[Coding] Balistics/zeroing [WIP]

Making or wanting help making your own asset? Check in here
Post Reply
Mosquill
Retired PR Developer
Posts: 857
Joined: 2007-08-12 10:13

Post by Mosquill »

Does anyone have the curren K value?
Mosquill
Retired PR Developer
Posts: 857
Joined: 2007-08-12 10:13

Post by Mosquill »

Jonny wrote:Last measurement was approx. 0.0314

Will re-measure tomorrow just to make sure though.

There are instructions on how to do it in this thread, BTW, https://www.realitymod.com/forum/f66-co ... post631631
Thanks. Do you also have the previuos K? From 0.7, not 0.75? Would be usefull.
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

would k be effected by airdensity? cus the devs could have changed the airdensity for the level you tested on, there is also diffrent airdesnity for diffrent levels.
Mosquill
Retired PR Developer
Posts: 857
Joined: 2007-08-12 10:13

Post by Mosquill »

Jonny wrote:Theoretically and logically it should be effected by that, but the newest values have been tested on Fools Road and on Al Kufrah.

Where do I find and change the air density to be sure?
I think you should try looking for physics.airDensityZeroAtHeight
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

go into the levels server.zip then find the init.con, there should be the line mosquill said near the top, change it to what ever you want.
Mosquill
Retired PR Developer
Posts: 857
Joined: 2007-08-12 10:13

Post by Mosquill »

Ok, so I'm starting the zeoring process.

The ranges are:
LRRs:600m
Snipers:500m
Marsmen:400m
Scopes:300m
LMGs:300m
Irons:200m
SMGs:100m
pistols:50m

Notice that LMGs are 300m, not 200m. I figured they have greater effective range.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

What's the difference between an LRR and a sniper rifle?
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Mosquill
Retired PR Developer
Posts: 857
Joined: 2007-08-12 10:13

Post by Mosquill »

KP wrote:What's the difference between an LRR and a sniper rifle?
LRRs have greater accuracy and flatter trajectory, therefore they should be zeroed at a greater distance.
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

Jonny wrote:Thats flight ceiling, not air density at ground level.

It seems uniform up to that point, where flying becomes impossible I think, will have to ask a pilot or two.
yea it changes at what altitude the air has zero density so if this was changed and you were on kashan, the water level is 50 feet below the ground so it could have effected k.
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

ok so i have been looking into the m14 dmr, right now i have been looking at the scopes. it appers that it should have a scope with higher zoom then 4x. also if you are a dmr would you really go with a 4x scope if you are trusted to take out the long range tagrets? the leupold mark 4 scopes have a few versions, there is the cq, mr, lr, and er. i would think most people that use the dmr would go with the mr scopes, so the lowest amount of zoom for that is 1.5-5x, but i am sure most people would push a little higher to a 8x scope. the other scope is a 10x m40 scope. i cannot find anything about the TS-30.xx series scopes.

also the army is switching the scope used on the m40a3 to a 3-12x scope, now pr is based in the near future so i think that this should be in pr.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

[quote=""'[R-CON"]Mosquill;653882']LRRs have greater accuracy and flatter trajectory, therefore they should be zeroed at a greater distance.[/quote]

What rifles are we talking about here?

[quote="zangoo""]
also the army is switching the scope used on the m40a3 to a 3-12x scope, now pr is based in the near future so i think that this should be in pr.[/quote]

Correct. According to the book HOGs in the Shadows: Combat stories from Marine snipers in Iraq (good read, by the way), it's already seen use in the field.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

so i see no reason to switch to it in 0.8.

also the brit army is upgrading their l115 rifles. they are adding

Schmidt & Bender 5-25x56 PM II LP telescopic sights;
Suppressors to reduce the flash and noise signature;
Folding stocks for better carrying in a backpack;
Adjustable cheek pieces for more comfort and better eye alignment with the telescopic sight;
Butt spikes to aid stability during firing;
Adjustable bipods, which differ from the original Accuracy International bipod;
5 round box magazines.

this is happening in spring of 2008, so i really think it should be in pr.

so really with those changes the only ones we would put in pr are

Schmidt & Bender 5-25x56 PM II LP telescopic sights;
Suppressors to reduce the flash and noise signature;
5 round box magazines.

people will say that the brits having a sniper with 25x zoom and a suppressor will be un fair. i think it wouldnt matter, a sniper with 25x zoom would only be good for very long range shots under that the player would have to move the mouse a huge amount and that would make the deviation go up and well you got the point. the suppressor will only make the gun shot more quiet not the bullet so it wont be some L337 gun.

the source is wiki and i checked wikis source it is
Ministry of Defence | Defence News | Equipment and Logistics | Snipers to get new longer range rifles
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Post by DeltaFart »

right about the supressor, and Ive listened to an M3 and M3A1 iwth suppressor, there really isn't a difference in volume, it sounded different fromt he regular sound, but it was still loud, and a reallly good supressor will only supress the muzzle blast, but if you have it on like a semi automatic rifle, the action will still be audible, and that's a very umistakeable sound.
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

Jonny wrote:The LRR is basically the L115 and the .50Cals, it has a high BC round and a high muzzle velocity.

According to one of the pilots in my clan there is no change in pressure as you change height, either that or it is too small to see.
in pr or irl, in pr there is pressure change as you go higher, go into kashan, get into a jet, climb to 3500 feet, your plane will go about 3500, climb to 5000 feet and there is no air and you have no controll of the plane.
Post Reply

Return to “PR:BF2 Community Modding”