3d Iron Sights

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
SgtShellback
Posts: 16
Joined: 2007-08-05 18:54

Post by SgtShellback »

I think this looks outstanding!

I'd just make a couple suggestions:

1. Make sure the eye relief for each weapon is correct.
2. Maybe a slight FOV reduction to represent the focus of the eye over the sights.

Other that that... can't wait!!! :mrgreen:
Celica`
Posts: 174
Joined: 2005-11-20 11:52

Post by Celica` »

Too bad only Mosquill got R-Con?

To me it seems that Jonny and Mosquill always work together on things so i'd say they both deserve em.

Just my 2 cents.

Good job guys :)
Image
Korps Commando Troepen
Quote Morgan; Epic win proudly brought to you by EEF!
Morgan
Posts: 826
Joined: 2007-08-27 10:06

Post by Morgan »

Looks hawt.

Hope we get 3D sights in .8!
Image
Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

Celica` wrote:Too bad only Mosquill got R-Con?

To me it seems that Jonny and Mosquill always work together on things so i'd say they both deserve em.

Just my 2 cents.

Good job guys :)
I pretty much agree with this statement.
Image
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

he sent me a picture of the saw and the pkm thought i would share it.
You do not have the required permissions to view the files attached to this post.
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Post by Chuc »

Very nice, now that's more like it :D
Image
Personal Folio - http://www.studioash.net
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

nice
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Now add depth of field!
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Post by =Romagnolo= »

El_Vikingo wrote:Now add depth of field!

http://forgottenhope.filefront.com/scre ... ader01.jpg

http://forgottenhope.filefront.com/scre ... ader02.jpg




Like these ones here !



And again, nice work.


And Zangoo for R-CON !
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

I didnt think bf2 engine could manage depth of field? That would be nice, I often ignore the ironsight/scope and just use the zoom to look at everything else tbh
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Post by MAINERROR »

I could have the solution for the blur thing like in FH2 but without any shaders just need someone to help me with the stupid dds/aplha channels thing.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Post by =Romagnolo= »

I searched at youtube and I found it:

http://www.youtube.com/watch?v=RREEwWTLp7k[/youtube]


sweeeeeeet, I see the hands now ! It is perfect !
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: 3d Iron Sights

Post by General Dragosh »

So mosquil any new "Speak Peeks" for your buddys :D ?
[img][/img]Newly ordered sig !


Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: 3d Iron Sights

Post by Tonnie »

OMG MARRY ME!

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: 3d Iron Sights

Post by Brummy »

Those Iron Sights look amazing. I really hope someone can do them all so we can have this sexy feature in PR 0.8 :D
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: 3d Iron Sights

Post by nedlands1 »

Yes guys the concept of 3D iron sights is very nifty but I think we are missing what could be a major drawback in the aesthetics department. It is my understanding that there are several models for each weapon for various view distances (further the distance, the lower the quality of model) in third person (geom_1 -> lod_0 and geom_1 -> lod_1). On top of that there is a unzoomed geometry (geom_0 -> lod_0) and a zoomed geometry (geom_0 -> lod_1) for handheld weapons.

Now I am also under the assumption that these 3D iron sights bypass the zoomed geometry and use the unzoomed geometry. So now you are using a model which has been designed to use a certain amount of tris/polys and have a certain amount of it visible (namely everything except the base and the right side). The problem is that with the 3D sights you are focusing on only a proportion of this model which results in a lot of detail which is not visible and thus going to waste. An analogy to this situation is taking a digital photo and zooming up very close so that you can see the individual pixels. You can see this happening with the mounted machine guns. They use the unzoomed 1P geometry (geom_0 -> lod_0) and look terrible compared to the dedicated zoomed geometry (geom_0 -> lod_1). Then again I am talking about low quality BF2 models being used in ways they weren't originally intended to be used compared to much higher quality PR models being used in a similar manner :-D .
Image
Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Re: 3d Iron Sights

Post by Oldirti »

[R-CON]nedlands1 wrote:Yes guys the concept of 3D iron sights is very nifty but I think we are missing what could be a major drawback in the aesthetics department. It is my understanding that there are several models for each weapon for various view distances (further the distance, the lower the quality of model) in third person (geom_1 -> lod_0 and geom_1 -> lod_1). On top of that there is a unzoomed geometry (geom_0 -> lod_0) and a zoomed geometry (geom_0 -> lod_1) for handheld weapons.

Now I am also under the assumption that these 3D iron sights bypass the zoomed geometry and use the unzoomed geometry. So now you are using a model which has been designed to use a certain amount of tris/polys and have a certain amount of it visible (namely everything except the base and the right side). The problem is that with the 3D sights you are focusing on only a proportion of this model which results in a lot of detail which is not visible and thus going to waste. An analogy to this situation is taking a digital photo and zooming up very close so that you can see the individual pixels. You can see this happening with the mounted machine guns. They use the unzoomed 1P geometry (geom_0 -> lod_0) and look terrible compared to the dedicated zoomed geometry (geom_0 -> lod_1). Then again I am talking about low quality BF2 models being used in ways they weren't originally intended to be used compared to much higher quality PR models being used in a similar manner :-D .
don't be hatin :D
Image
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: 3d Iron Sights

Post by Waaah_Wah »

=Romagnolo= wrote:I searched at youtube and I found it:

http://www.youtube.com/watch?v=RREEwWTLp7k[/youtube]


sweeeeeeet, I see the hands now ! It is perfect !
Your eye isnt that far back IRL...
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: 3d Iron Sights

Post by gazzthompson »

Waaah_Wah wrote:Your eye isnt that far back IRL...
i think it is, check where this dudes eye is

http://www.ak47videos.com/vid/00-AK47CQB-0017.jpg
and here

http://www.youtube.com/watch?v=8HKerZU8dR4
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: 3d Iron Sights

Post by nedlands1 »

The thing with the AK-47 is that the sight radius is so small (since the rear sight is so far forward). This means that changes in alignment between the sights are less obvious and hence you are more likely to shoot wide, high or low.
Image
Post Reply

Return to “PR:BF2 Suggestions”