SKS

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

SKS

Post by Deadmonkiefart »

The SKS front sights look off center. They are pointing a bit to the right and it is really annoying to look at. I'd like to ask if anybody else has had this problem, just in case it is my graphics settings.

In addition, I was wondering if the Devs. had considered adding a bayonet to the SKS to replace the knife. The majority of SKS's have an nondetachable bayonet that you can flip out. I am aware that this has probably been mentioned before, but I figured that nobody would mind if I added this suggestion.
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
Image
Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Post by Cyrax-Sektor »

Hey, Dead, nice playing with ya on the battlarena server few days back. :)

I noticed this too, when I had everything on Low at 800x600. With a brand spanking-new kick-butt laptop, everything on Medium and 1280x1024, the sights are still off. They're too far right, when the path the bullet goes is actually in the center of the screen.

One way to check is hold up the sights, let your aim settle and press 'Q' to bring up the comm. rose. The first 'T' in the Spotted is about the exact center. I like to bring it up to line up my shot, as weapons in vanilla were way off!

I believe bayonets are a bit of bugger to make. Everyone wants sharp pointy objects on the ends of our guns, but I heard it'd need a new weapon slot and animations for first person and third person view.
Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

It was nice to finally get to play PR for the first time in months. I had been having some computer issues and I finally reformatted. I remember playing with you, but I can't remember if we ended up winning or losing that last game...

Thanks for the tip. That should help until they get a chance to fix it.

Well, the bayonet would replace the knife slot. It would really just be a knife with a slightly longer range. You'd know what I meant if you played FH2.
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
Image
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

You say you have'nt played pr in months? Funny last week i was in a squad with you as insurgent.
173555082
Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

Until then I hadn't played in months. I use "first time" loosely. This past week was the first in months.
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
Image
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Post by gclark03 »

I heard something recently about using the unique code of C4 - the only weapon with two distinct animations/effects - to modify other weapons. Maybe this could be used to add a thrust animation and knife effect to a bayonet-equipped rifle, instead of taking up another precious slot.
Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

gclark03 wrote:I heard something recently about using the unique code of C4 - the only weapon with two distinct animations/effects - to modify other weapons. Maybe this could be used to add a thrust animation and knife effect to a bayonet-equipped rifle, instead of taking up another precious slot.
The FH2 team managed it. I don't see why the PR team couldn't.
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
Image
Darktrooper
Posts: 55
Joined: 2008-02-21 11:08

Post by Darktrooper »

Deadmonkiefart wrote:The FH2 team managed it. I don't see why the PR team couldn't.
Because they have animators, and we lack animators.

:)
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Post by gclark03 »

They're not even cooperative enough to lend us some animations? What kind of work is involved in doing a bayonet thrust animation for another mod?
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

I haven't really noticed this,but oh well...
Image
Image
Image
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

I was hoping that 3D sights guy would get his stuff approved but apparently the devs didn't get to him on it, so he scrapped the idea.
Image


Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

No they got to him on it,but they basically rejected it...From what I remember of that thread.
Image
Image
Image
Post Reply

Return to “PR:BF2 Suggestions”