho to accurate--->-too many supporters on servers-------> no class restriction!!!
MonkeyNutz
Posts: 94
Joined: 2005-12-19 19:18

Post by MonkeyNutz »

Support weapons are always a pain in the arse to get right, the fact is they are accurate and this is a Realism mod so how do making something useful with out making it the ultimate spamming weapon?
BadKarma
Posts: 43
Joined: 2005-07-13 10:10

Post by BadKarma »

MonkeyNutz wrote:Support weapons are always a pain in the arse to get right, the fact is they are accurate and this is a Realism mod so how do making something useful with out making it the ultimate spamming weapon?
That exactly my point!
I know that the MGs might be this accurate (but i still guess they are too accurate), but the biggest problem is that ppl are tending to spam the "best" weapon (i guess the same ppl where playing the Spec Ops at VBF2) so its necessary to implement some kind of "class restriction" to end the "best-weapon" spamming!
Schiller
Posts: 60
Joined: 2005-12-19 19:08

Post by Schiller »

I have heard that class restriction cannot be done thanks to DICE's wonderful coding. I too think that there should be class restrictions on support. But I don´t think that the accuracy is gonna be changed in anyway, it's not worth the sacrifice of realism. One suggestion though it that whenever you lie down you would have to place the gun and make arrangements with the ammo an so forth. The few lucky times that I got to spray with Kulspruta 58 (b), in america called -US M240G Medium Machine Gun- it took some times to place it, arrange with the ammobox and for my loader to take care of gun jamming and so on. Machineguns are accurate in general, but it takes time and effort to make it shootable.

http://www.soldf.com/ksp58.html
ReconSweden
Posts: 3
Joined: 2006-02-27 15:26

Post by ReconSweden »

Schiller wrote:I have heard that class restriction cannot be done thanks to DICE's wonderful coding. I too think that there should be class restrictions on support. But I don´t think that the accuracy is gonna be changed in anyway, it's not worth the sacrifice of realism. One suggestion though it that whenever you lie down you would have to place the gun and make arrangements with the ammo an so forth. The few lucky times that I got to spray with Kulspruta 58 (b), in america called -US M240G Medium Machine Gun- it took some times to place it, arrange with the ammobox and for my loader to take care of gun jamming and so on. Machineguns are accurate in general, but it takes time and effort to make it shootable.

http://www.soldf.com/ksp58.html
Practise, training and experience :)

You got to to use the Ksp58(FN MAG) a few times and I understand that it took some time getting into firing position and start firing.
I have a lot of experience with almost all swedish infantry weapons and I bet my experience shaves down the time to get firing bigtime.
First of all I don´t need a loader, in a five man recon squad there was no one who could act as a loader. Ammoboxes where used to transport ammo and when setting up fixed defences(very rare), at all other times we used cloth ammo pouches attached to the gun with 100-150 7.62x51 rounds in it and changed them as they ran out. Another trick was to strap a ammo crate/box to your backpack frame and improvise a feed over the shoulder for 1000+ belted rounds of mayhem, not to agile in that rig but it sure was fun :) Using tracers I can fire from the hip on the move if necessary but firing from the shoulder is impractical with the FN MAG and should be left to weapons like the MINIMI. Its not as fast and agile as a AR but its not the lumbering beast some see it as.

btw, there is nothing wrong with support weapon accuracy as it is. We used the FN MAG for mineclearing in training and then you fired single shots at small targets, worked like a charm. The MINIMI is also very accurate as compared to its performance in vanilla BF2.

Sgt, ArmorBrigadeRecon squad leader
-=anders=-
Retired PR Developer
Posts: 1532
Joined: 2005-10-27 14:48

Post by -=anders=- »

I like:
-The cool bullet-hit-smoke FX
-The new more powerful sounds
-the slow-paced game (very very realistic, gets an AA feeling to it)

I don't like:
-That theres no muzzleflashes
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

-=anders=- wrote:I like:
-The cool bullet-hit-smoke FX
-The new more powerful sounds
-the slow-paced game (very very realistic, gets an AA feeling to it)

I don't like:
-That theres no muzzleflashes
but there are muzzleflashes.....
Image
Gran
Posts: 265
Joined: 2006-02-10 23:29

Post by Gran »

Real weapons do not shoot fire in the middle of a bright day... in the desert. So the muzzle flashes are fine.
Image
Image
"Nothing wrong with shooting as long as the right people get shot" – CLINT EASTWOOD
21B Combat Engineer US ARMY
RikiRude
Retired PR Developer
Posts: 3819
Joined: 2006-02-12 08:57

Post by RikiRude »

MonkeyNutz wrote:Support weapons are always a pain in the arse to get right, the fact is they are accurate and this is a Realism mod so how do making something useful with out making it the ultimate spamming weapon?
maybe they can make it so the gun overheats quicker.

how about a left to right, up and down, restricions, i mean the guns on a bi-pod, so it should only have so much movement.
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

I like

Too much to list

I don't like

Inaccuracy of M24
Half of USMC team made up by Supports
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
RikiRude
Retired PR Developer
Posts: 3819
Joined: 2006-02-12 08:57

Post by RikiRude »

oh and BTW

i love many many things about the mod


hate people just driving around running people over.
Resjah
Posts: 812
Joined: 2005-08-24 02:33

Post by Resjah »

Riki_Rude_BTYC wrote:
hate people just driving around running people over.
Is this something that you see people do all the time?

If not, i dont see any problem with using my vehicle as a weapon if I have too, but not in the Jihad fashion ;)
-=anders=-
Retired PR Developer
Posts: 1532
Joined: 2005-10-27 14:48

Post by -=anders=- »

Rhino wrote:but there are muzzleflashes.....
Then, there have to be even more smoke, from the barrels... :twisted:
lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

I agree with you flyboy, running over in an fav is a fair tactic. The reason it was so effective earlier was because when there are few people to shoot at the buggy it's hard to stop. Try that on a game with thirty people or more and you're dead.

Likes:

New sounds
Teamwork(we need to show the new guys how it's done)
no magic health bags anymore
the ability to supress others
new damage/accuracy for most of the guns
the tank/light armor zoom in feature
The community we have hear
I can go on and on

Dislikes:

The support class, the lmg's are fair, but they can't carry ammo bags with it
the m24, when will it be fixed?
OriginalSnoozer
Posts: 42
Joined: 2006-02-24 06:41

Post by OriginalSnoozer »

Don't like:
  • Too many MG's
  • If e.g US has taken all flags, ticket count should reach zero almost immediatly. Now its just a pain searching for the one mec sniper hinding somewhere.
  • I played for like 8 months and got plenty of unlocks, but cant use them anymore. But I dont want to play vanilla BF2.
  • AT class MUST have a MP5 or similar. Realistic without? No.
  • BUG: I sometimes meet teammates with no tag at all.
Like:
  • Just about everything else :)
[Dell Dimension 4600 Intel P4 2.8 GHz] [2 GB DDR SDRAM PC2700] [Geforce 7800 GS 256 MB @ 375/1200] [Antec 380W PSU] [1 x 80 GB IBM + 1 x 160 GB Seagate]
[3dmark05 : 5120]
AznLB
Posts: 475
Joined: 2006-02-13 21:01

Post by AznLB »

Please, enough of this SAW bashing, you guys sound like a bunch of Vanilla idiots.

Personally I don't find a problem with the SAW now that the RPK has been improved. The RPK is now just as deadly, if not more deadly than the SAW. The only problem was pre-0.25 when the SAW was the best gun and the RPK completely sucked, but that is fixed now. Personally I think they're both perfect and shouldn't be changed.

Also, the M24 has been fixed, if you still can't use it right, I suggest you choose a different class. I mean how many people do we need running around the map with sticks and feces glued to their faces? Snipers don't do much help for the team anyway, unless they are really good at it, which not many snipers are. Honestly, I think sniping is an excuse to hide like a little girl and get some cheap kills. However if a sniper moves with his squad, and engages targets thet are out of reach for the rest of his squad, like he is supposed to be doing, that is alright.

I played for like 8 months and got plenty of unlocks, but cant use them anymore. But I dont want to play vanilla BF2.
This is a realism mod, how many Marines do you see running around with 60 year-old PKMs?

Seriously guys, all this complaining about stuff makes me feel like I'm back at TotalBF2. If everyone got their way, we'd have a game like, uh, I don't know, Vanilla BF2? A game where everything is nerfed to a level unmatched by any other game. If we keep going down this path we'll all be throwing marshmellows at each other while riding in tricycles.
Last edited by AznLB on 2006-02-27 22:10, edited 1 time in total.
OriginalSnoozer
Posts: 42
Joined: 2006-02-24 06:41

Post by OriginalSnoozer »

Oh I forgot one "Don't like":
  • Uncappable flags should have some sort of protection against baserapers. More than obvious on Oasis. :cussing:
[Dell Dimension 4600 Intel P4 2.8 GHz] [2 GB DDR SDRAM PC2700] [Geforce 7800 GS 256 MB @ 375/1200] [Antec 380W PSU] [1 x 80 GB IBM + 1 x 160 GB Seagate]
[3dmark05 : 5120]
spedu
Posts: 1
Joined: 2006-02-26 09:40

Post by spedu »

I hate it when flying and take hit you start bleeding in the plane :/
Schiller
Posts: 60
Joined: 2005-12-19 19:08

Post by Schiller »

I hate all the new servers that have arrived because not a single on of them have everything right.

My checklist for a good server.

-VOIP
-INCREASED SPAWNTIME
-SPAWNTIME=KILLED
-AAS

Without these four I feel like I have a better time at Vanilla.
Grey_Ghost
Posts: 53
Joined: 2006-02-27 22:09

Post by Grey_Ghost »

Dislike:
AT Class being more Fodderfied than vanilla BF2 (not counting the DAO-12). I just don't find any Fun in being totally useless unless there is an enemy vehicle around.
Unable to resupply ammo to Tank's MG (gunner turret). Maybe this affects other vehicles as well.
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