Spawntime Battlechoppers and so on

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-=TB=-Schrotti
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Post by -=TB=-Schrotti »

MAINERROR wrote:It's pretty easy in my eyes. Just replace the J-10s with MIG-29s as a placeholder but this change requires the permission of an DEV.
If you don't have a clue, keep it to yourself
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markonymous
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Post by markonymous »

Mora wrote:The reason why the AA is nerved is because it will otherwise be sooo powerful against aircraft, 8km range kashan is only 4km.. there would be no fun at all. And have you ever fired in the tunguska? That thing rips everything apart.

You could say PR is on a very small scale.
when it comes to power distribution of vehicles PR has to be one of the most unrealistic games. Some vehicles are way owerpowered others are way underpowered all to prevent ppl from using the big stuff. I do enjoy infantry playing infantry but as a class A chopperwhore i need to do some flying once in a while and when i do get to fly i usually end up dying after 2-3 "reload and repair" stops at the main since there is a ***** in a tank hiding in the hills somewhere just waiting for you to slow down so he can get his kills. There should be an instant death zone for everything except for spec ops 300m around the base.
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Ragni<RangersPL>
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Post by Ragni<RangersPL> »

@bsurd wrote:you right, they could do. But the most of them dont do it and wait.
Respawn time is fine as it is now. Planes, tanks, and attack helicopters are very powerfull. Used in a proper way can make victory a lot easier. When you respawn at main base and there are already pilots waiting for helis or planes, please don't act like them and go do someting usefull for your team instead of standing in a line, wasting time, waiting for helicopter to spawn just because YOU want to fly one of those.

I've seen to many situations when too many players where fooling around at main base doing nothing, wasting time, waiting for helicopters/planes. There shouldn't be more pilots waiting for assets than it requires (example: two planes + two attack helis = max 6 pilots waiting at main base). The more additional pilots at main base, the fewer infantry and vehicles fighting for control points. The fewer infantry and vehicles fighting for control points, the closer is your defeat.
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:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Masaq
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Post by Masaq »

Mora wrote:Ahh common Rhino, as long as the team is happy and its realistic i don't see the problem. And yeah could we have 10min respawn on all air asset, 20min is overkill 10min is good, everyone can live with that.

The problem is that server owners sign an agreement. If they don't agree to keep their servers running maps as the Devs intended, they shouldn't sign the agreement.

It's that simple. It's not an issue of whether or not teams are happy, it's an issue with a contract.


There are two seperate issues being talked about here; how long spawn times should be, and whether or not servers should alter settings outside their agreement with the team.

The first one is negotiatiable. The second is not.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
@bsurd
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Post by @bsurd »

I have also seen much of those situations that many many guys wit in main for a vehicle. But if you wanne use one, you have to wait for it...

Or the other way is to forget the big toys and play it only as inf with some light vehicles ONLY...

But there are also many times you wake up in main base and there is nothing to ride. And i think this never happend in RL that there is a base with nothing in it...

But if so many guys wait and want to use the big stuff, then as the maker of the game i would think, ok we have to change something that this dont happend.

I told you on thors first i thinked with these settings now there is no inf @ all...

But the opposite happend...

I myself played it as inf then, because it is realy fun to be at the ground with some nice air backup.

But i now think the best way for me to get out of this trouble is a own PW Protected server with changed settings were the ppl that play have the fun they want to have...
Alex6714
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Post by Alex6714 »

If I want to wait an fly, I will do so. I play this game for fun, and as such I will do what I like best. At the moment, public play has got to the point where I will do that. I enjoy it most flying and I very much dislike infantry. I would probably prefer finding another server every 20 minutes or whatever to walking around a huge desert.

Thats not to say I don´t help. Maybe, I will go out in an AAV in those 20 mins, but rarely is there anything useful at main to do so while waiting for the next chopper.

Anyway, I don´t like the spawn times because simply, half the game is spent waiting one way or another and waiting isn´t having fun.

How ever much you like infantry, I don´t and you aren´t going to change my mind so please don´t tell me to walk around the map in those 20 mins because I don´t find that fun. Each person has their preference and I dislike 10 peoiple waiting as much as anyone else. But such is public games these days that I am just going to play for fun...

Now the PRT, well that is different. Maybe one day games will be like those...
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Ragni<RangersPL>
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Post by Ragni<RangersPL> »

@bsurd wrote:I have also seen much of those situations that many many guys wit in main for a vehicle. But if you wanne use one, you have to wait for it...
Yes, but waiting for a helicopter (or other thing) when there is already someone waiting in a line works against your team.
@bsurd wrote:Or the other way is to forget the big toys and play it only as inf with some light vehicles ONLY...
You don't get it, do you? I'm not talking about inf only + light vehicles. There are also tanks, AAVs and APC on the map... those are also "big toys".


Ok. Nevermind... if you want to play PR only to fly and do nothing else then it's your choice... whatever makes you happy.
Last edited by Ragni<RangersPL> on 2008-04-16 16:52, edited 1 time in total.
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:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Mora
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Post by Mora »

[R-MOD]Masaq wrote:The problem is that server owners sign an agreement. If they don't agree to keep their servers running maps as the Devs intended, they shouldn't sign the agreement.

It's that simple. It's not an issue of whether or not teams are happy, it's an issue with a contract.


There are two seperate issues being talked about here; how long spawn times should be, and whether or not servers should alter settings outside their agreement with the team.

The first one is negotiatiable. The second is not.
Actually i was hoping to see shorter spawn times in 0.8
Masaq
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Post by Masaq »

That's not the point I was making.


You said that there was no problem with individual servers altering vehicle spawn times, so long as the players on those servers are happy with it.

I said you're wrong.


It doesn't matter if everyone wants shorter spawn times on vehicles. Server administrators would still have signed an agreement with the Devs to Not Alter Settings.

The agreement is very clear as to what files can be edited and which can't. Altering spawn times falls outside the allowable zone.


The spawn time of vehicles is something that should be looked at by the Devs for every map before every release, sure. But bypassing those spawn times for whatever reason is a breach of the server license agreement, end of story.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
101 bassdrive
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Post by 101 bassdrive »

masaq, if you were refering to mora I believe he ment that the 10min respawn would be PR standard, which Id favor aswell.

I mean taking out the CAS for 10min is enough, isnt it?
go figure, you take out a squad itll be back max 1 minute later, and they will be straight back to the point they were taken out if theyve set a RP.
realistic? yeah right.

CAS handling gets more and more constricted ( J10, helo descent)
CAS respawn gets lengthened
CAS anti measurements get improved ( the LB actually gets hit altough youve dropped flares 2 times in 5)

why does only CAS have to swallow these high standards. surely, it should have higher, but to this extent?
20minutes respawn equals 0-3 lives lost in a round if you play dedicated with CAS squads. meanwhile players on the ground waste 10+ lives. yet they complain.
Id turn it around and complain theyre wasting tickets for their team for example trying to engage my helo with small arms fire. keep yourself, your tank or whatever better hidden. dont blame me and my allegedly overpowered assett for it.
its not that you can wait, hop in and pwn away in jets/ helos. pilots are rare, the chances to train and become good are sparse. now dont tell me theres a training map, thats a whole other story. that map doesnt let you train evasive manoeuvers, predict moving targets and oh so much more fundamentals.
I will camp the helopad or airfield when I feel for it and you can hate me for that. but if you on the ground would overlook that and know how to laser or hand out intel on enemy infantry/ vehicles, youd reconsider and see its worth it.
because nowadays we pilots have to rely on you infantry only players who despise us.
-=TB=-Schrotti
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Post by -=TB=-Schrotti »

'[R-MOD wrote:Masaq;655293']That's not the point I was making.


You said that there was no problem with individual servers altering vehicle spawn times, so long as the players on those servers are happy with it.

I said you're wrong.


It doesn't matter if everyone wants shorter spawn times on vehicles. Server administrators would still have signed an agreement with the Devs to Not Alter Settings.

The agreement is very clear as to what files can be edited and which can't. Altering spawn times falls outside the allowable zone.


The spawn time of vehicles is something that should be looked at by the Devs for every map before every release, sure. But bypassing those spawn times for whatever reason is a breach of the server license agreement, end of story.
Oh i not read the complete Forum, then give me a link for a working Linux version. I found noting !!!
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Cyrax-Sektor
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Post by Cyrax-Sektor »

Had a guy say the helis respawned faster on the TG server. I thought that went against the agreement that must be signed for the server to run PR, and this thread disposes of any doubt.

Guess that player didn't take into account longer and shorter respawn time for vehicles on different maps.
Mora
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Post by Mora »

101 bassdrive wrote:masaq, if you were refering to mora I believe he ment that the 10min respawn would be PR standard, which Id favor aswell.

I mean taking out the CAS for 10min is enough, isnt it?
go figure, you take out a squad itll be back max 1 minute later, and they will be straight back to the point they were taken out if theyve set a RP.
realistic? yeah right.

CAS handling gets more and more constricted ( J10, helo descent)
CAS respawn gets lengthened
CAS anti measurements get improved ( the LB actually gets hit altough youve dropped flares 2 times in 5)

why does only CAS have to swallow these high standards. surely, it should have higher, but to this extent?
20minutes respawn equals 0-3 lives lost in a round if you play dedicated with CAS squads. meanwhile players on the ground waste 10+ lives. yet they complain.
Id turn it around and complain theyre wasting tickets for their team for example trying to engage my helo with small arms fire. keep yourself, your tank or whatever better hidden. dont blame me and my allegedly overpowered assett for it.
its not that you can wait, hop in and pwn away in jets/ helos. pilots are rare, the chances to train and become good are sparse. now dont tell me theres a training map, thats a whole other story. that map doesnt let you train evasive manoeuvers, predict moving targets and oh so much more fundamentals.
I will camp the helopad or airfield when I feel for it and you can hate me for that. but if you on the ground would overlook that and know how to laser or hand out intel on enemy infantry/ vehicles, youd reconsider and see its worth it.
because nowadays we pilots have to rely on you infantry only players who despise us.
Yes i was pointing to make this the standard spawntime.
And i agree on everything you said here :)
Alex6714
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Post by Alex6714 »

Agree, good post Bass.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
AfterDune
Retired PR Developer
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Post by AfterDune »

-=TB=-Schrotti wrote:Oh i not read the complete Forum, then give me a link for a working Linux version. I found noting !!!
There is none. But it should have been discussed, after which someone from the community perhaps could have build a linux-friendly version. You did that, though went a bit vanilla on the map's *** :p (no offence). I think if someone from the development team approves the changes (changes, as in.. according to PR standards), we're all fine. We can make an "official" post about the linux version of the map, which all of us linux users can download and 'install'.

Point is, serverside modding is not allowed. Period.
Making suggestions is however.


rant
As to the pilots that are rare these days, yet set up tents and sell hamburgers to their other fellow pilots, who all want that one chopper, that will spawn in let's say, 10 minutes; is it worth the wait? Sure, for one pilot... worth the wait for more than one pilot? Don't think so.

The infantry out there is dying because you don't care. Complain about them dying 10+ times is complaining about yourself, for not helping out on the battlegrounds, because you only care about flying. Of course we need bloody good pilots out there to cover the infantry's ***, but we don't need five per chopper.

Of course this "profile" doesn't suit every pilot, I can tell you that, but when reading some posts on the forum, I keep hearing "i want to fly, i will only die 3 times", which I personally find disgusting and disrepectful towards the infantry; the men with balls. Yes, they die a lot. But they also go for it, taking action. Can't say that of the hamburger-pilots.
/rant


Don't take the above too seriously. I know you get my point, which is good.
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Zimmer
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Post by Zimmer »

But then again dont let thoose who never have been flying in pr take that damn chopper :p
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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MAINERROR
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Post by MAINERROR »

-=TB=-Schrotti wrote:If you don't have a clue, keep it to yourself
O rly? Then please let me know what was soooo terribly wrong about that ...
AfterDune
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Post by AfterDune »

Zimmer wrote:But then again dont let thoose who never have been flying in pr take that damn chopper :p
So true!
MAINERROR wrote:O rly? Then please let me know what was soooo terribly wrong about that ...
Everybody.. let's calm down before this gets out of hand and the thread gets locked and warnings are given, when none of that is really necessary.

Instead of wasting energy in getting annoyed or worse, I suggest the guy who altered Qinlin for Linux, makes a suggestion of how he thinks the map should be (for now) and have it open for discussion (read: PR standards).

Let's work towards a solution we are all happy with, shall we? Good, class dismissed :) .
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General_J0k3r
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Post by General_J0k3r »

[R-CON]AfterDune wrote: Let's work towards a solution we are all happy with, shall we? Good, class dismissed :) .
seconded!
MAINERROR
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Post by MAINERROR »

[R-CON]AfterDune wrote:Let's work towards a solution we are all happy with, shall we? Good, class dismissed :) .
Yep thats a good idea. The MIG-29 just needs a new skin to fit in Qinling and the placeholder for the J-10 there. Cause the EF2000 is not the "problem" jet.
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