AT Tactics
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RikiRude
- Retired PR Developer
- Posts: 3819
- Joined: 2006-02-12 08:57
AT Tactics
Everyone all says they like the AT set up, and i dont really like sitting around spotting targets until a tank comes around and geting killed before i get the second shot off, i think it might simply be because im playing the class wrong. although im going into PRMM mode, maybe im still playing the AT class BF2 Vanilla style? so all AT tactics that people use are welcomed.
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Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
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Braddock096
- Posts: 370
- Joined: 2006-02-06 20:04
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lonelyjew
- Posts: 3176
- Joined: 2005-12-19 03:39
Being in a squad is essential. Remember, prmm isn't about points, but realism, tactics, teamwork, and off course fun. You, as an dedicated anti-tank soldier are the only person who is fully capable of destroying vehicles with relative ease. Unfortunately, that is all you're good for. If you go lone wolfing, you'll die without a kill nine out of ten times. Just stick with your squadmates, if need be, cover them, but you are in no shape or form capable of anti-infantry combat; be patient. Don't get too excited and shoot at the first vehicle you see. Rather, wait until you can get a good shot to the rear or top. Also, do your best to keep yourself hidden. Wait until the vehicle can't see you, then take your shot. Even if they are quick to react they won't see you if you are carefull.
I've had lots of fun being the AT for a squad when it's worked together. Even though you don't kill the petty guy who gets into your view, you do feel valuable because you're the one who just saved your whole squad from some armor.
If you can't find a competant squad then you should only be AT when you know you need to bust some armor or a vehicle. Afterwards, drop your kit for another if you see one and continue on.
I've had lots of fun being the AT for a squad when it's worked together. Even though you don't kill the petty guy who gets into your view, you do feel valuable because you're the one who just saved your whole squad from some armor.
If you can't find a competant squad then you should only be AT when you know you need to bust some armor or a vehicle. Afterwards, drop your kit for another if you see one and continue on.
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Grey_Ghost
- Posts: 53
- Joined: 2006-02-27 22:09
I find the AT class too harsh in this mod. It's simply no fun doing your best to stay away from combat till a vehicle pops up. Even then depending from your posistion the best you can hope for is getting said vehicle into the Red Flaming Zone. Which by the way seems to last much longer in this mod, giving the occupants a great deal of time to escape.
It's the 1 class in this mod designed to avoid infantry combat. Even the engineer is viable in combat. I killed 5 people attempting to take a flag with the Mec engineer shotgun like they were nothing (which suprised the hell out of me...I was just stunned).
If they are limited to only a pistol for reasons of reality, then the reality of this mod needs to go further. Some Examples... Medic's driving a tank would not be able to perform medical procedures on infantry gunning for them at the same time. Support infantry throwing endless bags of ammo doesn't strike me as being realistic, shouldn't ammo only be replenished from supply drops?
I'm not saying they should be a juggernaught with a DAO-12 & grenades, but they really could use something else instead of a Pistol for personal defense.
It's the 1 class in this mod designed to avoid infantry combat. Even the engineer is viable in combat. I killed 5 people attempting to take a flag with the Mec engineer shotgun like they were nothing (which suprised the hell out of me...I was just stunned).
If they are limited to only a pistol for reasons of reality, then the reality of this mod needs to go further. Some Examples... Medic's driving a tank would not be able to perform medical procedures on infantry gunning for them at the same time. Support infantry throwing endless bags of ammo doesn't strike me as being realistic, shouldn't ammo only be replenished from supply drops?
I'm not saying they should be a juggernaught with a DAO-12 & grenades, but they really could use something else instead of a Pistol for personal defense.
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lonelyjew
- Posts: 3176
- Joined: 2005-12-19 03:39
Hold your horses there Grey, remember this is only .254. Many issues, like the medics healing from vehicles are being adressed(I think maybe that one has, though I'mnot sure). I know for one, tanks and APC's can no longer be resupplied by ammo crates and support.
As for the AT, like I sad above you are dependent on others. If you can only have fun wasting enemy troops thats fine, but if you can give that up to be a vital member of a squad you can have much fun and satisfaction with the AT kit.
As for the AT, like I sad above you are dependent on others. If you can only have fun wasting enemy troops thats fine, but if you can give that up to be a vital member of a squad you can have much fun and satisfaction with the AT kit.
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RikiRude
- Retired PR Developer
- Posts: 3819
- Joined: 2006-02-12 08:57
and anybody who lone wolfs the AT kit is just a fool!
after playing a good couple rounds, i had ALOT of fun using the AT kit. After getting some pistol kills (click that mouse button fast enough and aim for the head your golden!) having compedent support who replenished my rockets, i ended up getting some vehicle kills. i do think the AT kit is set up pretty well.
after playing a good couple rounds, i had ALOT of fun using the AT kit. After getting some pistol kills (click that mouse button fast enough and aim for the head your golden!) having compedent support who replenished my rockets, i ended up getting some vehicle kills. i do think the AT kit is set up pretty well.
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Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
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Grey_Ghost
- Posts: 53
- Joined: 2006-02-27 22:09
They still heal those riding in a vehicle with them. So while a Medic is piloting a tank shelling away at targets, they are also constantly healing the guy in their MG turret.lonelyjew wrote:Many issues, like the medics healing from vehicles are being adressed(I think maybe that one has, though I'mnot sure)
For the record, nothing I've said has to do with going Lone Wolf with the kit. I just think it needs a weapon that is way more viable for close range defense.Riki_Rude_BTYC wrote:and anybody who lone wolfs the AT kit is just a fool!
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lonelyjew
- Posts: 3176
- Joined: 2005-12-19 03:39
I do understand where you are coming from, and I did feel the same as you when I first joined. But, realistically, a dedicated AT trooper wouldn't be armed with anything other than his AT rocket launcher and a pistol. Later on, when new classes are implemented, there will be a light AT class that will carry a light AT launcher like a LAW or an AT-4 for dealing with APC's and a heavy AT trooper with a SMAW or Javelin that would only carry a pistol but be able to deal with tanks.
If you look at the Javelin you'll see why the guy carrying it only has the launcher and missles.
If you look at the Javelin you'll see why the guy carrying it only has the launcher and missles.

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Grey_Ghost
- Posts: 53
- Joined: 2006-02-27 22:09
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Deuce6
- Posts: 888
- Joined: 2006-02-28 00:22
That's confusing. We never had a dedicated AT troop. Usually one guy carried a SMAW-D or an AT-4. Of course we had Strykers to help us carry our stuff. But even on long missions without vehicles, we only carried one or two Anti-tank/bunker buster type munitions with us. And it was usually a rifleman who carried it since he only carried an M-4 and some extra ammo.
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Cerberus
- Posts: 2727
- Joined: 2005-11-15 22:24
I'd like to see a possible elimination of the dedicated anti-tank class on maps that do not have a good amount of MBTs. I believe the battles would be much better played out if for every three or four riflemen, there was one with an AT-4 or RPG-7
"Practice proves more than theory, in any case."
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Infantrigel
- Posts: 87
- Joined: 2006-02-27 17:50
You cant tell me that an AT Soldier cant carry at leasts a submachinegun combined with the SRAW, cause its quite small and not that heavy. (about 10kg).
img: http://wolfgaming.net/%7EUqdroma277/sraw.jpg
But I understand that you want to make the classes depend on each other but for that you also need to find the right squad and if you dont find such a squad or maybe there are too few player online at that moment the AT Class is more than vulnerable.
Please give him a SMG again!
img: http://wolfgaming.net/%7EUqdroma277/sraw.jpg
But I understand that you want to make the classes depend on each other but for that you also need to find the right squad and if you dont find such a squad or maybe there are too few player online at that moment the AT Class is more than vulnerable.
Please give him a SMG again!
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lonelyjew
- Posts: 3176
- Joined: 2005-12-19 03:39
At the moment pretend it's a heavy AT weapon and not a SRAW. In real life there is no chance for a SRAW to penetrate the armor of an MBT. The ERYX on the other hand is a beast and can take out mbt's, but it's pretty damn big and too bad it's of French make so MEC and PLA forces wouldn't have them.
If you use your imagination and pretend that the SRAW is a heavier launcher like a Javelin or SMAW(it basically acts as one of these launcher at the moment) it makes it easier to understand why you shouldn't carry additional weapons.
If you use your imagination and pretend that the SRAW is a heavier launcher like a Javelin or SMAW(it basically acts as one of these launcher at the moment) it makes it easier to understand why you shouldn't carry additional weapons.
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Deuce6
- Posts: 888
- Joined: 2006-02-28 00:22
Man I carried a Javelin with my weapon, AND I cleared rooms in JRTC down at Ft. Polk. It's possible. You just have to improvise. Granted I only had ONE round. But the rifleman always carried an extra one.
If your gonna use realism, you might as well issue your rifleman extra ammo. And give the machine gunners a dedicated weapons team. An ammo bearer, an assistant gunner, and most importantly, the gunner himself.
If your gonna use realism, you might as well issue your rifleman extra ammo. And give the machine gunners a dedicated weapons team. An ammo bearer, an assistant gunner, and most importantly, the gunner himself.
