PRMM .25 Release

Project Reality announcements and development highlights.
casualtyUR
Posts: 146
Joined: 2006-02-10 15:57

Post by casualtyUR »

We dont need to remove to two map packs, correct?
Tourney will great fun,
casualtyUR
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F.N.G.
Posts: 145
Joined: 2006-01-03 02:15

Post by F.N.G. »

Thank you PR team. For the wonderful mod and allowing the chance to test for you. It was fun and interesting.

"Ammo here!"(said right behind me)

turning around frantically-"WTF"...LOL
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Free your mind, and your *** will follow.

F.N.G.
Sandman-SAS-
Posts: 11
Joined: 2006-02-21 23:37

Post by Sandman-SAS- »

excellent[mr burns type voice] probly have all 30 to 20 so SAS members d/l it today :-D
Sandman-SAS-
Posts: 11
Joined: 2006-02-21 23:37

Post by Sandman-SAS- »

oh yea, what about map pack, we delete that too, before reinstall?
TheRealFritz
Retired PR Developer
Posts: 2316
Joined: 2005-10-28 19:44

Post by TheRealFritz »

PRMM 0.25 goes into a different folder, so MP1 won't affect it.

You can free up disk space by removing it, though.
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bake15
Posts: 16
Joined: 2005-12-27 17:28

Post by bake15 »

nice work all involved, keep up the goodwork.
cant wait for the full release :-D
Taffy
Posts: 179
Joined: 2005-09-12 16:13

Post by Taffy »

Do we still need the hotfix to run the new mod? I hope not :-?
Myself wrote:It'd be more popular than PR, cuz itd appeal to the noob-spraying, team-killing, bunny-hopping, jet-crashing, team-swapping retards that belong in vanilla BF2.

Neutraliser of 1 spam bot.
Ratking
Posts: 38
Joined: 2005-08-12 00:21

Post by Ratking »

any quick pics of latest additions whilst i download?
JS.Fortnight.A
Retired PR Developer
Posts: 3469
Joined: 2004-07-23 12:00

Post by JS.Fortnight.A »

There are no new additions, this is merely code related changes to bring the mod back into compatability due to changes with the BF2 1.2 patch.
Project Reality Operations Lead v0.2-0.3
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acadiancrusader
Posts: 140
Joined: 2005-06-14 00:30

Post by acadiancrusader »

just to make things crystal. everyone needs to patch BF2 with the EA 1.2 patch AND install the PRMM .25 mod.... that is, if i'm understanding JS.Fortnight.A correctly...
Last edited by JS.Fortnight.A on 2006-02-27 02:37, edited 1 time in total.
JS.Fortnight.A
Retired PR Developer
Posts: 3469
Joined: 2004-07-23 12:00

Post by JS.Fortnight.A »

IRT acadiancrusader:

Its just .25 ;) not 1.25

IRT to those wondering:

To play the mod with our new release (.25) you will need the following setup:

Original BF2 patched with EA/Dice's 1.2 patch

Then d/l and install our .25 release and you will be ready to go.

Note that you should uninstall any previous versions of PRMM from your system, this will prevent version conflicts that might arise.

PRMM 0.25 does NOT contain new additions of any models including British (those will arrive with the first full version of PR mod not PRMM (mini-mod)), the only changes are in the code and the inclusions of 3 new maps. That is all.
Last edited by JS.Fortnight.A on 2006-02-27 02:42, edited 1 time in total.
Project Reality Operations Lead v0.2-0.3
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SufF3R
Posts: 71
Joined: 2006-02-04 11:10

Post by SufF3R »

Yessums..... YESSUMMS!
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MonkeyNutz
Posts: 94
Joined: 2005-12-19 19:18

Post by MonkeyNutz »

..is it on fileplanet yet? (soz at work)
casualtyUR
Posts: 146
Joined: 2006-02-10 15:57

Post by casualtyUR »

Before .25 we could not enter enemies truck or tanks, now enemies are using our trucks.
I let the new medic's limits, it keeps them at front lines.
casualtyUR
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F.N.G.
Posts: 145
Joined: 2006-01-03 02:15

Post by F.N.G. »

I like being able to use enemy jeeps and trucks. Gives you reason to sabotage them if you aren't going to use them.
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Free your mind, and your *** will follow.

F.N.G.
WallEYE-(PR)
Posts: 275
Joined: 2006-02-12 19:24

Post by WallEYE-(PR) »

I was wondering why did they add tanks into small maps??
TheRealFritz
Retired PR Developer
Posts: 2316
Joined: 2005-10-28 19:44

Post by TheRealFritz »

No tanks were added. That's how the maps are as designed by EA.
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[ABR]satcom
Posts: 48
Joined: 2005-02-03 21:46

Post by [ABR]satcom »

[Note] Message me about that next release, so i can mirror DIRECTLY! [/note]

thnx
Snoken's Mine 2!
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WallEYE-(PR)
Posts: 275
Joined: 2006-02-12 19:24

Post by WallEYE-(PR) »

I guess i didnt play enough small map, becase i thought there were no tanks in kubar damn(16). I guess i was wrong
Thanks
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