Commander Purchase Ability

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OverwatchX
Posts: 258
Joined: 2005-07-10 20:53

Commander Purchase Ability

Post by OverwatchX »

Is it possible for there to be some sort of purchase ability for the commander? I was thinking of some way of making the commander mode more of a real time strat game in the sense of being able to use some sort of accumulating/accumulated points for the purchase of in game assets.

An example would be something along the lines of a meter perhaps where the UAV meter used to be that would show point totals that the commander could use to drop assets within a certain range of either main base or a captured base. Items could be certain vehicles or air strikes or JDAMS etc.

It could represent prestiege points that the commander got from HQ for doing a good job.

Perhaps during a battle, the commander could spend say 100 points to drop a tank at a flag or say 20 points for a TOW humvee etc. Maybe they could purchase an Apache and drop it at a friendly main base for some 130 points. Point totals could be determined.

Maybe certain fortifications or medical tents (MASH units) or certain kits could be purchased and dropped near friendly bases after some delay as if coming in off c130 or truck etc. These values would have to obviously be adjusted to not upset the realism balance in game.

Thanks for the great game.
Realism and fun aren't mutually exclusive.
[T]MLPatriot
Posts: 223
Joined: 2007-09-17 14:43

Post by [T]MLPatriot »

I like the idea and I would love a "deployable Medical Center" in the form of a tent with a large red cross on it. Could be deployed/built like a bunker and would replenish health like a bag of ammo replenishes ammo.
PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Post by PRC_Heavy_Z »

I'd like this idea too, but instead of something like dropping a tank, I personally think deployable defense weapons (lmg/hmg or tow)would be better. Medical tent would be awesome as well.

I wish there could be a commander deployable para-drop zone where ppl can temporarily spawn and parachute down to the drop-zone. Don't know how realistic it would be but it'd be AWESOME :)
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Post by HughJass »

maybe if all maps were replaced with just 4 x 4 (at least) maps that had "litte" detail like trees and cities at most. Then we can have a real time start position for the commander where the commander needs to put down places for tanks, choppers, jets, cars to spawn and stuff.

probably not possible with this engine, even if posssible I dont think it would work out too well.

maybe some plans like this when the team switches engines?
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DannyIMK
Posts: 226
Joined: 2008-01-28 18:16

Post by DannyIMK »

if team switch engine they actually switch game. then it wont be modifaction for battlefield 2..
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

What I'd like to see is more commander's assets, but restrictions on where they can be placed. For example, a command post can only be built two flags behind the flag of contension. It would make maps more interesting as flags take on a more unique taste. i.e. we're taking this flag not just to move forward, but to take a strategic post.

If med centers were implemented (but the devs have said before that they arent going in this direction, unless I'm mistaken) they would fit well in to this mechanism, since they can only be behind the flag of contention.

In any case, since the SLs can do most of the building for a commander now, he needs something to spice his monotonous existance up.
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Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Post by Airsoft »

there's always the instance of stupid commanders who mess things up.
OverwatchX
Posts: 258
Joined: 2005-07-10 20:53

Post by OverwatchX »

True but this is rare..some odd ball messing things up.

Personally, the game is more fun to me when someone is filling the commander role. However, many times, that role is left empty. Perhaps because there just isnt enough there to make it enough fun. If it had just a few more elements that made that position more of a RTS game that added to the realism factor within limits, then I think more people would actually find that role enjoyable.
Realism and fun aren't mutually exclusive.
GunnyJD
Posts: 51
Joined: 2007-03-31 12:40

Post by GunnyJD »

https://www.realitymod.com/forum/f18-pr-suggestions-feedback/38159-new-game-type-warfare.html Go to that post and look at my idea from another game to make commanders life a nightmare.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

We should also get a War Factory, Barracks, MCV and all the rest and rename the mod C&C Red Reality? :D
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Kinote
Posts: 89
Joined: 2007-12-12 03:09

Post by Kinote »

[R-DEV]Rhino wrote:We should also get a War Factory, Barracks, MCV and all the rest and rename the mod C&C Red Reality? :D
Of course not, that's stupid! We should have the battlefield level commanders buying stuff like arms lockers, transportation, turrets, and research labs to access new gear! We can make it even more awesome by having the money obtained through pumping oil from certain points on the map too! Just like real commanders do! =P

Also, dropping a tank? Those fuckers are HEAVY! You just don't sail around and hoof one out the back of an aircraft every now and then for giggles. For comparison, the Sheridan LIGHT tank that was designed around the whole idea of being thrown out of the back of an aircraft weighed about 15 tons. Feel free to correct me, but I think a LAV 3 weighs more than that. Modern MBT's that can be transported by air such as the Challenger 2 and the Abrams series run around 60 tons to compare.

You know who else liked dropping vehicles randomly out of the sky? Vanilla Battlefield 2. Kids, please go play Natural Selection, or a random RTS. Kthx.

The medical tent is a rather interesting idea, although it would have to be implemented very carefully to prevent some epic-abuse. If you make it heal too slow to prevent said epic-abuse, it's worthless anyways.
Last edited by Kinote on 2008-04-14 12:04, edited 3 times in total.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

[R-DEV]Rhino wrote:We should also get a War Factory, Barracks, MCV and all the rest and rename the mod C&C Red Reality? :D
yea, you have a problem with that? :twisted:
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GunnyJD
Posts: 51
Joined: 2007-03-31 12:40

Post by GunnyJD »

Sarcasm flows through this thread.
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Post by Tannhauser »

As interesting as ever.
PR is basicaly an FPS, introducing TRTS elements.
Tactical RTS, like Blitzkrieg 1,2, or (I guess) company of heroes ; You can't build new units like C&C, however you could build small fortifications like sandbag walls, trenches, bunkers, barbwire, mines.... ETC.

Forget the tank/apc drops, that, even if possible, is a logistic challenge IRL and is too rarely used to be implemented. Spawning is a fine way of doing it.
Now, the idea of a medical tent has been suggested, and many agree it would add tools for the CO to help his infantry squads. The main argument pointed was that the tent would be camped even during a fight, making it unrealistic. However, the idea of Dr2B Rubb would solve that problem.

Second, if the commander could place more forms of basic fortifications, it would also make his job deeper ; Straight SB walls, Wooden baricades, anti-armor emplacement(Cannon or Launcher), Dragon's tooth baricades, sandbag pillbox, foxholes, independent camo nets, observation posts, stationary artillery, vulcan/quad stationary AAs.... etc... (most suggested already)

Finally, the game is still an FPS, however, it's half-dynamic as you can place assets to contain/repel your enemy, make reinforcments spawn quicker and have more efficient logistics. Truth is, such small adds like that, can make the commander job more complex, but more useful to his team.
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