Kashan Desert at NIGHT!!!

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply

Do you want Kashan Desert as a night map?

Yes
135
82%
No
29
18%
 
Total votes: 164

Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

TheScot666 wrote:i do agree with you to a point, as this map, would take twice as long as Kashan day, the only thing i would say is make the bunker complex more important and more of a place where people need to get to and maybe cut 2 flags on each side
Well then maybe you are driving to the wrong place.
Work more as a team and you're never alone.
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

Kashan night - US Army VS Insurgents = ahh, would be so great.. thought the insurgents doing have night vision.......... could be a problem lol
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Post by MAINERROR »

Just give them oil lamps hehe :mrgreen:
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Swe_Olsson wrote:Kashan night - US Army VS Insurgents = ahh, would be so great.. thought the insurgents doing have night vision.......... could be a problem lol
Insurgents on kashan? they would have no chance...
Image
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

your right..
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Post by Scot »

Mora wrote:Well then maybe you are driving to the wrong place.
Work more as a team and you're never alone.
Dude i always try and work as a team as much as i can, however, a lot of the time on day kashan, i go on, and there is 1 squad full with Inf, and the rest either waiting for the jet and helos or waiting for a tank. That aint fantastic. But believe me im all for night Kashan, but im just saying it may take a wee while.
Image
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

There seem to be some problems with the night shaders. The glowing tanks still exist btw. Rhino tested with a 0.7 / 0.8 build, with all kinds of things mixed up, which doesn't use the new shaders. So the vehicles still glow.

It also tends to crash on a dedi box. Have yet to find out the exact reason, but might be shaders. The night shaders do't really work well in this release, hehe.
Image
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Post by MAINERROR »

[R-CON]AfterDune wrote:It also tends to crash on a dedi box. Have yet to find out the exact reason, but might be shaders. The night shaders do't really work well in this release, hehe.
Thats the reason why I haven't redone everything after the editor crash. I thought that it is better to wait till the bug is fixed.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

If anyone wants to try it on their own:

http://thirdforces.internationalconspir ... nights.zip

I don't have the 0.7 install anymore. If someone has, please try this out on that, to find out if the glowing tanks exist there or not.
Image
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Post by MAINERROR »

I'll try it.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

You think the map will make it into 0.8?
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

Mora wrote:You think the map will make it into 0.8?
How can we say that if the map tends to crash and therefor has not been tested on a dedi server -and- we don't know if it's even gonna be fun to play Kashan by night? :lol:

I can't tell. Honestly, I wouldn't know :) .
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Mora wrote:You think the map will make it into 0.8?
no, unless its going to replace the day version of kashan.
Image
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

Why? one map doesn't take that much space.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

Not much? It's about 100 megs as it is now already.
Image
Polka
Posts: 6245
Joined: 2007-07-08 14:18

Post by Polka »

'[R-CON wrote:AfterDune;654212']If anyone wants to try it on their own:

http://thirdforces.internationalconspir ... nights.zip

I don't have the 0.7 install anymore. If someone has, please try this out on that, to find out if the glowing tanks exist there or not.
I'd hit it! But I am busy with EoD atm
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Mora wrote:Why? one map doesn't take that much space.
like afterdune said, its 100mbs and thats a huge amount for a map that is a clone of a map in PR with slightly different lighting etc, when you can fit in 3 other average maps in that size...
Image
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

What if we make that map down-loadable as a extra. So not everyone needs to download it only if you really want to play it. Could that work?
Post Reply

Return to “PR:BF2 Suggestions”