[Sounds] Sound Modification

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Livings
Posts: 37
Joined: 2008-03-31 22:00

Post by Livings »

I was just messing with the sounds; and I think I might lower their volume. Here's why:

I amplify them to make them louder and I edit them to make them fit for the game. I tried to make them really loud compared to Project Reality(Dice didn't originally have their sounds so loud).
I amplify it +12. I was messing with it, and subtracted 6 from the 12. So and it gets +6(Silly explanation :P )
Though they're not as loud and powerful by a bit, they sound better quality-wise. It sounds more clearer and more like Machine Gun fire. If that's desired. So should I keep them as loud, or make them lower like I explained?
Mosquill
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Post by Mosquill »

AK47 doesn's sound real to me, sry. Although I never heard it in real life. I think the current sounds are already very good.
Waaah_Wah
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Post by Waaah_Wah »

They are good but small arms sounds kinda all sound the same:/
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Livings
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Post by Livings »

Mosquill, I recorded it exactly from a AK47. It may sound weird because it doesn't have that "Crack Bang" you hear in other videos. I balance the sounds to make it fit for close-up and distances. Gun sounds make a Screaming Metallic Bang from close-up, and it gets more muffled and sounds more like "blrrrr" from a distance. I want to balance that effect. Have the guns loud with a bang, but not keep it too first person, or it won't sound like warfare from a distance.

Waaah_Wah, Read one of my first comments, I explained that to someone already. Guns, regardless don't sound very different at all. They all make the same "Bang" explosion. Many come very heavy, heavy, medium, light, very light, unique. But it's all the same Bang, and same "Blrrrr" Machine gun fire.
PRC_Heavy_Z
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Post by PRC_Heavy_Z »

Sounds nice :)

Out of curiosity, how did you record the QBZ95? :)
Livings
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Post by Livings »

PRC_Heavy_Z, some guy at a gun range randomly had it. He claimed he bought it at a trip to Asia. I didn't shoot it, but I recorded it. :)
ZZEZ
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Post by ZZEZ »

Having heard AK47, M16 and TAR21 fire all I heard was a loud bang without any real difference, ingame I believe the sounds are so different to give the guns character.
Alex6714
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Post by Alex6714 »

Those sounds sound just a bit too electrical to me.
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eztonia
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Post by eztonia »

Could release them so we can use the sounds in game and then give better comment?
Livings
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Post by Livings »

[R-CON]ZZEZ, Exactly. I released sound mods in the past for other games and people would always give the number 1 complaint about, "They all sound the same!!" In reality they don't sound much different at all. It's all just a bang. It's not exactly what you hear on Videos on youtube and such; it's more of a supersonic shockwave that hits you, and you feel and hear the sound. I only try to now make them sound so different, because those who are Naive about firearms complain about them Sounding the same. :grin:

Alex6714, lol

eztonia, I'm still editing them and stuff. I'm working on other material for other games at the same time, so it won't be released just like that. And that's up to Project Reality team to preform your suggestion.
Mosquill
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Post by Mosquill »

Livings wrote:Mosquill, I recorded it exactly from a AK47. It may sound weird because it doesn't have that "Crack Bang" you hear in other videos. I balance the sounds to make it fit for close-up and distances. Gun sounds make a Screaming Metallic Bang from close-up, and it gets more muffled and sounds more like "blrrrr" from a distance. I want to balance that effect. Have the guns loud with a bang, but not keep it too first person, or it won't sound like warfare from a distance.
Umhh.. you do know that PR has both close and distant sounds right? You don't need to balance that, you need 2 different sounds. Now I see why it sounds so strange, that 'crack bang' is exactly what it lacks (imo).

Oh and from what distance did you record those sounds? Just curious.
Livings
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Post by Livings »

Mosquill, There are different distances. Close up, Short distance, large distance, ambient. I recorded it all.
I have a recording of the Crack Bang sound; I didn't use it. Doesn't fit right for the game. Especially with the other sounds. It doesn't sound too convincing like warfare.
I say think about it this way. You put the Close up shot, and then get close to someone with a distant shot put in. It doesn't sound right at all. Especially when you're right next to them. So thats why, you gotta balance it regardless. It probably will never be "Exactly" like real life, because you need different sound channeling for distances and locations; and thats alot of scripting and sounds.
krekc
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Post by krekc »

Livings wrote:Mosquill, I recorded it exactly from a AK47. It may sound weird because it doesn't have that "Crack Bang" you hear in other videos. I balance the sounds to make it fit for close-up and distances. Gun sounds make a Screaming Metallic Bang from close-up, and it gets more muffled and sounds more like "blrrrr" from a distance. I want to balance that effect. Have the guns loud with a bang, but not keep it too first person, or it won't sound like warfare from a distance.

... the AK 47 Assault Rifle, the preferred weapon of your enemy. It makes a distinctive sound when fired at you, so remember it!!





/OT ... i'll just get me coat..
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Mosquill
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Post by Mosquill »

So did you make both 1p and 3p sounds? Or just 1 sound?
Livings
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Post by Livings »

Mosquill, the same sound. I'm telling you, I try everything. And it really just doesn't sound good at all with different sounds like that. Especially when its coming from the real thing. It's not like the material you hear on original video games or other mods. The real thing just presents itself different and you "got" to have it the same.
Mosquill
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Post by Mosquill »

Ok, then how about adding an additional 'bang' sound that can only be heard at a close distance on top of your current sound? Have you tried that?
PRC_Heavy_Z
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Post by PRC_Heavy_Z »

Livings wrote:PRC_Heavy_Z, some guy at a gun range randomly had it. He claimed he bought it at a trip to Asia. I didn't shoot it, but I recorded it. :)
Really? Nice, that's one lucky guy. China doesn't sell QBZ95s :) and owning the gun in some countries is illegal :lol:

The sounds are very nice :) could you post the sounds through some better medium?
Last edited by PRC_Heavy_Z on 2008-04-12 20:46, edited 1 time in total.
Livings
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Post by Livings »

Mosquill, I told you, I tried everything. And my demonstrations is all that works.

PRC_Heavy_Z, yeah I will. It's actually the maps that Fraps picks up. Some maps come in good quality while others come in bad. Fraps is weird. I know "Strike at Karkand" comes out in good quality. I'll use that map for the next sound demo.
Livings
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Joined: 2008-03-31 22:00

Post by Livings »

YouTube - Battlefield 2 Sound Demo 3

Video up of Explosions. Read the video to understand.

YouTube - G36 Demo G36 Demo
YouTube - Minigun Demo Minigun Demo

Other videos, of earlier sound editing. You see these videos came out in Perfect qualities; now my newer ones aren't. Fraps is acting like a pain all of a sudden.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

Then dont use fraps...

The minigun sounds good though.

But next time post the links with &fmt=18 at the end
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