What do you like?-What do you hate?
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
I think the Support Class would be great with just a few additions:
- Get rid of the Ammo Bags for support, give them to the rifleman class.
- Get rid of the grenades for the support.
These two things would make support what its meant to be, supression. And they would not be as good at assualting a CP.
- Get rid of the Ammo Bags for support, give them to the rifleman class.
- Get rid of the grenades for the support.
These two things would make support what its meant to be, supression. And they would not be as good at assualting a CP.
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Gran
- Posts: 265
- Joined: 2006-02-10 23:29
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BadKarma
- Posts: 43
- Joined: 2005-07-13 10:10
Well, i dont have a problem with the SAw it might be "realistic" this way, but i have a problem, hence the "reality mod"(i don´t know any army where 3/4 are equipped with LMGs. Hell, the US.Army brought the M16 down from full auto to 3 round burst because of the tendency of the grunt to use the M16 as his personal machine-gun in Vietnam), that ppl are tend to spam with the obviously "strongest" weapon.AznLB wrote:Please, enough of this SAW bashing, you guys sound like a bunch of Vanilla idiots.
Personally I don't find a problem with the SAW now that the RPK has been improved. The RPK is now just as deadly, if not more deadly than the SAW. The only problem was pre-0.25 when the SAW was the best gun and the RPK completely sucked, but that is fixed now. Personally I think they're both perfect and shouldn't be changed.
Also, the M24 has been fixed, if you still can't use it right, I suggest you choose a different class. I mean how many people do we need running around the map with sticks and feces glued to their faces? Snipers don't do much help for the team anyway, unless they are really good at it, which not many snipers are. Honestly, I think sniping is an excuse to hide like a little girl and get some cheap kills. However if a sniper moves with his squad, and engages targets thet are out of reach for the rest of his squad, like he is supposed to be doing, that is alright.
This is a realism mod, how many Marines do you see running around with 60 year-old PKMs?
Seriously guys, all this complaining about stuff makes me feel like I'm back at TotalBF2. If everyone got their way, we'd have a game like, uh, I don't know, Vanilla BF2? A game where everything is nerfed to a level unmatched by any other game. If we keep going down this path we'll all be throwing marshmellows at each other while riding in tricycles.
I cant blame them (because ppl ARE this way) but in many other mods who try to enhance a kind of "reality" (there Red Orchestra jumps on my mind) there is some kind of "class-restriction".
Now someone mentioned that the engine of BF2 don´t allow that kind of restriction and that is a pity. Maybe there is another way to stop the spamming.
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Grey_Ghost
- Posts: 53
- Joined: 2006-02-27 22:09
I believe I read on these boards that there is no known way currently to add a player limit to classes. I'll play Medic and the like if USMC, but I utterly suck with the MEC AK's and usually go support since I can actually do something with it.BadKarma wrote:Well, i dont have a problem with the SAw it might be "realistic" this way, but i have a problem, hence the "reality mod"(i don´t know any army where 3/4 are equipped with LMGs.
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Infantrigel
- Posts: 87
- Joined: 2006-02-27 17:50
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IRONxMortlock
- Retired PR Developer
- Posts: 625
- Joined: 2005-10-30 06:39
This is server dependant. We do not restrict this at all. Stock PRMM defaults to 15sec respawn but server admins may alter it to what they feel is appropriate for their clients.Infantrigel wrote: -Long Spawn times: 15secs would be enough I think, cause sometimes you cant do anything to prevent you from dieing
I wouldn't have it any other way. I've always hated the homogeniety of VBF2 and I believe server admins should have as many options to customise games as possible.

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Gran
- Posts: 265
- Joined: 2006-02-10 23:29
Simply remove the ammo bags from support and give to another class. Possibly create a new class to replace SpecOps. This will slow down the support spamming a lot. It will also create more teamwork, because without ammo, that SAW is useless.BadKarma wrote:Well, i dont have a problem with the SAw it might be "realistic" this way, but i have a problem, hence the "reality mod"(i don´t know any army where 3/4 are equipped with LMGs. Hell, the US.Army brought the M16 down from full auto to 3 round burst because of the tendency of the grunt to use the M16 as his personal machine-gun in Vietnam), that ppl are tend to spam with the obviously "strongest" weapon.
I cant blame them (because ppl ARE this way) but in many other mods who try to enhance a kind of "reality" (there Red Orchestra jumps on my mind) there is some kind of "class-restriction".
Now someone mentioned that the engine of BF2 don´t allow that kind of restriction and that is a pity. Maybe there is another way to stop the spamming.
"Nothing wrong with shooting as long as the right people get shot" – CLINT EASTWOOD
21B Combat Engineer US ARMY
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JS.Fortnight.A
- Retired PR Developer
- Posts: 3469
- Joined: 2004-07-23 12:00
IRL unless you visually inspect an enemy corpse, or you are sure that you saw him drop incapacitated from a shot to the head/chest.... he may still be alive. Thats what we are replicating here, make sure the guy is dead before wandering off to where he had been guarding/coming from, he may still be alive and trying to flank you.
Project Reality Operations Lead v0.2-0.3


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Braddock096
- Posts: 370
- Joined: 2006-02-06 20:04
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Deuce6
- Posts: 888
- Joined: 2006-02-28 00:22
The whole point of a sniper is to be a lone wolf so others can't find him. It's important to stay concealed. If your with a large group of people, it's no use trying to be sneaky-sneaky anymore. You might as well try to snipe with an Abrams.AznLB wrote: However if a sniper moves with his squad, and engages targets thet are out of reach for the rest of his squad, like he is supposed to be doing, that is alright.
AznLB wrote:This is a realism mod, how many Marines do you see running around with 60 year-old PKMs?
Alot of people during the Iraq war started using AK's when they ran out of ammo. It wasn't uncommon.
I actually think the complaining helps to develop a better game. It brings in alot of different opinions to help create a more realistic experience. I say keep on complainin!
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IRONxMortlock
- Retired PR Developer
- Posts: 625
- Joined: 2005-10-30 06:39
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MonkeyNutz
- Posts: 94
- Joined: 2005-12-19 19:18
The RO way is not the way to go for the simple reason it becomes a race to what is percieved as the best weapon = the most kills = the score hungry.I cant blame them (because ppl ARE this way) but in many other mods who try to enhance a kind of "reality" (there Red Orchestra jumps on my mind) there is some kind of "class-restriction".
Now someone mentioned that the engine of BF2 don´t allow that kind of restriction and that is a pity. Maybe there is another way to stop the spamming.
Usual solution ideas:
Force LMGs to fully auto only so AR's on SF have advantage over range (Not overly realistic but nothing gets an accuracy nerf that way)
Can only fire LMGs or use ironsights when proned
LMG set up/pack up time of 3 seconds when proned (simulate flipping down bipod)
Apologies for any repetition of ideas just wanted to stress the better ones. (Anything over turning them into R6 SAW poop)
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blueyze
- Posts: 49
- Joined: 2006-02-11 19:13
i dont like that even this mod is more concentrated on headshots. a bullet should be a bullet and if i hit one twice in the chest, it should be enough. why should be a headshot have more hitpoints than other parts of the body. maybe i played too much the last years an mmopg where u just die from 1-2 bullets. but i really would like to see here more realism, that not only headshots have that much hitpoints and a bullet is a bullet.
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[BiM]Black7
- Posts: 402
- Joined: 2006-01-08 22:10
go back and play some more prmm 1-2 good placed bullets kills trust me and about headshots i think iw score like 5 in my total play time in prmm..blueyze wrote:i dont like that even this mod is more concentrated on headshots, that lethal bullets in general. a bullet should be a bullet and if i hit one twice in the chest, it should be enough. why should be a headshot have more hitpoints than other parts of the body. maybe i played too much the last years an mmopg where u just die from 1-2 bullets. but i really would like to see here more realism, that not only headshots have that much hitpoints and a bullet is a bullet.
so its not all about headshots.
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